RetroArch/gfx/common/egl_common.h
Kyle Brenneman fcccc9dc0b Use eglGetPlatformDisplay when it's available.
Added a platform parameter to egl_init_context. If the caller provides a
platform other than EGL_NONE, then it will try to use eglGetPlatformDisplay or
eglGetPlatformDisplayEXT instead of eglGetDisplay.

If neither eglGetPlatformDisplay or eglGetPlatformDisplayEXT is supported, then
it will still fall back to calling eglGetDisplay.

Updated the Wayland, X11, and DRM callers to use the correct platform enum.
Those are the callers that don't just pass EGL_DEFAULT_DISPLAY as the native
display handle.

Calling eglGetDisplay with any value other than EGL_DEFAULT_DISPLAY is
inherently unreliable, because it requires the EGL implementation to guess a
platform type based on a (void *) pointer. Some implementations might not
identify a particular platform, or worse, might guess wrong.

Fixes https://github.com/libretro/RetroArch/issues/4790
2017-04-16 14:19:40 -06:00

110 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (c) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __EGL_COMMON_H
#define __EGL_COMMON_H
#ifdef HAVE_GBM
/* presense or absense of this include makes egl.h change NativeWindowType between gbm_device* and _XDisplay* */
#include <gbm.h>
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <boolean.h>
#include <retro_common_api.h>
#include "../video_context_driver.h"
#ifndef EGL_CONTEXT_FLAGS_KHR
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#endif
#ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#endif
RETRO_BEGIN_DECLS
/* Put this structure as the first member of egl-based contexts
* like this:
* typedef struct
* {
* egl_ctx_data_t egl;
* int member0;
* char member1;
* ....
* } my_ctx_data_t;
*
* You can call egl functions passing the data pointer you receive
* or using &ctx_data->egl. It's up to you.
*/
typedef struct
{
EGLContext ctx;
EGLContext hw_ctx;
EGLSurface surf;
EGLDisplay dpy;
EGLConfig config;
unsigned interval;
unsigned major;
unsigned minor;
/* egl "private" */
bool use_hw_ctx;
} egl_ctx_data_t;
extern bool g_egl_inited;
/* bind_api is called before init so we need these, please
* try no to use them outside of bind_api() and init() */
extern unsigned g_egl_major;
extern unsigned g_egl_minor;
void egl_report_error(void);
void egl_destroy(egl_ctx_data_t *egl);
gfx_ctx_proc_t egl_get_proc_address(const char *symbol);
void egl_bind_hw_render(egl_ctx_data_t *egl, bool enable);
void egl_swap_buffers(void *data);
void egl_set_swap_interval(egl_ctx_data_t *egl, unsigned interval);
void egl_get_video_size(egl_ctx_data_t *egl, unsigned *width, unsigned *height);
bool egl_init_context(egl_ctx_data_t *egl,
EGLenum platform,
void *display_data,
EGLint *major,
EGLint *minor,
EGLint *n,
const EGLint *attrib_ptr);
bool egl_create_context(egl_ctx_data_t *egl, const EGLint *egl_attribs);
bool egl_create_surface(egl_ctx_data_t *egl, void *native_window);
bool egl_get_native_visual_id(egl_ctx_data_t *egl, EGLint *value);
bool egl_has_config(egl_ctx_data_t *egl);
RETRO_END_DECLS
#endif