cmake_minimum_required(VERSION 3.18) # `CMAKE_CUDA_ARCHITECTURES` requires 3.18 # set_source_files_properties requires 3.18 # todo - set this conditionally project(Sunshine VERSION 0.0.0 DESCRIPTION "Self-hosted game stream host for Moonlight" HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine") set(PROJECT_LICENSE "GPL-3.0-only") set(PROJECT_FQDN "dev.lizardbyte.app.Sunshine") set(PROJECT_BRIEF_DESCRIPTION "GameStream host for Moonlight") # must be <= 35 characters set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \ and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \ Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \ your favorite web browser. Pair from the local server or any mobile device.") if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to 'Release' as none was specified.") set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE) endif() # set the module path, used for includes set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake") # set version info for this build include(${CMAKE_MODULE_PATH}/prep/build_version.cmake) # cmake build flags include(${CMAKE_MODULE_PATH}/prep/options.cmake) # initial prep include(${CMAKE_MODULE_PATH}/prep/init.cmake) # configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc. include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake) # Exit early if END_BUILD is ON, i.e. when only generating package manifests if(${END_BUILD}) return() endif() # project constants include(${CMAKE_MODULE_PATH}/prep/constants.cmake) # load macros include(${CMAKE_MODULE_PATH}/macros/common.cmake) # load dependencies include(${CMAKE_MODULE_PATH}/dependencies/common.cmake) # setup compile definitions include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake) # target definitions include(${CMAKE_MODULE_PATH}/targets/common.cmake) # packaging include(${CMAKE_MODULE_PATH}/packaging/common.cmake)