// // Created by loki on 6/20/19. // extern "C" { #include } #include #include #include "main.h" #include "config.h" #include "input.h" #include "utility.h" namespace input { using namespace std::literals; constexpr std::uint16_t DPAD_UP = 0x0001; constexpr std::uint16_t DPAD_DOWN = 0x0002; constexpr std::uint16_t DPAD_LEFT = 0x0004; constexpr std::uint16_t DPAD_RIGHT = 0x0008; constexpr std::uint16_t START = 0x0010; constexpr std::uint16_t BACK = 0x0020; constexpr std::uint16_t LEFT_STICK = 0x0040; constexpr std::uint16_t RIGHT_STICK = 0x0080; constexpr std::uint16_t LEFT_BUTTON = 0x0100; constexpr std::uint16_t RIGHT_BUTTON = 0x0200; constexpr std::uint16_t HOME = 0x0400; constexpr std::uint16_t A = 0x1000; constexpr std::uint16_t B = 0x2000; constexpr std::uint16_t X = 0x4000; constexpr std::uint16_t Y = 0x8000; void print(PNV_MOUSE_MOVE_PACKET packet) { std::cout << "--begin mouse move packet--"sv << std::endl; std::cout << "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl; std::cout << "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl; std::cout << "--end mouse move packet--"sv << std::endl; } void print(PNV_MOUSE_BUTTON_PACKET packet) { std::cout << "--begin mouse button packet--"sv << std::endl; std::cout << "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl; std::cout << "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl; std::cout << "--end mouse button packet--"sv << std::endl; } void print(PNV_SCROLL_PACKET packet) { std::cout << "--begin mouse scroll packet--"sv << std::endl; std::cout << "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl; std::cout << "--end mouse scroll packet--"sv << std::endl; } void print(PNV_KEYBOARD_PACKET packet) { std::cout << "--begin keyboard packet--"sv << std::endl; std::cout << "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl; std::cout << "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl; std::cout << "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl; std::cout << "--end keyboard packet--"sv << std::endl; } void print(PNV_MULTI_CONTROLLER_PACKET packet) { std::cout << "--begin controller packet--"sv << std::endl; std::cout << "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl; std::cout << "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl; std::cout << "buttonFlags ["sv << util::hex(packet->buttonFlags).to_string_view() << ']' << std::endl; std::cout << "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl; std::cout << "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl; std::cout << "leftStickX ["sv << packet->leftStickX << ']' << std::endl; std::cout << "leftStickY ["sv << packet->leftStickY << ']' << std::endl; std::cout << "rightStickX ["sv << packet->rightStickX << ']' << std::endl; std::cout << "rightStickY ["sv << packet->rightStickY << ']' << std::endl; std::cout << "--end controller packet--"sv << std::endl; } constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL; void print(void *input) { int input_type = util::endian::big(*(int*)input); switch(input_type) { case PACKET_TYPE_MOUSE_MOVE: print((PNV_MOUSE_MOVE_PACKET)input); break; case PACKET_TYPE_MOUSE_BUTTON: print((PNV_MOUSE_BUTTON_PACKET)input); break; case PACKET_TYPE_SCROLL_OR_KEYBOARD: { char *tmp_input = (char*)input + 4; if(tmp_input[0] == 0x0A) { print((PNV_SCROLL_PACKET)input); } else { print((PNV_KEYBOARD_PACKET)input); } break; } case PACKET_TYPE_MULTI_CONTROLLER: print((PNV_MULTI_CONTROLLER_PACKET)input); break; } } void passthrough(platf::input_t &input, PNV_MOUSE_MOVE_PACKET packet) { display_cursor = true; platf::move_mouse(input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY)); } void passthrough(platf::input_t &input, PNV_MOUSE_BUTTON_PACKET packet) { auto constexpr BUTTON_RELEASED = 0x09; display_cursor = true; platf::button_mouse(input, util::endian::big(packet->button), packet->action == BUTTON_RELEASED); } void passthrough(platf::input_t &input, PNV_KEYBOARD_PACKET packet) { auto constexpr