diff --git a/sunshine/input.cpp b/sunshine/input.cpp index bf7e7ae3..f24eb9f1 100644 --- a/sunshine/input.cpp +++ b/sunshine/input.cpp @@ -149,10 +149,6 @@ void passthrough(std::shared_ptr &input, PNV_MULTI_CONTROLLER_PACKET pa input->back_timeout_id = task_pool.pushDelayed([input]() { auto &state = input->gamepad_state; - // Release Back button -// state.buttonFlags &= ~platf::BACK; -// platf::gamepad(input->input, state); - // Press Home button state.buttonFlags |= platf::HOME; platf::gamepad(input->input, state); diff --git a/sunshine/platform/linux.cpp b/sunshine/platform/linux.cpp index 370f5ef8..64ce9685 100644 --- a/sunshine/platform/linux.cpp +++ b/sunshine/platform/linux.cpp @@ -330,7 +330,6 @@ std::shared_ptr display() { return shm_disp; } -//FIXME: Pass frame_rate instead of hard coding it std::unique_ptr microphone(std::uint32_t sample_rate) { std::unique_ptr mic { new mic_attr_t {