#include "graphics.h" #include "sunshine/video.h" #include // I want to have as little build dependencies as possible // There aren't that many DRM_FORMAT I need to use, so define them here // // They aren't likely to change any time soon. #define fourcc_code(a, b, c, d) ((std::uint32_t)(a) | ((std::uint32_t)(b) << 8) | \ ((std::uint32_t)(c) << 16) | ((std::uint32_t)(d) << 24)) #define fourcc_mod_code(vendor, val) ((((uint64_t)vendor) << 56) | ((val)&0x00ffffffffffffffULL)) #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */ #define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */ #define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */ #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(0, ((1ULL << 56) - 1)) #define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders/opengl" using namespace std::literals; namespace gl { GladGLContext ctx; void drain_errors(const std::string_view &prefix) { GLenum err; while((err = ctx.GetError()) != GL_NO_ERROR) { BOOST_LOG(error) << "GL: "sv << prefix << ": ["sv << util::hex(err).to_string_view() << ']'; } } tex_t::~tex_t() { if(!size() == 0) { ctx.DeleteTextures(size(), begin()); } } tex_t tex_t::make(std::size_t count) { tex_t textures { count }; ctx.GenTextures(textures.size(), textures.begin()); float color[] = { 0.0f, 0.0f, 0.0f, 1.0f }; for(auto tex : textures) { gl::ctx.BindTexture(GL_TEXTURE_2D, tex); gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // x gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // y gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl::ctx.TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color); } return textures; } frame_buf_t::~frame_buf_t() { if(begin()) { ctx.DeleteFramebuffers(size(), begin()); } } frame_buf_t frame_buf_t::make(std::size_t count) { frame_buf_t frame_buf { count }; ctx.GenFramebuffers(frame_buf.size(), frame_buf.begin()); return frame_buf; } void frame_buf_t::copy(int id, int texture, int offset_x, int offset_y, int width, int height) { gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[id]); gl::ctx.ReadBuffer(GL_COLOR_ATTACHMENT0 + id); gl::ctx.BindTexture(GL_TEXTURE_2D, texture); gl::ctx.CopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, offset_x, offset_y, width, height); } std::string shader_t::err_str() { int length; ctx.GetShaderiv(handle(), GL_INFO_LOG_LENGTH, &length); std::string string; string.resize(length); ctx.GetShaderInfoLog(handle(), length, &length, string.data()); string.resize(length - 1); return string; } util::Either shader_t::compile(const std::string_view &source, GLenum type) { shader_t shader; auto data = source.data(); GLint length = source.length(); shader._shader.el = ctx.CreateShader(type); ctx.ShaderSource(shader.handle(), 1, &data, &length); ctx.CompileShader(shader.handle()); int status = 0; ctx.GetShaderiv(shader.handle(), GL_COMPILE_STATUS, &status); if(!status) { return shader.err_str(); } return shader; } GLuint shader_t::handle() const { return _shader.el; } buffer_t buffer_t::make(util::buffer_t &&offsets, const char *block, const std::string_view &data) { buffer_t buffer; buffer._block = block; buffer._size = data.size(); buffer._offsets = std::move(offsets); ctx.GenBuffers(1, &buffer._buffer.el); ctx.BindBuffer(GL_UNIFORM_BUFFER, buffer.handle()); ctx.BufferData(GL_UNIFORM_BUFFER, data.size(), (const std::uint8_t *)data.data(), GL_DYNAMIC_DRAW); return buffer; } GLuint buffer_t::handle() const { return _buffer.el; } const char *buffer_t::block() const { return _block; } void buffer_t::update(const std::string_view &view, std::size_t offset) { ctx.BindBuffer(GL_UNIFORM_BUFFER, handle()); ctx.BufferSubData(GL_UNIFORM_BUFFER, offset, view.size(), (const void *)view.data()); } void buffer_t::update(std::string_view *members, std::size_t count, std::size_t offset) { util::buffer_t buffer { _size }; for(int x = 0; x < count; ++x) { auto val = members[x]; std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[_offsets[x]]); } update(util::view(buffer.begin(), buffer.end()), offset); } std::string program_t::err_str() { int length; ctx.GetProgramiv(handle(), GL_INFO_LOG_LENGTH, &length); std::string string; string.resize(length); ctx.GetShaderInfoLog(handle(), length, &length, string.data()); string.resize(length - 1); return string; } util::Either program_t::link(const shader_t &vert, const shader_t &frag) { program_t program; program._program.el = ctx.CreateProgram(); ctx.AttachShader(program.handle(), vert.handle()); ctx.AttachShader(program.handle(), frag.handle()); // p_handle stores a copy of the program handle, since program will be moved before // the fail guard funcion is called. auto fg = util::fail_guard([p_handle = program.handle(), &vert, &frag]() { ctx.DetachShader(p_handle, vert.handle()); ctx.DetachShader(p_handle, frag.handle()); }); ctx.LinkProgram(program.handle()); int status = 0; ctx.GetProgramiv(program.handle(), GL_LINK_STATUS, &status); if(!status) { return program.err_str(); } return program; } void program_t::bind(const buffer_t &buffer) { ctx.UseProgram(handle()); auto i = ctx.GetUniformBlockIndex(handle(), buffer.block()); ctx.BindBufferBase(GL_UNIFORM_BUFFER, i, buffer.handle()); } std::optional program_t::uniform(const char *block, std::pair *members, std::size_t count) { auto i = ctx.GetUniformBlockIndex(handle(), block); if(i == GL_INVALID_INDEX) { BOOST_LOG(error) << "Couldn't find index of ["sv << block << ']'; return std::nullopt; } int size; ctx.GetActiveUniformBlockiv(handle(), i, GL_UNIFORM_BLOCK_DATA_SIZE, &size); bool error_flag = false; util::buffer_t offsets { count }; auto indices = (std::uint32_t *)alloca(count * sizeof(std::uint32_t)); auto names = (const char **)alloca(count * sizeof(const char *)); auto names_p = names; std::for_each_n(members, count, [names_p](auto &member) mutable { *names_p++ = std::get<0>(member); }); std::fill_n(indices, count, GL_INVALID_INDEX); ctx.GetUniformIndices(handle(), count, names, indices); for(int x = 0; x < count; ++x) { if(indices[x] == GL_INVALID_INDEX) { error_flag = true; BOOST_LOG(error) << "Couldn't find ["sv << block << '.' << members[x].first << ']'; } } if(error_flag) { return std::nullopt; } ctx.GetActiveUniformsiv(handle(), count, indices, GL_UNIFORM_OFFSET, offsets.begin()); util::buffer_t buffer { (std::size_t)size }; for(int x = 0; x < count; ++x) { auto val = std::get<1>(members[x]); std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[offsets[x]]); } return buffer_t::make(std::move(offsets), block, std::string_view { (char *)buffer.begin(), buffer.size() }); } GLuint program_t::handle() const { return _program.el; } } // namespace gl namespace gbm { device_destroy_fn device_destroy; create_device_fn create_device; int init() { static void *handle { nullptr }; static bool funcs_loaded = false; if(funcs_loaded) return 0; if(!handle) { handle = dyn::handle({ "libgbm.so.1", "libgbm.so" }); if(!handle) { return -1; } } std::vector> funcs { { (GLADapiproc *)&device_destroy, "gbm_device_destroy" }, { (GLADapiproc *)&create_device, "gbm_create_device" }, }; if(dyn::load(handle, funcs)) { return -1; } funcs_loaded = true; return 0; } } // namespace gbm namespace egl { constexpr auto EGL_LINUX_DMA_BUF_EXT = 0x3270; constexpr auto EGL_LINUX_DRM_FOURCC_EXT = 0x3271; constexpr auto EGL_DMA_BUF_PLANE0_FD_EXT = 0x3272; constexpr auto EGL_DMA_BUF_PLANE0_OFFSET_EXT = 0x3273; constexpr auto EGL_DMA_BUF_PLANE0_PITCH_EXT = 0x3274; constexpr auto EGL_DMA_BUF_PLANE1_FD_EXT = 0x3275; constexpr auto EGL_DMA_BUF_PLANE1_OFFSET_EXT = 0x3276; constexpr