RetroArch/gfx/drivers_font/xdk360_fonts.cpp
2018-07-06 04:45:52 +02:00

686 lines
22 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#include <xgraphics.h>
#endif
#include <string/stdstring.h>
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
#include "../font_driver.h"
#include "../drivers/d3d_shaders/font.hlsl.d3d9.h"
#define XPR0_MAGIC_VALUE 0x30525058
#define XPR1_MAGIC_VALUE 0x31525058
#define XPR2_MAGIC_VALUE 0x58505232
#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
#define CALCFONTFILEHEADERSIZE(x) ( sizeof(uint32_t) + (sizeof(float)* 4) + sizeof(uint16_t) + (sizeof(wchar_t)*(x)) )
#define FONTFILEVERSION 5
#ifdef _XBOX360
struct XPR_HEADER
{
DWORD dwMagic;
DWORD dwHeaderSize;
DWORD dwDataSize;
};
#endif
/* structure member offsets matter */
struct XBRESOURCE
{
DWORD dwType;
DWORD dwOffset;
DWORD dwSize;
char *strName;
};
enum
{
RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_EOF = 0xffffffff
};
class PackedResource
{
protected:
BYTE* m_pSysMemData; /* Allocated memory for resource headers etc. */
DWORD m_dwSysMemDataSize;
BYTE* m_pVidMemData; /* Allocated memory for resource data, etc. */
DWORD m_dwVidMemDataSize;
XBRESOURCE* m_pResourceTags; /* Tags to associate names with the resources */
DWORD m_dwNumResourceTags; /* Number of resource tags */
public:
/* Loads the resources out of the specified bundle */
HRESULT Create(const char *strFilename, DWORD dwNumResourceTags,
void *pResourceTags);
void Destroy();
BOOL m_bInitialized; /* Resource is fully initialized */
/* Functions to retrieve resources by their name */
void *GetData( const char* strName );
LPDIRECT3DTEXTURE9 *GetTexture(const char* strName);
/* Constructor/destructor */
PackedResource();
~PackedResource();
};
LPDIRECT3DTEXTURE9 *PackedResource::GetTexture(const char* strName)
{
LPDIRECT3DRESOURCE9 pResource = (LPDIRECT3DRESOURCE9)GetData(strName);
return (LPDIRECT3DTEXTURE9*)pResource;
}
PackedResource::PackedResource()
{
m_pSysMemData = NULL;
m_pVidMemData = NULL;
m_pResourceTags = NULL;
m_dwSysMemDataSize = 0L;
m_dwVidMemDataSize = 0L;
m_dwNumResourceTags = 0L;
m_bInitialized = false;
}
PackedResource::~PackedResource()
{
Destroy();
}
void *PackedResource::GetData(const char *strName)
{
if (!m_pResourceTags || !strName)
return NULL;
for (DWORD i = 0; i < m_dwNumResourceTags; i++)
{
if (string_is_equal_noncase(strName, m_pResourceTags[i].strName))
return &m_pSysMemData[m_pResourceTags[i].dwOffset];
}
return NULL;
}
static INLINE void* AllocateContiguousMemory(DWORD Size, DWORD Alignment)
{
return XMemAlloc(Size, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL));
}
static INLINE void FreeContiguousMemory(void* pData)
{
return XMemFree(pData, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
0, 0, 0, XALLOC_MEMTYPE_PHYSICAL));
}
HRESULT PackedResource::Create(const char *strFilename,
DWORD dwNumResourceTags, void* pResourceTags)
{
unsigned i;
DWORD dwNumBytesRead;
XPR_HEADER xprh;
HANDLE hFile = CreateFile(strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return E_FAIL;
if (!ReadFile(hFile, &xprh, sizeof(XPR_HEADER), &dwNumBytesRead, NULL) ||
xprh.dwMagic != XPR2_MAGIC_VALUE)
{
CloseHandle(hFile);
return E_FAIL;
}
/* Compute memory requirements */
m_dwSysMemDataSize = xprh.dwHeaderSize;
m_dwVidMemDataSize = xprh.dwDataSize;
/* Allocate memory */
m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
if (!m_pSysMemData)
{
m_dwSysMemDataSize = 0;
return E_FAIL;
}
m_pVidMemData = (BYTE*)AllocateContiguousMemory(m_dwVidMemDataSize,
XALLOC_PHYSICAL_ALIGNMENT_4K
);
if(!m_pVidMemData)
{
m_dwSysMemDataSize = 0;
m_dwVidMemDataSize = 0;
free(m_pSysMemData);
m_pSysMemData = NULL;
return E_FAIL;
}
/* Read in the data from the file */
if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL) ||
