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https://github.com/LizardByte/Sunshine.git
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Absolute mouse coordinates on Windows
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2e9a1cfbba
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022b2202f6
@ -209,6 +209,14 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET pack
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float x = util::endian::big(packet->x);
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float y = util::endian::big(packet->y);
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// Prevent divide by zero
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// Don't expect it to happen, but just in case
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if(!packet->width || !packet->height) {
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BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv;
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return;
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}
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float width = util::endian::big(packet->width);
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float height = util::endian::big(packet->height);
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@ -220,7 +228,9 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET pack
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void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x09;
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auto constexpr BUTTON_LEFT = 0x01;
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auto constexpr BUTTON_LEFT = 0x01;
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auto constexpr BUTTON_RIGHT = 0x03;
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display_cursor = true;
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@ -228,9 +238,14 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet
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auto button = util::endian::big(packet->button);
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if(button > 0 && button < mouse_press.size()) {
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if(mouse_press[button] != release) {
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// button state is already what we want
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return;
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}
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mouse_press[button] = !release;
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}
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///////////////////////////////////
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/*/
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* When Moonlight sends mouse input through absolute coordinates,
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* it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.
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@ -247,13 +262,30 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet
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/*/
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if(button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {
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input->mouse_left_button_timeout = task_pool.pushDelayed([=]() {
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platf::button_mouse(platf_input, button, release);
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auto left_released = mouse_press[BUTTON_LEFT];
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if(left_released) {
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// Already released left button
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return;
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}
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platf::button_mouse(platf_input, BUTTON_LEFT, release);
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input->mouse_left_button_timeout = nullptr;
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}, 10ms).task_id;
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return;
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}
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if(
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button == BUTTON_RIGHT && !release &&
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input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY
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) {
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platf::button_mouse(platf_input, BUTTON_RIGHT, false);
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platf::button_mouse(platf_input, BUTTON_RIGHT, true);
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mouse_press[BUTTON_RIGHT] = false;
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return;
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}
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///////////////////////////////////
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platf::button_mouse(platf_input, button, release);
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}
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@ -129,8 +129,10 @@ int display_base_t::init() {
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if(desc.AttachedToDesktop) {
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output = std::move(output_tmp);
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width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;
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height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;
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offset_x = desc.DesktopCoordinates.left;
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offset_y = desc.DesktopCoordinates.top;
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width = desc.DesktopCoordinates.right - offset_x;
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height = desc.DesktopCoordinates.bottom - offset_y;
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}
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}
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@ -1,5 +1,6 @@
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#include <sstream>
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#include <iomanip>
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#include <cmath>
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#include <ws2tcpip.h>
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#include <winsock2.h>
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@ -17,7 +18,12 @@ using namespace std::literals;
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using adapteraddrs_t = util::c_ptr<IP_ADAPTER_ADDRESSES>;
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volatile HDESK _lastKnownInputDesktop = NULL;
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volatile HDESK _lastKnownInputDesktop = NULL;
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constexpr touch_port_t target_touch_port {
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0, 0,
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65535, 65535
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};
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HDESK pairInputDesktop();
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class vigem_t {
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@ -165,7 +171,40 @@ input_t input() {
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return result;
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}
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {}
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void send_input(INPUT &i) {
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send input"sv;
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}
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}
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags =
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MOUSEEVENTF_MOVE |
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MOUSEEVENTF_ABSOLUTE |
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// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
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MOUSEEVENTF_VIRTUALDESK;
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auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
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auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
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mi.dx = scaled_x;
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mi.dy = scaled_y;
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send_input(i);
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {
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INPUT i {};
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@ -176,16 +215,7 @@ void move_mouse(input_t &input, int deltaX, int deltaY) {
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mi.dx = deltaX;
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mi.dy = deltaY;
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
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}
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send_input(i);
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}
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void button_mouse(input_t &input, int button, bool release) {
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@ -228,16 +258,7 @@ void button_mouse(input_t &input, int button, bool release) {
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return;
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}
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
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}
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send_input(i);
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}
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void scroll(input_t &input, int distance) {
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@ -249,16 +270,7 @@ void scroll(input_t &input, int distance) {
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mi.dwFlags = MOUSEEVENTF_WHEEL;
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mi.mouseData = distance;
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse scroll input"sv;
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}
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send_input(i);
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}
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void keyboard(input_t &input, uint16_t modcode, bool release) {
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@ -304,16 +316,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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ki.dwFlags |= KEYEVENTF_KEYUP;
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}
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send keyboard input"sv;
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}
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send_input(i);
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}
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int alloc_gamepad(input_t &input, int nr) {
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