auto EGL_DMA_BUF_PLANE1_PITCH_EXT = 0x3277; constexpr auto EGL_DMA_BUF_PLANE2_FD_EXT = 0x3278; constexpr auto EGL_DMA_BUF_PLANE2_OFFSET_EXT = 0x3279; constexpr auto EGL_DMA_BUF_PLANE2_PITCH_EXT = 0x327A; constexpr auto EGL_DMA_BUF_PLANE3_FD_EXT = 0x3440; constexpr auto EGL_DMA_BUF_PLANE3_OFFSET_EXT = 0x3441; constexpr auto EGL_DMA_BUF_PLANE3_PITCH_EXT = 0x3442; constexpr auto EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT = 0x3443; constexpr auto EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT = 0x3444; constexpr auto EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT = 0x3445; constexpr auto EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT = 0x3446; constexpr auto EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT = 0x3447; constexpr auto EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT = 0x3448; constexpr auto EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT = 0x3449; constexpr auto EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT = 0x344A; bool fail() { return eglGetError() != EGL_SUCCESS; } display_t make_display(std::variant native_display) { constexpr auto EGL_PLATFORM_GBM_MESA = 0x31D7; constexpr auto EGL_PLATFORM_WAYLAND_KHR = 0x31D8; constexpr auto EGL_PLATFORM_X11_KHR = 0x31D5; int egl_platform; void *native_display_p; switch(native_display.index()) { case 0: egl_platform = EGL_PLATFORM_GBM_MESA; native_display_p = std::get<0>(native_display); break; case 1: egl_platform = EGL_PLATFORM_WAYLAND_KHR; native_display_p = std::get<1>(native_display); break; case 2: egl_platform = EGL_PLATFORM_X11_KHR; native_display_p = std::get<2>(native_display); break; default: BOOST_LOG(error) << "egl::make_display(): Index ["sv << native_display.index() << "] not implemented"sv; return nullptr; } // native_display.left() equals native_display.right() display_t display = eglGetPlatformDisplay(egl_platform, native_display_p, nullptr); if(fail()) { BOOST_LOG(error) << "Couldn't open EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']'; return nullptr; } int major, minor; if(!eglInitialize(display.get(), &major, &minor)) { BOOST_LOG(error) << "Couldn't initialize EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']'; return nullptr; } const char *extension_st = eglQueryString(display.get(), EGL_EXTENSIONS); const char *version = eglQueryString(display.get(), EGL_VERSION); const char *vendor = eglQueryString(display.get(), EGL_VENDOR); const char *apis = eglQueryString(display.get(), EGL_CLIENT_APIS); BOOST_LOG(debug) << "EGL: ["sv << vendor << "]: version ["sv << version << ']'; BOOST_LOG(debug) << "API's supported: ["sv << apis << ']'; const char *extensions[] { "EGL_KHR_create_context", "EGL_KHR_surfaceless_context", "EGL_EXT_image_dma_buf_import", }; for(auto ext : extensions) { if(!std::strstr(extension_st, ext)) { BOOST_LOG(error) << "Missing extension: ["sv << ext << ']'; return nullptr; } } return display; } std::optional make_ctx(display_t::pointer display) { constexpr int conf_attr[] { EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; int count; EGLConfig conf; if(!eglChooseConfig(display, conf_attr, &conf, 1, &count)) { BOOST_LOG(error) << "Couldn't set config attributes: ["sv << util::hex(eglGetError()).to_string_view() << ']'; return std::nullopt; } if(!eglBindAPI(EGL_OPENGL_API)) { BOOST_LOG(error) << "Couldn't bind API: ["sv << util::hex(eglGetError()).to_string_view() << ']'; return std::nullopt; } constexpr int attr[] { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE }; ctx_t ctx { display, eglCreateContext(display, conf, EGL_NO_CONTEXT, attr) }; if(fail()) { BOOST_LOG(error) << "Couldn't create EGL context: ["sv << util::hex(eglGetError()).to_string_view() << ']'; return std::nullopt; } TUPLE_EL_REF(ctx_p, 1, ctx.el); if(!