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https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-26 18:20:52 +00:00
added set time debug ui
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parent
50536bf737
commit
65ced0c594
@ -42,6 +42,63 @@
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</div>
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</div>
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</div>
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<div class="config-debug-option">
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<label
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class="config-debug-option__label"
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>
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<div>Set time</div>
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</label>
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<div class="config-debug__option-split">
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<div class="config-debug__option-controls">
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<div class="config-option__range-wrapper config-debug__select-wrapper config-option__list">
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<div class="config-debug__select-label"><div>Day: {{debug_time_day}}</div></div>
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<input
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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class="nav-vert"
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id="debug_time_set_day"
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type="range"
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data-value="debug_time_day"
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min="0"
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max="7"
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/>
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</div>
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<div class="config-option__range-wrapper config-debug__select-wrapper config-option__list">
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<div class="config-debug__select-label"><div>Hour: {{debug_time_hour}}</div></div>
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<input
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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class="nav-vert"
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id="debug_time_set_hour"
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type="range"
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data-value="debug_time_hour"
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min="0"
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max="23"
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/>
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</div>
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<div class="config-option__range-wrapper config-debug__select-wrapper config-option__list">
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<div class="config-debug__select-label"><div>Minute: {{debug_time_minute}}</div></div>
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<input
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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class="nav-vert"
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id="debug_time_set_minute"
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type="range"
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data-value="debug_time_minute"
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min="0"
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max="59"
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/>
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</div>
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</div>
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<div class="config-debug__option-trigger">
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<button
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class="icon-button icon-button--success" onclick="set_time"
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>
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<svg src="icons/Arrow.svg" />
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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File diff suppressed because one or more lines are too long
@ -101,6 +101,19 @@
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}
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}
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input {
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@extend %body;
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@extend %nav-all;
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display: block;
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position: relative;
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box-sizing: border-box;
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padding: 0;
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flex: 1 1 100%;
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width: auto;
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height: space(20);
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margin: auto 0;
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}
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select {
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@extend %body;
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@extend %nav-all;
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@ -117,6 +130,10 @@
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background-color: $color-white-a5;
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cursor: pointer;
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align-items: center;
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justify-content: flex-start;
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padding: space(14);
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&:hover, &:focus {
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@include border($color-white-a80);
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background-color: $color-white-a20;
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@ -124,9 +141,6 @@
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selectvalue {
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display: inline;
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align-items: center;
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justify-content: flex-start;
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padding: space(14);
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margin: auto 0;
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height: auto;
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}
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@ -19,7 +19,7 @@ namespace recomp {
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extern std::vector<AreaWarps> game_warps;
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void do_warp(int area, int scene, int entrance);
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void set_time(uint8_t hour, uint8_t minute);
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void set_time(uint8_t day, uint8_t hour, uint8_t minute);
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}
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#endif
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@ -54,11 +54,13 @@ void debug_play_update(PlayState* play) {
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do_warp(play, pending_warp);
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}
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u16 pending_set_time = recomp_get_pending_set_time();
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u32 pending_set_time = recomp_get_pending_set_time();
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if (pending_set_time != 0xFFFF) {
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u8 hour = (pending_set_time >> 8) & 0xFF;
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u8 minute = (pending_set_time >> 0) & 0xFF;
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u8 day = (pending_set_time >> 16) & 0xFF;
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u8 hour = (pending_set_time >> 8) & 0xFF;
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u8 minute = (pending_set_time >> 0) & 0xFF;
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gSaveContext.save.time = CLOCK_TIME(hour, minute);
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gSaveContext.save.day = day;
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}
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}
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@ -8,6 +8,6 @@ DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(u16, recomp_get_pending_warp);
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DECLARE_FUNC(u16, recomp_get_pending_set_time);
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DECLARE_FUNC(u32, recomp_get_pending_set_time);
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#endif
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@ -4,7 +4,7 @@
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#include "../patches/input.h"
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std::atomic<uint16_t> pending_warp = 0xFFFF;
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std::atomic<uint16_t> pending_set_time = 0xFFFF;
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std::atomic<uint32_t> pending_set_time = 0xFFFF;
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void recomp::do_warp(int area, int scene, int entrance) {
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const recomp::SceneWarps game_scene = recomp::game_warps[area].scenes[scene];
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@ -17,8 +17,8 @@ extern "C" void recomp_get_pending_warp(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, pending_warp.exchange(0xFFFF));
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}
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void recomp::set_time(uint8_t hour, uint8_t minute) {
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pending_set_time.store((uint16_t(hour) << 8) | minute);
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void recomp::set_time(uint8_t day, uint8_t hour, uint8_t minute) {
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pending_set_time.store((day << 16) | (uint16_t(hour) << 8) | minute);
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}
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extern "C" void recomp_get_pending_set_time(uint8_t* rdram, recomp_context* ctx) {
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@ -199,8 +199,9 @@ struct DebugContext {
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int area_index = 0;
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int scene_index = 0;
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int entrance_index = 0;
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uint8_t set_time_hour = 0;
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uint8_t set_time_minute = 0;
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int set_time_day = 1;
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int set_time_hour = 12;
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int set_time_minute = 0;
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bool debug_enabled = false;
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DebugContext() {
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@ -296,7 +297,7 @@ public:
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recomp::register_event(listener, "set_time",
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[](const std::string& param, Rml::Event& event) {
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recomp::set_time(debug_context.set_time_hour, debug_context.set_time_minute);
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recomp::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
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});
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}
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@ -627,6 +628,10 @@ public:
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constructor.Bind("scene_names", &debug_context.scene_names);
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constructor.Bind("entrance_names", &debug_context.entrance_names);
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constructor.Bind("debug_time_day", &debug_context.set_time_day);
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constructor.Bind("debug_time_hour", &debug_context.set_time_hour);
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constructor.Bind("debug_time_minute", &debug_context.set_time_minute);
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debug_context.model_handle = constructor.GetModelHandle();
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}
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