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https://github.com/LizardByte/Sunshine.git
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Ensure the background color is black
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4d1689d6e9
commit
a963b31c1d
@ -325,7 +325,7 @@ public:
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cuda_ctx = ((AVCUDADeviceContext *)((AVHWFramesContext *)frame->hw_frames_ctx->data)->device_ctx->hwctx)->cuda_ctx;
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ctx_t ctx { cuda_ctx };
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sws = sws_t::make(width * 4, height, frame->width, frame->height);
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sws = sws_t::make(width, height, frame->width, frame->height, width * 4);
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if(!sws) {
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return -1;
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@ -343,6 +343,28 @@ public:
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void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
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ctx_t ctx { cuda_ctx };
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sws->set_colorspace(colorspace, color_range);
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// The default green color is ugly.
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// Update the background color
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platf::img_t img;
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img.width = frame->width;
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img.height = frame->height;
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img.pixel_pitch = 4;
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img.row_pitch = img.width * img.pixel_pitch;
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std::vector<std::uint8_t> image_data;
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image_data.resize(img.row_pitch * img.height);
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img.data = image_data.data();
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if(sws->load_ram(img)) {
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return;
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}
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sws->convert(frame->data[0], frame->data[1], frame->linesize[0], frame->linesize[1], {
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frame->width, frame->height, 0, 0
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});
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}
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frame_t hwframe;
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@ -133,22 +133,25 @@ inline __device__ float calcY(float3 pixel, const video::color_t *const color_ma
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__global__ void RGBA_to_NV12(
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cudaTextureObject_t srcImage, std::uint8_t *dstY, std::uint8_t *dstUV,
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std::uint32_t dstPitchY, std::uint32_t dstPitchUV,
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std::uint32_t width, std::uint32_t height, const video::color_t *const color_matrix) {
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const viewport_t viewport, const video::color_t *const color_matrix) {
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int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;
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int idY = (threadIdx.y + blockDim.y * blockIdx.y);
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if(idX >= width) return;
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if(idY >= height) return;
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if(idX >= viewport.width) return;
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if(idY >= viewport.height) return;
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float x = (float)idX / (float)viewport.width / 4;
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float y = (float)idY / (float)viewport.height;
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idX += viewport.offsetX;
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idY += viewport.offsetY;
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dstY = dstY + idX + idY * dstPitchY;
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dstUV = dstUV + idX + (idY / 2 * dstPitchUV);
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float x = (float)idX / (float)width / 4;
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float y = (float)idY / (float)height;
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float3 rgb_l = bgra_to_rgb(tex2D<uchar4>(srcImage, x, y));
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float3 rgb_r = bgra_to_rgb(tex2D<uchar4>(srcImage, x + 0.25f / width, y + 1.0f / height));
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float3 rgb_r = bgra_to_rgb(tex2D<uchar4>(srcImage, x + 0.25f / viewport.width, y + 1.0f / viewport.height));
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float2 uv = calcUV((rgb_l + rgb_r) * 0.5f, color_matrix);
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@ -158,11 +161,11 @@ __global__ void RGBA_to_NV12(
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dstY[1] = calcY(rgb_r, color_matrix);
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}
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sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix)
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: array {}, texture { INVALID_TEXTURE }, width { out_width }, height { out_height }, threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
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sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix)
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: array {}, texture { INVALID_TEXTURE }, threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
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auto format = cudaCreateChannelDesc<uchar4>();
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CU_CHECK_VOID(cudaMallocArray(&array, &format, in_width, in_height, cudaArrayDefault), "Couldn't allocate cuda array");
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CU_CHECK_VOID(cudaMallocArray(&array, &format, pitch, in_height, cudaArrayDefault), "Couldn't allocate cuda array");
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cudaResourceDesc res {};
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res.resType = cudaResourceTypeArray;
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@ -177,6 +180,22 @@ sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int thr
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std::fill_n(std::begin(desc.addressMode), 2, cudaAddressModeClamp);
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CU_CHECK_VOID(cudaCreateTextureObject(&texture, &res, &desc, nullptr), "Couldn't create cuda texture");
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// Ensure aspect ratio is maintained
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auto scalar = std::fminf(out_width / (float)in_width, out_height / (float)in_height);
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auto out_width_f = in_width * scalar;
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auto out_height_f = in_height * scalar;
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// result is always positive
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auto offsetX_f = (out_width - out_width_f) / 2;
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auto offsetY_f = (out_height - out_height_f) / 2;
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viewport.width = out_width_f;
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viewport.height = out_height_f;
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viewport.offsetX = offsetX_f;
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viewport.offsetY = offsetY_f;
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}
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sws_t::~sws_t() {
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@ -193,7 +212,7 @@ sws_t::~sws_t() {
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}
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}
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std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height) {
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std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, int pitch) {
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cudaDeviceProp props;
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int device;
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CU_CHECK_PTR(cudaGetDevice(&device), "Couldn't get cuda device");
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@ -204,7 +223,7 @@ std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, i
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return nullptr;
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}
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auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2, std::move(ptr));
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auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, pitch, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2, std::move(ptr));
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if(sws->texture == INVALID_TEXTURE) {
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return nullptr;
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@ -214,13 +233,17 @@ std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, i
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}
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int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV) {
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int threadsX = width / 2;
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int threadsY = height;
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return convert(Y, UV, pitchY, pitchUV, viewport);
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}
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int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, const viewport_t &viewport) {
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int threadsX = viewport.width / 2;
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int threadsY = viewport.height;
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dim3 block(threadsPerBlock, threadsPerBlock);
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dim3 grid(div_align(threadsX, threadsPerBlock), div_align(threadsY, threadsPerBlock));
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RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, width, height, (video::color_t*)color_matrix.get());
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RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, viewport, (video::color_t*)color_matrix.get());
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return CU_CHECK_IGNORE(cudaGetLastError(), "RGBA_to_NV12 failed");
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}
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@ -36,21 +36,27 @@ public:
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using ptr_t = std::unique_ptr<void, freeCudaPtr_t>;
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struct viewport_t {
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int width, height;
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int offsetX, offsetY;
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};
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class sws_t {
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public:
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~sws_t();
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sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix);
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sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix);
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/**
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* in_width, out_width -- The width and height of the captured image in bytes
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* in_width, in_height -- The width and height of the captured image in pixels
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* out_width, out_height -- the width and height of the NV12 image in pixels
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*
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* cuda_device -- pointer to the cuda device
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* pitch -- The size of a single row of pixels in bytes
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*/
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static std::unique_ptr<sws_t> make(int in_width, int in_height, int out_width, int out_height);
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static std::unique_ptr<sws_t> make(int in_width, int in_height, int out_width, int out_height, int pitch);
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// Converts loaded image into a CUDevicePtr
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int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV);
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int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, const viewport_t &viewport);
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void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range);
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@ -60,9 +66,9 @@ public:
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cudaArray_t array;
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cudaTextureObject_t texture;
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int width, height;
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int threadsPerBlock;
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viewport_t viewport;
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};
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} // namespace cuda
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