struct PS_INPUT { float4 pos : SV_POSITION; float2 tex : TEXCOORD; }; cbuffer rotation_info : register(b2) { int rotation; }; PS_INPUT main_vs(uint vI : SV_VERTEXID) { PS_INPUT output; if (vI == 0) { output.pos = float4(-1, -1, 0, 1); output.tex = float2(0, 1); } else if (vI == 1) { output.pos = float4(-1, 3, 0, 1); output.tex = float2(0, -1); } else if (vI == 2) { output.pos = float4(3, -1, 0, 1); output.tex = float2(2, 1); } if (rotation != 0) { float rotation_radians = radians(90 * rotation); float2x2 rotation_matrix = { cos(rotation_radians), -sin(rotation_radians), sin(rotation_radians), cos(rotation_radians) }; float2 rotation_center = { 0.5, 0.5 }; output.tex = round(rotation_center + mul(rotation_matrix, output.tex - rotation_center)); } return output; }