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https://github.com/libretro/RetroArch
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12 lines
240 B
GLSL
12 lines
240 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out highp vec3 FragColor;
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void main()
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{
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FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0xffc00000u));
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}
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