# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 # initial PR into macports: https://github.com/macports/macports-ports/pull/15143 PortSystem 1.0 PortGroup cmake 1.1 PortGroup github 1.0 PortGroup boost 1.0 name @PROJECT_NAME@ version @PROJECT_VERSION@ revision 0 categories multimedia emulators games platforms darwin license GPL-3 maintainers @LizardByte description @PROJECT_DESCRIPTION@ # long_description will not be split into multiple lines as it's configured by CMakeLists long_description @PROJECT_LONG_DESCRIPTION@ homepage @PROJECT_HOMEPAGE_URL@ master_sites https://github.com/lizardbyte/sunshine/releases compiler.cxx_standard 2017 fetch.type git git.url @GITHUB_CLONE_URL@ git.branch @GITHUB_COMMIT@ post-fetch { system -W ${worksrcpath} "${git.cmd} submodule update --init --recursive" } depends_lib port:avahi \ port:curl \ port:ffmpeg \ port:libopus \ port:npm9 boost.version 1.80 configure.args -DCMAKE_INSTALL_PREFIX=${prefix} \ -DSUNSHINE_ASSETS_DIR=etc/sunshine/assets startupitem.create yes startupitem.executable "${prefix}/bin/{$name}" startupitem.location LaunchDaemons startupitem.name ${name} startupitem.netchange yes platform darwin { if { ${os.major} < 20 } { # See: https://github.com/LizardByte/Sunshine/discussions/117#discussioncomment-2513494 notes-append "Port is limited to software encoding, when used with macOS releases prior to Big Sur." } } pre-build { system -W ${worksrcpath}/src_assets/common/assets/web "npm install" } notes-append "Run @PROJECT_NAME@ by executing 'sunshine ', e.g. 'sunshine ~/sunshine.conf' " notes-append "The config file will be created if it doesn't exist." notes-append "It is recommended to set a location for the apps file in the config." notes-append "See our documentation at 'https://docs.lizardbyte.dev/projects/sunshine/en/v@PROJECT_VERSION@/' for further info."