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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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WIP autosave functionality
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BIN
patches/autosave.rgba32.bin
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patches/autosave.rgba32.bin
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patches/autosave.rgba32.png
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patches/autosave.rgba32.png
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After Width: | Height: | Size: 794 B |
392
patches/autosaving.c
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392
patches/autosaving.c
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#include "patches.h"
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#include "play_patches.h"
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#include "z64save.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#define SAVE_TYPE_AUTOSAVE 2
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void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
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void do_autosave(SramContext* sramCtx) {
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s32 fileNum = gSaveContext.fileNum;
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gSaveContext.save.isOwlSave = SAVE_TYPE_AUTOSAVE;
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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// Copy the saved parts of the global save context into the sram saving buffer.
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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// Synchronously save into the owl save slot and the backup owl save slot.
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]);
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}
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// @recomp Do not clear the save if the save was an autosave.
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void func_80147314(SramContext* sramCtx, s32 fileNum) {
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s32 save_type = gSaveContext.save.isOwlSave;
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gSaveContext.save.isOwlSave = false;
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// @recomp Check if this owl save was actually an autosave and don't clear it if so.
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if (save_type != SAVE_TYPE_AUTOSAVE) {
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gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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//! Note: should be `gFlashOwlSaveNumPages[fileNum * 2 + 1]`?
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2]);
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gSaveContext.save.isOwlSave = true;
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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}
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}
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extern u16 D_801F6AF0;
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extern u8 D_801F6AF2;
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// @recomp Patched to tag autosaves as owl saves so that the modified version of func_80147314 still clears them.
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void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
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FileSelectState* fileSelect = fileSelect2;
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s32 pad;
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if (gSaveContext.flashSaveAvailable) {
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if (fileSelect->isOwlSave[fileNum + 2]) {
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// @recomp Override the save type to a regular owl save.
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fileSelect->isOwlSave[fileNum + 2] = true;
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func_80147314(sramCtx, fileNum);
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fileSelect->isOwlSave[fileNum + 2] = false;
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}
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
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}
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gSaveContext.save.time = D_801F6AF0;
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gSaveContext.flashSaveAvailable = D_801F6AF2;
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}
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SaveContext prev_save_ctx;
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int bcmp_recomp(void* __s1, void* __s2, int __n);
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#define SAVE_COMPARE_MEMBER(ctx1, ctx2, member) \
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if ((ctx1)->member != ((ctx2)->member)) { \
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return true; \
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}
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#define SAVE_COMPARE_MEMBER_ARRAY(ctx1, ctx2, member) \
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if (bcmp_recomp(&(ctx1)->member, &(ctx2)->member, sizeof((ctx1)->member))) { \
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recomp_printf(#member " differed\n"); \
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return true; \
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}
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bool autosave_compare_saves(SaveContext* a, SaveContext* b) {
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.healthCapacity);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isMagicAcquired);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isDoubleMagicAcquired);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.doubleDefense);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.owlActivationFlags);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.items);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.upgrades);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.questItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonKeys);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.strayFairies);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.permanentSceneFlags);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.dekuPlaygroundHighScores);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scenesVisible);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.stolenItems);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.highScores);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.weekEventReg);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.regionsVisited);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.worldMapCloudVisibility);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSongSet);
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SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSong);
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// SAVE_COMPARE_MEMBER_ARRAY(a, b, eventInf);
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return false;
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}
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Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
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s16 r, s16 g, s16 b, s16 a);
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#define MIN_FRAMES_SINCE_CHANGED 10
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OSTime last_autosave_time = 0;
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int frames_since_save_changed = 0;
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int autosave_icon_counter = 0;
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#define AUTOSAVE_ICON_FADE_OUT_FRAMES 5
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#define AUTOSAVE_ICON_FADE_IN_FRAMES 5
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#define AUTOSAVE_ICON_SHOW_FRAMES 30
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#define AUTOSAVE_ICON_TOTAL_FRAMES (AUTOSAVE_ICON_FADE_IN_FRAMES + AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)
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#define AUTOSAVE_ICON_WIDTH 24
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#define AUTOSAVE_ICON_HEIGHT 16
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#define AUTOSAVE_ICON_DRAW_WIDTH (AUTOSAVE_ICON_WIDTH * 3 / 4)
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#define AUTOSAVE_ICON_DRAW_HEIGHT (AUTOSAVE_ICON_HEIGHT * 3 / 4)
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#define AUTOSAVE_ICON_X (SCREEN_WIDTH - AUTOSAVE_ICON_DRAW_WIDTH - 4)
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#define AUTOSAVE_ICON_Y (SCREEN_HEIGHT - AUTOSAVE_ICON_DRAW_HEIGHT - 4)
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INCBIN(autosave_icon, "autosave.rgba32.bin");
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Gfx* GfxEx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
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s16 r, s16 g, s16 b, s16 a, u16 origin) {
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s16 dropShadowAlpha = a;
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if (a > 100) {
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dropShadowAlpha = 100;
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}
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gDPPipeSync(gfx++);
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gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
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gEXTextureRectangle(gfx++, origin, origin, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
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(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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gDPPipeSync(gfx++);
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gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
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gEXTextureRectangle(gfx++, origin, origin, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
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G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return gfx;
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}
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void draw_autosave_icon(PlayState* play) {
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s32 alpha = 0;
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if (autosave_icon_counter > (AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)) {
