#version 300 es #ifdef GL_ES precision mediump float; #endif uniform float width_i; out vec3 uuv; //-------------------------------------------------------------------------------------- // Vertex Shader //-------------------------------------------------------------------------------------- void main() { float idHigh = float(gl_VertexID >> 1); float idLow = float(gl_VertexID & int(1)); float x = idHigh * 4.0 - 1.0; float y = idLow * 4.0 - 1.0; float u_right = idHigh * 2.0; float u_left = u_right - width_i; float v = idLow * 2.0; uuv = vec3(u_left, u_right, v); gl_Position = vec4(x, y, 0.0, 1.0); }