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx_p)) { BOOST_LOG(error) << "Couldn't make current display"sv; return std::nullopt; } if(!gladLoadGLContext(&gl::ctx, eglGetProcAddress)) { BOOST_LOG(error) << "Couldn't load OpenGL library"sv; return std::nullopt; } BOOST_LOG(debug) << "GL: vendor: "sv << gl::ctx.GetString(GL_VENDOR); BOOST_LOG(debug) << "GL: renderer: "sv << gl::ctx.GetString(GL_RENDERER); BOOST_LOG(debug) << "GL: version: "sv << gl::ctx.GetString(GL_VERSION); BOOST_LOG(debug) << "GL: shader: "sv << gl::ctx.GetString(GL_SHADING_LANGUAGE_VERSION); gl::ctx.PixelStorei(GL_UNPACK_ALIGNMENT, 1); return ctx; } struct plane_attr_t { EGLAttrib fd; EGLAttrib offset; EGLAttrib pitch; EGLAttrib lo; EGLAttrib hi; }; inline plane_attr_t get_plane(std::uint32_t plane_indice) { switch(plane_indice) { case 0: return { EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, }; case 1: return { EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT, }; case 2: return { EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT, }; case 3: return { EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT, }; } // Avoid warning return {}; } std::optional import_source(display_t::pointer egl_display, const surface_descriptor_t &xrgb) { EGLAttrib attribs[47]; int atti = 0; attribs[atti++] = EGL_WIDTH; attribs[atti++] = xrgb.width; attribs[atti++] = EGL_HEIGHT; attribs[atti++] = xrgb.height; attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT; attribs[atti++] = xrgb.fourcc; for(auto x = 0; x < 4; ++x) { auto fd = xrgb.fds[x]; if(fd < 0) { continue; } auto plane_attr = get_plane(x); attribs[atti++] = plane_attr.fd; attribs[atti++] = fd; attribs[atti++] = plane_attr.offset; attribs[atti++] = xrgb.offsets[x]; attribs[atti++] = plane_attr.pitch; attribs[atti++] = xrgb.pitches[x]; if(xrgb.modifier != DRM_FORMAT_MOD_INVALID) { attribs[atti++] = plane_attr.lo; attribs[atti++] = xrgb.modifier & 0xFFFFFFFF; attribs[atti++] = plane_attr.hi; attribs[atti++] = xrgb.modifier >> 32; } } attribs[atti++] = EGL_NONE; rgb_t rgb { egl_display, eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs), gl::tex_t::make(1) }; if(!rgb->xrgb8) { BOOST_LOG(error) << "Couldn't import RGB Image: "sv << util::hex(eglGetError()).to_string_view(); return std::nullopt; } gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]); gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, rgb->xrgb8); gl::ctx.BindTexture(GL_TEXTURE_2D, 0); gl_drain_errors; return rgb; } std::optional import_target(display_t::pointer egl_display, std::array &&fds, const surface_descriptor_t &r8, const surface_descriptor_t &gr88) { EGLAttrib img_attr_planes[2][13] { { EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_R8, EGL_WIDTH, r8.width, EGL_HEIGHT, r8.height, EGL_DMA_BUF_PLANE0_FD_EXT, r8.fds[0], EGL_DMA_BUF_PLANE0_OFFSET_EXT, r8.offsets[0], EGL_DMA_BUF_PLANE0_PITCH_EXT, r8.pitches[0], EGL_NONE }, { EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_GR88, EGL_WIDTH, gr88.width, EGL_HEIGHT, gr88.height, EGL_DMA_BUF_PLANE0_FD_EXT, r8.fds[0], EGL_DMA_BUF_PLANE0_OFFSET_EXT, gr88.offsets[0], EGL_DMA_BUF_PLANE0_PITCH_EXT, gr88.pitches[0], EGL_NONE }, }; nv12_t nv12 { egl_display, eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[0]), eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[1]), gl::tex_t::make(2), gl::frame_buf_t::make(2), std::move(fds) }; if(!nv12->r8 || !nv12->bg88) { BOOST_LOG(error) << "Couldn't create KHR Image"sv; return std::nullopt; } gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]); gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->r8); gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]); gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->bg88); nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex)); gl_drain_errors; return