Ensure the background color is black

This commit is contained in:
loki-47-6F-64 2021-09-19 23:00:42 +02:00
parent 4d1689d6e9
commit a963b31c1d
3 changed files with 73 additions and 22 deletions

View File

@ -325,7 +325,7 @@ public:
cuda_ctx = ((AVCUDADeviceContext *)((AVHWFramesContext *)frame->hw_frames_ctx->data)->device_ctx->hwctx)->cuda_ctx;
ctx_t ctx { cuda_ctx };
sws = sws_t::make(width * 4, height, frame->width, frame->height);
sws = sws_t::make(width, height, frame->width, frame->height, width * 4);
if(!sws) {
return -1;
@ -343,6 +343,28 @@ public:
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
ctx_t ctx { cuda_ctx };
sws->set_colorspace(colorspace, color_range);
// The default green color is ugly.
// Update the background color
platf::img_t img;
img.width = frame->width;
img.height = frame->height;
img.pixel_pitch = 4;
img.row_pitch = img.width * img.pixel_pitch;
std::vector<std::uint8_t> image_data;
image_data.resize(img.row_pitch * img.height);
img.data = image_data.data();
if(sws->load_ram(img)) {
return;
}
sws->convert(frame->data[0], frame->data[1], frame->linesize[0], frame->linesize[1], {
frame->width, frame->height, 0, 0
});
}
frame_t hwframe;

View File

@ -133,22 +133,25 @@ inline __device__ float calcY(float3 pixel, const video::color_t *const color_ma
__global__ void RGBA_to_NV12(
cudaTextureObject_t srcImage, std::uint8_t *dstY, std::uint8_t *dstUV,
std::uint32_t dstPitchY, std::uint32_t dstPitchUV,
std::uint32_t width, std::uint32_t height, const video::color_t *const color_matrix) {
const viewport_t viewport, const video::color_t *const color_matrix) {
int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;
int idY = (threadIdx.y + blockDim.y * blockIdx.y);
if(idX >= width) return;
if(idY >= height) return;
if(idX >= viewport.width) return;
if(idY >= viewport.height) return;
float x = (float)idX / (float)viewport.width / 4;
float y = (float)idY / (float)viewport.height;
idX += viewport.offsetX;
idY += viewport.offsetY;
dstY = dstY + idX + idY * dstPitchY;
dstUV = dstUV + idX + (idY / 2 * dstPitchUV);
float x = (float)idX / (float)width / 4;
float y = (float)idY / (float)height;
float3 rgb_l = bgra_to_rgb(tex2D<uchar4>(srcImage, x, y));
float3 rgb_r = bgra_to_rgb(tex2D<uchar4>(srcImage, x + 0.25f / width, y + 1.0f / height));
float3 rgb_r = bgra_to_rgb(tex2D<uchar4>(srcImage, x + 0.25f / viewport.width, y + 1.0f / viewport.height));
float2 uv = calcUV((rgb_l + rgb_r) * 0.5f, color_matrix);
@ -158,11 +161,11 @@ __global__ void RGBA_to_NV12(
dstY[1] = calcY(rgb_r, color_matrix);
}
sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix)
: array {}, texture { INVALID_TEXTURE }, width { out_width }, height { out_height }, threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix)
: array {}, texture { INVALID_TEXTURE }, threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
auto format = cudaCreateChannelDesc<uchar4>();
CU_CHECK_VOID(cudaMallocArray(&array, &format, in_width, in_height, cudaArrayDefault), "Couldn't allocate cuda array");
CU_CHECK_VOID(cudaMallocArray(&array, &format, pitch, in_height, cudaArrayDefault), "Couldn't allocate cuda array");
cudaResourceDesc res {};
res.resType = cudaResourceTypeArray;
@ -177,6 +180,22 @@ sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int thr
std::fill_n(std::begin(desc.addressMode), 2, cudaAddressModeClamp);
CU_CHECK_VOID(cudaCreateTextureObject(&texture, &res, &desc, nullptr), "Couldn't create cuda texture");
// Ensure aspect ratio is maintained
auto scalar = std::fminf(out_width / (float)in_width, out_height / (float)in_height);
auto out_width_f = in_width * scalar;
auto out_height_f = in_height * scalar;
// result is always positive
auto offsetX_f = (out_width - out_width_f) / 2;
auto offsetY_f = (out_height - out_height_f) / 2;
viewport.width = out_width_f;
viewport.height = out_height_f;
viewport.offsetX = offsetX_f;
viewport.offsetY = offsetY_f;
}
sws_t::~sws_t() {
@ -193,7 +212,7 @@ sws_t::~sws_t() {
}
}
std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height) {
std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, int pitch) {
cudaDeviceProp props;
int device;
CU_CHECK_PTR(cudaGetDevice(&device), "Couldn't get cuda device");
@ -204,7 +223,7 @@ std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, i
return nullptr;
}
auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2, std::move(ptr));
auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, pitch, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2, std::move(ptr));
if(sws->texture == INVALID_TEXTURE) {
return nullptr;
@ -214,13 +233,17 @@ std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, i
}
int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV) {
int threadsX = width / 2;
int threadsY = height;
return convert(Y, UV, pitchY, pitchUV, viewport);
}
int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, const viewport_t &viewport) {
int threadsX = viewport.width / 2;
int threadsY = viewport.height;
dim3 block(threadsPerBlock, threadsPerBlock);
dim3 grid(div_align(threadsX, threadsPerBlock), div_align(threadsY, threadsPerBlock));
RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, width, height, (video::color_t*)color_matrix.get());
RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, viewport, (video::color_t*)color_matrix.get());
return CU_CHECK_IGNORE(cudaGetLastError(), "RGBA_to_NV12 failed");
}

View File

@ -36,21 +36,27 @@ public:
using ptr_t = std::unique_ptr<void, freeCudaPtr_t>;
struct viewport_t {
int width, height;
int offsetX, offsetY;
};
class sws_t {
public:
~sws_t();
sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix);
sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix);
/**
* in_width, out_width -- The width and height of the captured image in bytes
* in_width, in_height -- The width and height of the captured image in pixels
* out_width, out_height -- the width and height of the NV12 image in pixels
*
* cuda_device -- pointer to the cuda device
* pitch -- The size of a single row of pixels in bytes
*/
static std::unique_ptr<sws_t> make(int in_width, int in_height, int out_width, int out_height);
static std::unique_ptr<sws_t> make(int in_width, int in_height, int out_width, int out_height, int pitch);
// Converts loaded image into a CUDevicePtr
int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV);
int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, const viewport_t &viewport);
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range);
@ -60,9 +66,9 @@ public:
cudaArray_t array;
cudaTextureObject_t texture;
int width, height;
int threadsPerBlock;
viewport_t viewport;
};
} // namespace cuda