mirror of
https://github.com/libretro/RetroArch
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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/**
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* RetroLaunch 2012
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version. This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details. You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
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* authors: Surreal64 CE Team (http://www.emuxtras.net)
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*/
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#pragma once
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#include "Global.h"
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#undef D3DFVF_CUSTOMVERTEX
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//#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)
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/*
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typedef struct CustomVertex
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{
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float x, y, z;
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dword color;
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float u, v;
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//float rhw;
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}CustomVertex;
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*/
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class CVideo
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{
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public:
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CVideo(void);
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~CVideo(void);
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bool Create(HWND hDeviceWindow, bool bWindowed); //Device creation
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bool SetDevice(IDirect3DDevice8 *D3D_Device);
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void BeginRender();
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void EndRender();
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void CleanUp();
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public:
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/*Direct3D*/IDirect3D8 *m_pD3D; //D3D object
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/*D3DDevice*/IDirect3DDevice8 *m_pD3DDevice; //D3D device
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private:
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//nothing
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};
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extern CVideo g_video;
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extern HRESULT g_hResult;
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