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alpha = (255 * (AUTOSAVE_ICON_FADE_IN_FRAMES - (autosave_icon_counter - AUTOSAVE_ICON_SHOW_FRAMES - AUTOSAVE_ICON_FADE_OUT_FRAMES))) / AUTOSAVE_ICON_FADE_IN_FRAMES;
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}
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else if (autosave_icon_counter > AUTOSAVE_ICON_FADE_OUT_FRAMES) {
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alpha = 255;
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}
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else if (autosave_icon_counter > 0) {
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alpha = (255 * autosave_icon_counter) / AUTOSAVE_ICON_FADE_OUT_FRAMES;
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}
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if (autosave_icon_counter > 0) {
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autosave_icon_counter--;
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}
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if (alpha != 0) {
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OPEN_DISPS(play->state.gfxCtx);
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gEXForceUpscale2D(OVERLAY_DISP++, 1);
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gDPLoadTextureBlock(OVERLAY_DISP++, autosave_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, AUTOSAVE_ICON_WIDTH, AUTOSAVE_ICON_HEIGHT, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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OVERLAY_DISP = GfxEx_DrawRect_DropShadow(OVERLAY_DISP, AUTOSAVE_ICON_X - SCREEN_WIDTH, AUTOSAVE_ICON_Y, AUTOSAVE_ICON_DRAW_WIDTH, AUTOSAVE_ICON_DRAW_HEIGHT,
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(s32)(1024.0f * AUTOSAVE_ICON_WIDTH / AUTOSAVE_ICON_DRAW_WIDTH), (s32)(1024.0f * AUTOSAVE_ICON_HEIGHT / AUTOSAVE_ICON_DRAW_HEIGHT),
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255, 255, 255, alpha, G_EX_ORIGIN_RIGHT);
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gEXForceUpscale2D(OVERLAY_DISP++, 0);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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void show_autosave_icon() {
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autosave_icon_counter = AUTOSAVE_ICON_TOTAL_FRAMES;
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}
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s32 recomp_autosave_enabled() {
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return 1;
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}
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u32 recomp_autosave_interval() {
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return 2 * 60 * 1000;
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}
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void autosave_post_play_update(PlayState* play) {
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if (recomp_autosave_enabled()) {
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if (autosave_compare_saves(&gSaveContext, &prev_save_ctx)) {
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frames_since_save_changed = 0;
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Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
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}
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else {
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frames_since_save_changed++;
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}
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OSTime time_now = osGetTime();
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// Check if enough time has passed since the previous autosave to create a new one.
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if (OS_CYCLES_TO_USEC(time_now - last_autosave_time) > (1000 * recomp_autosave_interval())) {
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// Check the following conditions:
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// * The UI is in a normal state.
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// * Time is passing.
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// * No message is on screen.
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// * The game is not paused.
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// * No cutscene is running.
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// * The game is not in cutscene mode.
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if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL &&
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R_TIME_SPEED != 0 &&
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!Environment_IsTimeStopped() &&
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play->msgCtx.msgMode == MSGMODE_NONE &&
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play->pauseCtx.state == PAUSE_STATE_OFF &&
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gSaveContext.save.cutsceneIndex < 0xFFF0 &&
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!Play_InCsMode(play)
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) {
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last_autosave_time = time_now;
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do_autosave(&play->sramCtx);
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show_autosave_icon();
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}
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}
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}
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else {
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// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
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last_autosave_time = osGetTime();
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}
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}
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void autosave_init() {
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last_autosave_time = osGetTime();
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Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
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}
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extern s32 gFlashSaveSizes[];
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extern u16 D_801C6A58[];
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#define CHECK_NEWF(newf) \
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((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \
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(newf)[5] != '3')
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// @recomp Patched to change the entrance for autosaves and initialize autosaves.
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void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
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s32 i;
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s32 pad;
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s32 phi_t1;
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s32 pad1;
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s32 fileNum;
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if (gSaveContext.flashSaveAvailable) {
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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if (gSaveContext.fileNum == 0xFF) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[0], gFlashSaveNumPages[0]);
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} else if (fileSelect->isOwlSave[gSaveContext.fileNum + 2]) {
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phi_t1 = gSaveContext.fileNum + 2;
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phi_t1 *= 2;
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
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gFlashSaveNumPages[phi_t1 + 1]);
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}
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} else {
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phi_t1 = gSaveContext.fileNum;
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phi_t1 *= 2;
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
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gFlashSaveNumPages[phi_t1 + 1]);
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}
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}
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
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}
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}
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gSaveContext.save.saveInfo.playerData.magicLevel = 0;
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if (!gSaveContext.save.isOwlSave) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
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gSaveContext.eventInf[i] = 0;
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}
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
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gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
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gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
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gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
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gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
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}
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for (i = 0; i < TIMER_ID_MAX; i++) {
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gSaveContext.timerStates[i] = TIMER_STATE_OFF;
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gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerStartOsTimes[i] = 0;
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gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerPausedOsTimes[i] = 0;
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}
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if (gSaveContext.save.isFirstCycle) {
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gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
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gSaveContext.save.day = 0;
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gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
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} else {
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gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
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gSaveContext.nextCutsceneIndex = 0;
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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}
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}
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// @recomp Handle autosaves.