nv12; } void sws_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) { video::color_t *color_p; switch(colorspace) { case 5: // SWS_CS_SMPTE170M color_p = &video::colors[0]; break; case 1: // SWS_CS_ITU709 color_p = &video::colors[2]; break; case 9: // SWS_CS_BT2020 default: BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv; color_p = &video::colors[0]; }; if(color_range > 1) { // Full range ++color_p; } std::string_view members[] { util::view(color_p->color_vec_y), util::view(color_p->color_vec_u), util::view(color_p->color_vec_v), util::view(color_p->range_y), util::view(color_p->range_uv), }; color_matrix.update(members, sizeof(members) / sizeof(decltype(members[0]))); program[0].bind(color_matrix); program[1].bind(color_matrix); } std::optional sws_t::make(int in_width, int in_height, int out_width, int out_heigth, gl::tex_t &&tex) { sws_t sws; sws.serial = std::numeric_limits::max(); // Ensure aspect ratio is maintained auto scalar = std::fminf(out_width / (float)in_width, out_heigth / (float)in_height); auto out_width_f = in_width * scalar; auto out_height_f = in_height * scalar; // result is always positive auto offsetX_f = (out_width - out_width_f) / 2; auto offsetY_f = (out_heigth - out_height_f) / 2; sws.out_width = out_width_f; sws.out_height = out_height_f; sws.in_width = in_width; sws.in_height = in_height; sws.offsetX = offsetX_f; sws.offsetY = offsetY_f; auto width_i = 1.0f / sws.out_width; { const char *sources[] { SUNSHINE_SHADERS_DIR "/ConvertUV.frag", SUNSHINE_SHADERS_DIR "/ConvertUV.vert", SUNSHINE_SHADERS_DIR "/ConvertY.frag", SUNSHINE_SHADERS_DIR "/Scene.vert", SUNSHINE_SHADERS_DIR "/Scene.frag", }; GLenum shader_type[2] { GL_FRAGMENT_SHADER, GL_VERTEX_SHADER, }; constexpr auto count = sizeof(sources) / sizeof(const char *); util::Either compiled_sources[count]; bool error_flag = false; for(int x = 0; x < count; ++x) { auto &compiled_source = compiled_sources[x]; compiled_source = gl::shader_t::compile(read_file(sources[x]), shader_type[x % 2]); gl_drain_errors; if(compiled_source.has_right()) { BOOST_LOG(error) << sources[x] << ": "sv << compiled_source.right(); error_flag = true; } } if(error_flag) { return std::nullopt; } auto program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[4].left()); if(program.has_right()) { BOOST_LOG(error) << "GL linker: "sv << program.right(); return std::nullopt; } // Cursor - shader sws.program[2] = std::move(program.left()); program = gl::program_t::link(compiled_sources[1].left(), compiled_sources[0].left()); if(program.has_right()) { BOOST_LOG(error) << "GL linker: "sv << program.right(); return std::nullopt; } // UV - shader sws.program[1] = std::move(program.left()); program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[2].left()); if(program.has_right()) { BOOST_LOG(error) << "GL linker: "sv << program.right(); return std::nullopt; } // Y - shader sws.program[0] = std::move(program.left()); } auto loc_width_i = gl::ctx.GetUniformLocation(sws.program[1].handle(), "width_i"); if(loc_width_i < 0) { BOOST_LOG(error) << "Couldn't find uniform [width_i]"sv; return std::nullopt; } gl::ctx.UseProgram(sws.program[1].handle()); gl::ctx.Uniform1fv(loc_width_i, 1, &width_i); auto color_p = &video::colors[0]; std::pair members[] { std::make_pair("color_vec_y", util::view(color_p->color_vec_y)), std::make_pair("color_vec_u", util::view(color_p->color_vec_u)), std::make_pair("color_vec_v", util::view(color_p->color_vec_v)), std::make_pair("range_y", util::view(color_p->range_y)), std::make_pair("range_uv", util::view(color_p->range_uv)), }; auto color_matrix = sws.program[0].uniform("ColorMatrix", members, sizeof(members) / sizeof(decltype(members[0]))); if(!color_matrix) { return std::nullopt; } sws.color_matrix = std::move(*color_matrix); sws.tex = std::move(tex); sws.cursor_framebuffer = gl::frame_buf_t::make(1); sws.cursor_framebuffer.bind(&sws.tex[0], &sws.tex[1]); sws.program[0].bind(sws.color_matrix); sws.program[1].bind(sws.color_matrix); gl::ctx.