#include #include #include #include #include "sunshine/main.h" #include "common.h" namespace platf { using namespace std::literals; class vigem_t { public: using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>; using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>; int init() { VIGEM_ERROR status; client.reset(vigem_alloc()); status = vigem_connect(client.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']'; return -1; } x360.reset(vigem_target_x360_alloc()); status = vigem_target_add(client.get(), x360.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']'; return -1; } return 0; } ~vigem_t() { if(client) { if(x360 && vigem_target_is_attached(x360.get())) { auto status = vigem_target_remove(client.get(), x360.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']'; } } vigem_disconnect(client.get()); } } target_t x360; client_t client; }; std::string get_mac_address(const std::string_view &address) { return "00:00:00:00:00:00"s; } input_t input() { input_t result { new vigem_t {} }; auto vigem = (vigem_t*)result.get(); if(vigem->init()) { return nullptr; } return result; } void move_mouse(input_t &input, int deltaX, int deltaY) { INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; mi.dwFlags = MOUSEEVENTF_MOVE; mi.dx = deltaX; mi.dy = deltaY; auto send = SendInput(1, &i, sizeof(INPUT)); if(send != 1) { BOOST_LOG(warning) << "Couldn't send mouse movement input"sv; } } void button_mouse(input_t &input, int button, bool release) { constexpr SHORT KEY_STATE_DOWN = 0x8000; INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; int mouse_button; if(button == 1) { mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN; mouse_button = VK_LBUTTON; } else if(button == 2) { mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN; mouse_button = VK_MBUTTON; } else if(button == 3) { mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN; mouse_button = VK_RBUTTON; } else if(button == 4) { mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN; mi.mouseData = XBUTTON1; mouse_button = VK_XBUTTON1; } else { mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN; mi.mouseData = XBUTTON2; mouse_button = VK_XBUTTON2; } auto key_state = GetAsyncKeyState(mouse_button); bool key_state_down = (key_state & KEY_STATE_DOWN) != 0; if(key_state_down != release) { BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv; return; } auto send = SendInput(1, &i, sizeof(INPUT)); if(send != 1) { BOOST_LOG(warning) << "Couldn't send mouse button input"sv; } } void scroll(input_t &input, int distance) { INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; mi.dwFlags = MOUSEEVENTF_WHEEL; mi.mouseData = distance; auto send = SendInput(1, &i, sizeof(INPUT)); if(send != 1) { BOOST_LOG(warning) << "Couldn't send moue movement input"sv; } } void keyboard(input_t &input, uint16_t modcode, bool release) { constexpr SHORT KEY_STATE_DOWN = 0x8000; if(modcode == VK_RMENU) { modcode = VK_LWIN; } auto key_state = GetAsyncKeyState(modcode); bool key_state_down = (key_state & KEY_STATE_DOWN) != 0; if(key_state_down != release) { BOOST_LOG(warning) << "Key state of vkey ["sv << util::hex(modcode).to_string_view() << "] does not match the desired state ["sv << (release ? "on]"sv : "off]"sv); return; } INPUT i {}; i.type = INPUT_KEYBOARD; auto &ki = i.ki; // For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/ if(modcode != VK_LWIN && modcode != VK_RWIN) { ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC); ki.dwFlags = KEYEVENTF_SCANCODE; } else { ki.wVk = modcode; } if(release) { ki.dwFlags |= KEYEVENTF_KEYUP; } auto send = SendInput(1, &i, sizeof(INPUT)); if(send != 1) { BOOST_LOG(warning) << "Couldn't send moue movement input"sv; } } void gamepad(input_t &input, const gamepad_state_t &gamepad_state) { // If there is no gamepad support if(!input) { return; } auto vigem = (vigem_t*)input.get(); auto &xusb = *(PXUSB_REPORT)&gamepad_state; auto status = vigem_target_x360_update(vigem->client.get(), vigem->x360.get(), xusb); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']'; log_flush(); std::abort(); } } namespace gp { void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0 void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0 void start(input_t &input, int button_down) {} void back(input_t &input, int button_down) {} void left_stick(input_t &input, int button_down) {} void right_stick(input_t &input, int button_down) {} void left_button(input_t &input, int button_down) {} void right_button(input_t &input, int button_down) {} void home(input_t &input, int button_down) {} void a(input_t &input, int button_down) {} void b(input_t &input, int button_down) {} void x(input_t &input, int button_down) {} void y(input_t &input, int button_down) {} void left_trigger(input_t &input, std::uint8_t abs_z) {} void right_trigger(input_t &input, std::uint8_t abs_z) {} void left_stick_x(input_t &input, std::int16_t x) {} void left_stick_y(input_t &input, std::int16_t y) {} void right_stick_x(input_t &input, std::int16_t x) {} void right_stick_y(input_t &input, std::int16_t y) {} void sync(input_t &input) {} } void freeInput(void *p) { auto vigem = (vigem_t*)p; delete vigem; } }