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else if (gSaveContext.save.isOwlSave == SAVE_TYPE_AUTOSAVE) {
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gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
||||
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
||||
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
||||
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
||||
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
||||
}
|
||||
|
||||
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
|
||||
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
|
||||
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
|
||||
|
||||
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
|
||||
}
|
||||
|
||||
fileNum = gSaveContext.fileNum;
|
||||
func_80147314(sramCtx, fileNum);
|
||||
}
|
||||
else {
|
||||
gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlWarpId];
|
||||
if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) &&
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
|
||||
gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10);
|
||||
} else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) &&
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) {
|
||||
gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8);
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
|
||||
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
|
||||
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
|
||||
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
|
||||
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
|
||||
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
|
||||
}
|
||||
|
||||
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
|
||||
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
|
||||
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
|
||||
|
||||
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
|
||||
}
|
||||
|
||||
fileNum = gSaveContext.fileNum;
|
||||
func_80147314(sramCtx, fileNum);
|
||||
}
|
||||
|
||||
// @recomp Initialize the autosave state tracking.
|
||||
autosave_init();
|
||||
}
|
@ -2085,8 +2085,6 @@ Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth,
|
||||
s16 r, s16 g, s16 b, s16 a);
|
||||
|
||||
void draw_dpad(PlayState* play) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
gEXForceUpscale2D(OVERLAY_DISP++, 1);
|
||||
|
@ -9,6 +9,7 @@
|
||||
#define osFlashWriteArray osFlashWriteArray_recomp
|
||||
#define osFlashWriteBuffer osFlashWriteBuffer_recomp
|
||||
#define osWritebackDCache osWritebackDCache_recomp
|
||||
#define osGetTime osGetTime_recomp
|
||||
|
||||
#define osContStartReadData osContStartReadData_recomp
|
||||
#define osContGetReadData osContGetReadData_recomp
|
||||
@ -91,6 +92,7 @@ void clear_camera_skipped();
|
||||
void edit_billboard_groups(PlayState* play);
|
||||
bool camera_was_skipped();
|
||||
void room_load_hook(PlayState* play, Room* room);
|
||||
void draw_autosave_icon(PlayState* play);
|
||||
|
||||
void recomp_crash(const char* err);
|
||||
|
||||
|
@ -33,6 +33,7 @@ void Play_Main(GameState* thisx) {
|
||||
camera_pre_play_update(this);
|
||||
Play_Update(this);
|
||||
camera_post_play_update(this);
|
||||
autosave_post_play_update(this);
|
||||
this->state.gfxCtx = gfxCtx;
|
||||
}
|
||||
|
||||
|
@ -7,5 +7,6 @@ void debug_play_update(PlayState* play);
|
||||
void camera_pre_play_update(PlayState* play);
|
||||
void camera_post_play_update(PlayState* play);
|
||||
void matrix_play_update(PlayState* play);
|
||||
void autosave_post_play_update(PlayState* play);
|
||||
|
||||
#endif
|
||||
|
@ -47,3 +47,5 @@ osContGetReadData_recomp = 0x8F000074;
|
||||
osContStartQuery_recomp = 0x8F000078;
|
||||
osContGetQuery_recomp = 0x8F00007C;
|
||||
recomp_get_mouse_deltas = 0x8F000080;
|
||||
bcmp_recomp = 0x8F000084;
|
||||
osGetTime_recomp = 0x8F000088;
|
||||
|
@ -486,10 +486,11 @@ void Interface_Draw(PlayState* play) {
|
||||
|
||||
Magic_DrawMeter(play);
|
||||
|
||||
// @recomp Draw the D-Pad and its item icons
|
||||
// @recomp Draw the D-Pad and its item icons as well as the autosave icon if the game is unpaused.
|
||||
if (pauseCtx->state != PAUSE_STATE_MAIN) {
|
||||
draw_dpad(play);
|
||||
draw_dpad_icons(play);
|
||||
draw_autosave_icon(play);
|
||||
}
|
||||
|
||||
// @recomp Right align and shift right/down for minimap
|
||||
|
@ -107,7 +107,6 @@ void saving_thread_func(RDRAM_ARG1) {
|
||||
|
||||
// If an action came through that affected the save file, save the updated contents.
|
||||
if (save_buffer_updated) {
|
||||
printf("Writing updated save buffer to disk\n");
|
||||
update_save_file();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user