# Building Sunshine binaries are built using [CMake](https://cmake.org) and requires `cmake` > 3.25. ## Building Locally ### Dependencies #### Linux Dependencies vary depending on the distribution. You can reference our [linux_build.sh](https://github.com/LizardByte/Sunshine/blob/master/scripts/linux_build.sh) script for a list of dependencies we use in Debian-based and Fedora-based distributions. Please submit a PR if you would like to extend the script to support other distributions. ##### CUDA Toolkit Sunshine requires CUDA Toolkit for NVFBC capture. There are two caveats to CUDA: 1. The version installed depends on the version of GCC. 2. The version of CUDA you use will determine compatibility with various GPU generations. At the time of writing, the recommended version to use is CUDA ~11.8. See [CUDA compatibility](https://docs.nvidia.com/deploy/cuda-compatibility/index.html) for more info. @tip{To install older versions, select the appropriate run file based on your desired CUDA version and architecture according to [CUDA Toolkit Archive](https://developer.nvidia.com/cuda-toolkit-archive)} #### macOS You can either use [Homebrew](https://brew.sh) or [MacPorts](https://www.macports.org) to install dependencies. ##### Homebrew ```bash dependencies=( "boost" # Optional "cmake" "doxygen" # Optional, for docs "graphviz" # Optional, for docs "icu4c" # Optional, if boost is not installed "miniupnpc" "node" "openssl@3" "opus" "pkg-config" ) brew install ${dependencies[@]} ``` If there are issues with an SSL header that is not found: @tabs{ @tab{ Intel | ```bash ln -s /usr/local/opt/openssl/include/openssl /usr/local/include/openssl ```} @tab{ Apple Silicon | ```bash ln -s /opt/homebrew/opt/openssl/include/openssl /opt/homebrew/include/openssl ``` } } ##### MacPorts ```bash dependencies=( "cmake" "curl" "doxygen" # Optional, for docs "graphviz" # Optional, for docs "libopus" "miniupnpc" "npm9" "pkgconfig" ) sudo port install ${dependencies[@]} ``` #### Windows First you need to install [MSYS2](https://www.msys2.org), then startup "MSYS2 UCRT64" and execute the following commands. ##### Update all packages ```bash pacman -Syu ``` ##### Install dependencies ```bash dependencies=( "doxygen" # Optional, for docs "git" "mingw-w64-ucrt-x86_64-boost" # Optional "mingw-w64-ucrt-x86_64-cmake" "mingw-w64-ucrt-x86_64-cppwinrt" "mingw-w64-ucrt-x86_64-curl" "mingw-w64-ucrt-x86_64-graphviz" # Optional, for docs "mingw-w64-ucrt-x86_64-miniupnpc" "mingw-w64-ucrt-x86_64-nlohmann-json" "mingw-w64-ucrt-x86_64-nodejs" "mingw-w64-ucrt-x86_64-nsis" "mingw-w64-ucrt-x86_64-onevpl" "mingw-w64-ucrt-x86_64-openssl" "mingw-w64-ucrt-x86_64-opus" "mingw-w64-ucrt-x86_64-toolchain" ) pacman -S ${dependencies[@]} ``` ### Clone Ensure [git](https://git-scm.com) is installed on your system, then clone the repository using the following command: ```bash git clone https://github.com/lizardbyte/sunshine.git --recurse-submodules cd sunshine mkdir build ``` ### Build ```bash cmake -B build -G Ninja -S . ninja -C build ``` @tip{Available build options can be found in [options.cmake](https://github.com/LizardByte/Sunshine/blob/master/cmake/prep/options.cmake).} ### Package @tabs{ @tab{Linux | @tabs{ @tab{deb | ```bash cpack -G DEB --config ./build/CPackConfig.cmake ```} @tab{rpm | ```bash cpack -G RPM --config ./build/CPackConfig.cmake ```} }} @tab{macOS | @tabs{ @tab{DragNDrop | ```bash cpack -G DragNDrop --config ./build/CPackConfig.cmake ```} }} @tab{Windows | @tabs{ @tab{Installer | ```bash cpack -G NSIS --config ./build/CPackConfig.cmake ```} @tab{Portable | ```bash cpack -G ZIP --config ./build/CPackConfig.cmake ```} }} } ### Remote Build It may be beneficial to build remotely in some cases. This will enable easier building on different operating systems. 1. Fork the project 2. Activate workflows 3. Trigger the *CI* workflow manually 4. Download the artifacts/binaries from the workflow run summary
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