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11 lines
262 B
GLSL
11 lines
262 B
GLSL
#version 450
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void main()
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{
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float constituent = float(0);
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mat3 _mat3 = mat3(vec3(constituent), vec3(constituent), vec3(constituent));
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float constituent_1 = float(1);
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_mat3 = mat3(vec3(constituent_1), vec3(constituent_1), vec3(constituent_1));
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}
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