RetroArch/deps/SPIRV-Cross/shaders-msl/frag/separate-image-sampler-argument.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

17 lines
359 B
GLSL

#version 310 es
precision mediump float;
layout(set = 0, binding = 0) uniform mediump sampler uSampler;
layout(set = 0, binding = 1) uniform mediump texture2D uDepth;
layout(location = 0) out vec4 FragColor;
vec4 samp(texture2D t, mediump sampler s)
{
return texture(sampler2D(t, s), vec2(0.5));
}
void main()
{
FragColor = samp(uDepth, uSampler);
}