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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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24 lines
386 B
C
24 lines
386 B
C
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#ifndef __SECTIONS_H__
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#define __SECTIONS_H__
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#include <stdint.h>
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#include "recomp.h"
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#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
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typedef struct {
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recomp_func_t* func;
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uint32_t offset;
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} FuncEntry;
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typedef struct {
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uint32_t rom_addr;
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uint32_t ram_addr;
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uint32_t size;
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FuncEntry *funcs;
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size_t num_funcs;
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size_t index;
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} SectionTableEntry;
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#endif
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