!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL))
{
CloseHandle( hFile);
return E_FAIL;
}
/* Done with the file */
CloseHandle( hFile);
/* Extract resource table from the header data */
m_dwNumResourceTags = *(DWORD*)(m_pSysMemData + 0);
m_pResourceTags = (XBRESOURCE*)(m_pSysMemData + 4);
/* Patch up the resources */
for(i = 0; i < m_dwNumResourceTags; i++)
{
m_pResourceTags[i].strName = (char*)(m_pSysMemData + (DWORD)m_pResourceTags[i].strName);
if((m_pResourceTags[i].dwType & 0xffff0000) == (RESOURCETYPE_TEXTURE & 0xffff0000))
{
D3DTexture *pTexture = (D3DTexture*)&m_pSysMemData[m_pResourceTags[i].dwOffset];
XGOffsetBaseTextureAddress(pTexture, m_pVidMemData, m_pVidMemData);
}
}
m_bInitialized = true;
return S_OK;
}
void PackedResource::Destroy()
{
free(m_pSysMemData);
if (m_pVidMemData != NULL)
FreeContiguousMemory(m_pVidMemData);
m_pSysMemData = NULL;
m_pVidMemData = NULL;
m_pResourceTags = NULL;
m_dwSysMemDataSize = 0L;
m_dwVidMemDataSize = 0L;
m_dwNumResourceTags = 0L;
m_bInitialized = false;
}
typedef struct GLYPH_ATTR
{
uint16_t tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
int16_t wOffset; /* Pixel offset for glyph start. */
int16_t wWidth; /* Pixel width of the glyph. */
int16_t wAdvance; /* Pixels to advance after the glyph. */
uint16_t wMask;
} GLYPH_ATTR;
typedef struct
{
D3DVertexDeclaration *m_pFontVertexDecl;
D3DVertexShader *m_pFontVertexShader;
D3DPixelShader *m_pFontPixelShader;
} Font_Locals_t;
typedef struct
{
Font_Locals_t s_FontLocals;
d3d9_video_t *d3d;
uint32_t m_dwSavedState;
uint32_t m_cMaxGlyph; /* Number of entries in the translator table. */
uint32_t m_dwNumGlyphs; /* Number of valid glyphs. */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
LPDIRECT3DTEXTURE9 m_pFontTexture;
const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
} xdk360_video_font_t;
typedef struct
{
uint32_t m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
uint16_t m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
} FontFileHeaderImage_t;
typedef struct
{
uint32_t m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
} FontFileStrikesImage_t;
static PackedResource m_xprResource;
static bool xdk360_video_font_create_shaders(xdk360_video_font_t * font, LPDIRECT3DDEVICE9 dev)
{
ID3DXBuffer* pShaderCode = NULL;
static const D3DVERTEXELEMENT9 decl[] =
{
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
D3DDECL_END()
};
if (font->s_FontLocals.m_pFontVertexDecl)
{
font->s_FontLocals.m_pFontVertexDecl->AddRef();
font->s_FontLocals.m_pFontVertexShader->AddRef();
font->s_FontLocals.m_pFontPixelShader->AddRef();
return true;
}
if (!d3d9_vertex_declaration_new(dev, decl, (void**)&font->s_FontLocals.m_pFontVertexDecl))
goto error;
if (!d3d9x_compile_shader( font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
NULL, NULL, "main_vertex", "vs.2.0", 0, &pShaderCode, NULL, NULL ))
goto error;
if (!d3d9_create_vertex_shader(dev, (const DWORD*)pShaderCode->GetBufferPointer(),
(void**)&font->s_FontLocals.m_pFontVertexShader ))
goto error;
d3d9x_buffer_release(pShaderCode);
if (!d3d9x_compile_shader(font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL ))
goto error;
if (!d3d9_create_pixel_shader(dev, (DWORD*)pShaderCode->GetBufferPointer(),
(void**)&font->s_FontLocals.m_pFontPixelShader))
goto error;
d3d9x_buffer_release(pShaderCode);
return true;
error:
if (pShaderCode)
d3d9x_buffer_release(pShaderCode);
d3d9_free_pixel_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontPixelShader);
d3d9_free_vertex_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontVertexShader);
d3d9_vertex_declaration_free(font->s_FontLocals.m_pFontVertexDecl);
font->s_FontLocals.m_pFontPixelShader = NULL;
font->s_FontLocals.m_pFontVertexShader = NULL;
font->s_FontLocals.m_pFontVertexDecl = NULL;
