# syntax=docker/dockerfile:1.4 # artifacts: true # platforms: linux/amd64,linux/arm64/v8 # platforms_pr: linux/amd64 # no-cache-filters: sunshine-base,artifacts,sunshine ARG BASE=fedora ARG TAG=36 FROM ${BASE}:${TAG} AS sunshine-base FROM sunshine-base as sunshine-build ARG TARGETPLATFORM RUN echo "target_platform: ${TARGETPLATFORM}" ARG BRANCH ARG BUILD_VERSION ARG COMMIT # note: BUILD_VERSION may be blank ENV BRANCH=${BRANCH} ENV BUILD_VERSION=${BUILD_VERSION} ENV COMMIT=${COMMIT} SHELL ["/bin/bash", "-o", "pipefail", "-c"] # install dependencies # hadolint ignore=DL3041 RUN <<_DEPS #!/bin/bash set -e dnf -y update dnf -y group install "Development Tools" dnf -y install \ boost-devel-1.76.0* \ cmake-3.22.2* \ gcc-12.0.1* \ gcc-c++-12.0.1* \ git-2.39.2* \ libappindicator-gtk3-devel-12.10.0* \ libcap-devel-2.48* \ libcurl-devel-7.82.0* \ libdrm-devel-2.4.110* \ libevdev-devel-1.12.0* \ libva-devel-2.14.0* \ libvdpau-devel-1.5* \ libX11-devel-1.7.3* \ libxcb-devel-1.13.1* \ libXcursor-devel-1.2.0* \ libXfixes-devel-6.0.0* \ libXi-devel-1.8* \ libXinerama-devel-1.1.4* \ libXrandr-devel-1.5.2* \ libXtst-devel-1.2.3* \ mesa-libGL-devel-22.0.1* \ npm-8.3.1* \ numactl-devel-2.0.14* \ openssl-devel-3.0.2* \ opus-devel-1.3.1* \ pulseaudio-libs-devel-15.0* \ rpm-build-4.17.0* \ wget-1.21.3* \ which-2.21* if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then dnf -y install intel-mediasdk-devel-22.3.0* fi dnf clean all rm -rf /var/cache/yum _DEPS # install cuda WORKDIR /build/cuda # versions: https://developer.nvidia.com/cuda-toolkit-archive ENV CUDA_VERSION="12.0.0" ENV CUDA_BUILD="525.60.13" # hadolint ignore=SC3010 RUN <<_INSTALL_CUDA #!/bin/bash set -e cuda_prefix="https://developer.download.nvidia.com/compute/cuda/" cuda_suffix="" if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then cuda_suffix="_sbsa" fi url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run" echo "cuda url: ${url}" wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run chmod a+x ./cuda.run ./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm rm ./cuda.run _INSTALL_CUDA # copy repository WORKDIR /build/sunshine/ COPY --link .. . # setup npm dependencies RUN npm install # setup build directory WORKDIR /build/sunshine/build # cmake and cpack RUN <<_MAKE #!/bin/bash set -e cmake \ -DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DSUNSHINE_ASSETS_DIR=share/sunshine \ -DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \ -DSUNSHINE_ENABLE_WAYLAND=ON \ -DSUNSHINE_ENABLE_X11=ON \ -DSUNSHINE_ENABLE_DRM=ON \ -DSUNSHINE_ENABLE_CUDA=ON \ /build/sunshine make -j "$(nproc)" cpack -G RPM _MAKE FROM scratch AS artifacts ARG BASE ARG TAG ARG TARGETARCH COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.rpm /sunshine-${BASE}-${TAG}-${TARGETARCH}.rpm FROM sunshine-base as sunshine # copy deb from builder COPY --link --from=artifacts /sunshine*.rpm /sunshine.rpm # install sunshine RUN <<_INSTALL_SUNSHINE #!/bin/bash set -e dnf -y update dnf -y install /sunshine.rpm dnf clean all rm -rf /var/cache/yum _INSTALL_SUNSHINE # network setup EXPOSE 47984-47990/tcp EXPOSE 48010 EXPOSE 47998-48000/udp # setup user ARG PGID=1000 ENV PGID=${PGID} ARG PUID=1000 ENV PUID=${PUID} ENV TZ="UTC" ARG UNAME=lizard ENV UNAME=${UNAME} ENV HOME=/home/$UNAME # setup user RUN <<_SETUP_USER #!/bin/bash set -e groupadd -f -g "${PGID}" "${UNAME}" useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}" mkdir -p ${HOME}/.config/sunshine ln -s ${HOME}/.config/sunshine /config chown -R ${UNAME} ${HOME} _SETUP_USER USER ${UNAME} WORKDIR ${HOME} # entrypoint ENTRYPOINT ["/usr/bin/sunshine"]