RetroArch/deps/SPIRV-Cross/reference/shaders/asm/frag/op-constant-null.asm.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

24 lines
372 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct D
{
vec4 a;
float b;
};
const vec4 _14[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
layout(location = 0) out float FragColor;
void main()
{
float a = 0.0;
vec4 b = vec4(0.0);
mat2x3 c = mat2x3(vec3(0.0), vec3(0.0));
D d = D(vec4(0.0), 0.0);
FragColor = a;
}