#ifndef SUNSHINE_PLATFORM_LINUX_OPENGL_H #define SUNSHINE_PLATFORM_LINUX_OPENGL_H #include #include #include #include #include "misc.h" #include "sunshine/main.h" #include "sunshine/platform/common.h" #include "sunshine/utility.h" #define SUNSHINE_STRINGIFY_HELPER(x) #x #define SUNSHINE_STRINGIFY(x) SUNSHINE_STRINGIFY_HELPER(x) #define gl_drain_errors_helper(x) gl::drain_errors(x) #define gl_drain_errors gl_drain_errors_helper(__FILE__ ":" SUNSHINE_STRINGIFY(__LINE__)) extern "C" int close(int __fd); // X11 Display extern "C" struct _XDisplay; struct AVFrame; void free_frame(AVFrame *frame); using frame_t = util::safe_ptr; namespace gl { extern GladGLContext ctx; void drain_errors(const std::string_view &prefix); class tex_t : public util::buffer_t { using util::buffer_t::buffer_t; public: tex_t(tex_t &&) = default; tex_t &operator=(tex_t &&) = default; ~tex_t(); static tex_t make(std::size_t count); }; class frame_buf_t : public util::buffer_t { using util::buffer_t::buffer_t; public: frame_buf_t(frame_buf_t &&) = default; frame_buf_t &operator=(frame_buf_t &&) = default; ~frame_buf_t(); static frame_buf_t make(std::size_t count); inline void bind(std::nullptr_t, std::nullptr_t) { int x = 0; for(auto fb : (*this)) { ctx.BindFramebuffer(GL_FRAMEBUFFER, fb); ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, 0, 0); ++x; } return; } template void bind(It it_begin, It it_end) { using namespace std::literals; if(std::distance(it_begin, it_end) > size()) { BOOST_LOG(warning) << "To many elements to bind"sv; return; } int x = 0; std::for_each(it_begin, it_end, [&](auto tex) { ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[x]); ctx.BindTexture(GL_TEXTURE_2D, tex); ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, tex, 0); ++x; }); } /** * Copies a part of the framebuffer to texture */ void copy(int id, int texture, int offset_x, int offset_y, int width, int height); }; class shader_t { KITTY_USING_MOVE_T(shader_internal_t, GLuint, std::numeric_limits::max(), { if(el != std::numeric_limits::max()) { ctx.DeleteShader(el); } }); public: std::string err_str(); static util::Either compile(const std::string_view &source, GLenum type); GLuint handle() const; private: shader_internal_t _shader; }; class buffer_t { KITTY_USING_MOVE_T(buffer_internal_t, GLuint, std::numeric_limits::max(), { if(el != std::numeric_limits::max()) { ctx.DeleteBuffers(1, &el); } }); public: static buffer_t make(util::buffer_t &&offsets, const char *block, const std::string_view &data); GLuint handle() const; const char *block() const; void update(const std::string_view &view, std::size_t offset = 0); void update(std::string_view *members, std::size_t count, std::size_t offset = 0); private: const char *_block; std::size_t _size; util::buffer_t _offsets; buffer_internal_t _buffer; }; class program_t { KITTY_USING_MOVE_T(program_internal_t, GLuint, std::numeric_limits::max(), { if(el != std::numeric_limits::max()) { ctx.DeleteProgram(el); } }); public: std::string err_str(); static util::Either link(const shader_t &vert, const shader_t &frag); void bind(const buffer_t &buffer); std::optional uniform(const char *block, std::pair *members, std::size_t count); GLuint handle() const; private: program_internal_t _program; }; } // namespace gl namespace gbm { struct device; typedef void (*device_destroy_fn)(device *gbm); typedef device *(*create_device_fn)(int fd); extern device_destroy_fn device_destroy; extern create_device_fn create_device; using gbm_t = util::dyn_safe_ptr; int init(); } // namespace gbm namespace egl { using display_t = util::dyn_safe_ptr_v2; struct rgb_img_t { display_t::pointer display; EGLImage xrgb8; gl::tex_t tex; }; struct nv12_img_t { display_t::pointer display; EGLImage r8; EGLImage bg88; gl::tex_t tex; gl::frame_buf_t buf; // sizeof(va::DRMPRIMESurfaceDescriptor::objects) / sizeof(va::DRMPRIMESurfaceDescriptor::objects[0]); static constexpr std::size_t num_fds = 4; std::array fds; }; KITTY_USING_MOVE_T(rgb_t, rgb_img_t, , { if(el.xrgb8) { eglDestroyImage(el.display, el.xrgb8); } }); KITTY_USING_MOVE_T(nv12_t, nv12_img_t, , { if(el.r8) { eglDestroyImage(el.display, el.r8); } if(el.bg88) { eglDestroyImage(el.display, el.bg88); } }); KITTY_USING_MOVE_T(ctx_t, (std::tuple), , { TUPLE_2D_REF(disp, ctx, el); if(ctx) { eglMakeCurrent(disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(disp, ctx); } }); struct surface_descriptor_t { int width; int height; int fds[4]; std::uint32_t fourcc; std::uint64_t modifier; std::uint32_t pitches[4]; std::uint32_t offsets[4]; }; display_t make_display(std::variant native_display); std::optional make_ctx(display_t::pointer display); std::optional import_source( display_t::pointer egl_display, const surface_descriptor_t &xrgb); std::optional import_target( display_t::pointer egl_display, std::array &&fds, const surface_descriptor_t &r8, const surface_descriptor_t &gr88); class cursor_t : public platf::img_t { public: int x, y; unsigned long serial; std::vector buffer; }; // Allow cursor and the underlying image to be kept together class img_descriptor_t : public cursor_t { public: ~img_descriptor_t() { reset(); } void reset() { for(auto x = 0; x < 4; ++x) { if(sd.fds[x] >= 0) { close(sd.fds[x]); sd.fds[x] = -1; } } } surface_descriptor_t sd; // Increment sequence when new rgb_t needs to be created std::uint64_t sequence; }; class sws_t { public: static std::optional make(int in_width, int in_height, int out_width, int out_heigth, gl::tex_t &&tex); static std::optional make(int in_width, int in_height, int out_width, int out_heigth); // Convert the loaded image into the first two framebuffers int convert(gl::frame_buf_t &fb); // Make an area of the image black int blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height); void load_ram(platf::img_t &img); void load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture); void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range); // The first texture is the monitor image. // The second texture is the cursor image gl::tex_t tex; // The cursor image will be blended into this framebuffer gl::frame_buf_t cursor_framebuffer; gl::frame_buf_t copy_framebuffer; // Y - shader, UV - shader, Cursor - shader gl::program_t program[3]; gl::buffer_t color_matrix; int out_width, out_height; int in_width, in_height; int offsetX, offsetY; // Pointer to the texture to be converted to nv12 int loaded_texture; // Store latest cursor for load_vram std::uint64_t serial; }; bool fail(); } // namespace egl #endif