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl_drain_errors; return std::move(sws); } int sws_t::blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height) { auto f = [&]() { std::swap(offsetX, this->offsetX); std::swap(offsetY, this->offsetY); std::swap(width, this->out_width); std::swap(height, this->out_height); }; f(); auto fg = util::fail_guard(f); return convert(fb); } std::optional sws_t::make(int in_width, int in_height, int out_width, int out_heigth) { auto tex = gl::tex_t::make(2); gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]); gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, in_width, in_height); return make(in_width, in_height, out_width, out_heigth, std::move(tex)); } void sws_t::load_ram(platf::img_t &img) { loaded_texture = tex[0]; gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture); gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, img.width, img.height, GL_BGRA, GL_UNSIGNED_BYTE, img.data); } void sws_t::load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture) { // When only a sub-part of the image must be encoded... const bool copy = offset_x || offset_y || img.sd.width != in_width || img.sd.height != in_height; if(copy) { auto framebuf = gl::frame_buf_t::make(1); framebuf.bind(&texture, &texture + 1); loaded_texture = tex[0]; framebuf.copy(0, loaded_texture, offset_x, offset_y, in_width, in_height); } else { loaded_texture = texture; } if(img.data) { GLenum attachment = GL_COLOR_ATTACHMENT0; gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, cursor_framebuffer[0]); gl::ctx.UseProgram(program[2].handle()); // When a copy has already been made... if(!copy) { gl::ctx.BindTexture(GL_TEXTURE_2D, texture); gl::ctx.DrawBuffers(1, &attachment); gl::ctx.Viewport(0, 0, in_width, in_height); gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3); loaded_texture = tex[0]; } gl::ctx.BindTexture(GL_TEXTURE_2D, tex[1]); if(serial != img.serial) { serial = img.serial; gl::ctx.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, img.data); } gl::ctx.Enable(GL_BLEND); gl::ctx.DrawBuffers(1, &attachment); #ifndef NDEBUG auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER); if(status != GL_FRAMEBUFFER_COMPLETE) { BOOST_LOG(error) << "Pass Cursor: CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']'; return; } #endif gl::ctx.Viewport(img.x, img.y, img.width, img.height); gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3); gl::ctx.Disable(GL_BLEND); gl::ctx.BindTexture(GL_TEXTURE_2D, 0); gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0); } } int sws_t::convert(gl::frame_buf_t &fb) { gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture); GLenum attachments[] { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; for(int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) { gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, fb[x]); gl::ctx.DrawBuffers(1, &attachments[x]); #ifndef NDEBUG auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER); if(status != GL_FRAMEBUFFER_COMPLETE) { BOOST_LOG(error) << "Pass "sv << x << ": CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']'; return -1; } #endif gl::ctx.UseProgram(program[x].handle()); gl::ctx.Viewport(offsetX / (x + 1), offsetY / (x + 1), out_width / (x + 1), out_height / (x + 1)); gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3); } gl::ctx.BindTexture(GL_TEXTURE_2D, 0); gl::ctx.Flush(); return 0; } } // namespace egl void free_frame(AVFrame *frame) { av_frame_free(&frame); }