BUTTON_RELEASED = 0x04; platf::keyboard(input, packet->keyCode & 0x00FF, packet->keyAction == BUTTON_RELEASED); } void passthrough(platf::input_t &input, PNV_SCROLL_PACKET packet) { display_cursor = true; platf::scroll(input, util::endian::big(packet->scrollAmt1)); } void passthrough(std::shared_ptr &input, PNV_MULTI_CONTROLLER_PACKET packet) { display_cursor = false; std::uint16_t bf; std::memcpy(&bf, &packet->buttonFlags, sizeof(std::uint16_t)); gamepad_state_t gamepad_state { bf, packet->leftTrigger, packet->rightTrigger, packet->leftStickX, packet->leftStickY, packet->rightStickX, packet->rightStickY }; bf = gamepad_state.buttonFlags ^ input->gamepad_state.buttonFlags; auto bf_new = gamepad_state.buttonFlags; if(bf) { // up pressed == -1, down pressed == 1, else 0 if((DPAD_UP | DPAD_DOWN) & bf) { int val = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0); platf::gp::dpad_y(input->input, val); } if((DPAD_LEFT | DPAD_RIGHT) & bf) { int val = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0); platf::gp::dpad_x(input->input, val); } if(START & bf) platf::gp::start(input->input, bf_new & START ? 1 : 0); if(LEFT_STICK & bf) platf::gp::left_stick(input->input, bf_new & LEFT_STICK ? 1 : 0); if(RIGHT_STICK & bf) platf::gp::right_stick(input->input, bf_new & RIGHT_STICK ? 1 : 0); if(LEFT_BUTTON & bf) platf::gp::left_button(input->input, bf_new & LEFT_BUTTON ? 1 : 0); if(RIGHT_BUTTON & bf) platf::gp::right_button(input->input, bf_new & RIGHT_BUTTON ? 1 : 0); if(HOME & bf) platf::gp::home(input->input, bf_new & HOME ? 1 : 0); if(A & bf) platf::gp::a(input->input, bf_new & A ? 1 : 0); if(B & bf) platf::gp::b(input->input, bf_new & B ? 1 : 0); if(X & bf) platf::gp::x(input->input, bf_new & X ? 1 : 0); if(Y & bf) platf::gp::y(input->input, bf_new & Y ? 1 : 0); if(BACK & bf) { if(BACK & bf_new) { platf::gp::back(input->input,1); input->back_timeout_id = task_pool.pushDelayed([input]() { platf::gp::back(input->input, 0); platf::gp::home(input->input,1); platf::gp::home(input->input,0); input->back_timeout_id = nullptr; }, config::input.back_button_timeout).task_id; } else if(input->back_timeout_id) { platf::gp::back(input->input, 0); task_pool.cancel(input->back_timeout_id); input->back_timeout_id = nullptr; } } } if(input->gamepad_state.lt != gamepad_state.lt) { platf::gp::left_trigger(input->input, gamepad_state.lt); } if(input->gamepad_state.rt != gamepad_state.rt) { platf::gp::right_trigger(input->input, gamepad_state.rt); } if(input->gamepad_state.lsX != gamepad_state.lsX) { platf::gp::left_stick_x(input->input, gamepad_state.lsX); } if(input->gamepad_state.lsY != gamepad_state.lsY) { platf::gp::left_stick_y(input->input, gamepad_state.lsY); } if(input->gamepad_state.rsX != gamepad_state.rsX) { platf::gp::right_stick_x(input->input, gamepad_state.rsX); } if(input->gamepad_state.rsY != gamepad_state.rsY) { platf::gp::right_stick_y(input->input, gamepad_state.rsY); } input->gamepad_state = gamepad_state; platf::gp::sync(input->input); } void passthrough_helper(std::shared_ptr input, std::vector &&input_data) { void *payload = input_data.data(); int input_type = util::endian::big(*(int*)payload); switch(input_type) { case PACKET_TYPE_MOUSE_MOVE: passthrough(input->input, (PNV_MOUSE_MOVE_PACKET)payload); break; case PACKET_TYPE_MOUSE_BUTTON: passthrough(input->input, (PNV_MOUSE_BUTTON_PACKET)payload); break; case PACKET_TYPE_SCROLL_OR_KEYBOARD: { char *tmp_input = (char*)payload + 4; if(tmp_input[0] == 0x0A) { passthrough(input->input, (PNV_SCROLL_PACKET)payload); } else { passthrough(input->input, (PNV_KEYBOARD_PACKET)payload); } break; } case PACKET_TYPE_MULTI_CONTROLLER: passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload); break; } } void passthrough(std::shared_ptr &input, std::vector &&input_data) { task_pool.push(passthrough_helper, input, util::cmove(input_data)); } input_t::input_t() : gamepad_state { 0 }, back_timeout_id { nullptr }, input { platf::input() } {} }