RetroArch/deps/SPIRV-Cross/shaders-msl/frag/interpolation-qualifiers.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

16 lines
430 B
GLSL

#version 450
layout(location=0) in vec2 v0;
layout(location=1) in noperspective vec2 v1;
layout(location=2) in centroid vec3 v2;
layout(location=3) in centroid noperspective vec4 v3;
layout(location=4) in sample float v4;
layout(location=5) in sample noperspective float v5;
layout(location=6) in flat float v6;
layout(location=0) out vec4 FragColor;
void main() {
FragColor = vec4(v0.x + v1.y, v2.xy, v3.w * v4 + v5 - v6);
}