21 lines
303 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct PushConstants
{
vec4 value0;
vec4 value1;
};
uniform PushConstants push;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
void main()
{
FragColor = (vColor + push.value0) + push.value1;
}