return false;
}
static void *xdk360_init_font(void *video_data,
const char *font_path, float font_size,
bool is_threaded)
{
uint32_t dwFileVersion;
const void *pFontData = NULL;
void *pFontTexture = NULL;
const uint8_t * pData = NULL;
xdk360_video_font_t *font = (xdk360_video_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
(void)font_size;
font->d3d = (d3d9_video_t*)video_data;
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
/* Create the font. */
if (FAILED( m_xprResource.Create(font_path, 0, NULL)))
goto error;
pFontTexture = (LPDIRECT3DTEXTURE9)m_xprResource.GetTexture( "FontTexture" );
pFontData = m_xprResource.GetData( "FontData");
/* Save a copy of the texture. */
font->m_pFontTexture = (LPDIRECT3DTEXTURE9)pFontTexture;
/* Check version of file (to make sure it matches up with the FontMaker tool). */
pData = (const uint8_t*)pFontData;
dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
if (dwFileVersion != FONTFILEVERSION)
{
RARCH_ERR("Incorrect version number on font file.\n");
goto error;
}
font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
/* Point to the translator string which immediately follows the 4 floats. */
font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
pData += CALCFONTFILEHEADERSIZE(font->m_cMaxGlyph + 1);
/* Read the glyph attributes from the file. */
font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
/* Create the vertex and pixel shaders for rendering the font */
if (!xdk360_video_font_create_shaders(font, (LPDIRECT3DDEVICE9)font->d3d->dev))
{
RARCH_ERR( "Could not create font shaders.\n" );
goto error;
}
RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
return font;
error:
RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
if (font)
free(font);
return NULL;
}
static void xdk360_free_font(void *data, bool is_threaded)
{
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
if (!font)
return;
/* Destroy the font */
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
d3d9_free_pixel_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontPixelShader);
d3d9_free_vertex_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontVertexShader);
d3d9_vertex_declaration_free(font->s_FontLocals.m_pFontVertexDecl);
font->s_FontLocals.m_pFontPixelShader = NULL;
font->s_FontLocals.m_pFontVertexShader = NULL;
font->s_FontLocals.m_pFontVertexDecl = NULL;
if (m_xprResource.m_bInitialized)
m_xprResource.Destroy();
free(font);
font = NULL;
}
static void xdk360_render_msg_post(xdk360_video_font_t * font)
{
LPDIRECT3DDEVICE9 dev;
if (!font || !font->d3d)
return;
dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
if (!dev)
return;
d3d9_set_texture(dev, 0, NULL);
d3d9_set_vertex_declaration(dev, NULL);
d3d9_set_vertex_shader(dev, NULL);
d3d9_set_pixel_shader(dev, NULL);
d3d9_set_render_state(dev, D3DRS_VIEWPORTENABLE, font->m_dwSavedState);
}
static void xdk360_render_msg_pre(xdk360_video_font_t * font)
{
float vTexScale[4];
D3DSURFACE_DESC TextureDesc;
LPDIRECT3DDEVICE9 dev;
if (!font || !font->d3d)
return;
dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
if (!dev)
return;
/* Save state. */
d3d9_get_render_state(font->d3d->dev, D3DRS_VIEWPORTENABLE,
(DWORD*)&font->m_dwSavedState );
/* Set the texture scaling factor as a vertex shader constant. */
/* Get the description */
d3d9_texture_get_level_desc(font->m_pFontTexture, 0, &TextureDesc);
/* Set render state. */
d3d9_set_texture(dev, 0, font->m_pFontTexture);
vTexScale[0] = 1.0f / TextureDesc.Width;
vTexScale[1] = 1.0f / TextureDesc.Height;
vTexScale[2] = 0.0f;
vTexScale[3] = 0.0f;
d3d9_set_render_state(dev, D3DRS_VIEWPORTENABLE, FALSE);
d3d9_set_vertex_declaration(dev, font->s_FontLocals.m_pFontVertexDecl);
d3d9_set_vertex_shader(dev, font->s_FontLocals.m_pFontVertexShader);
d3d9_set_pixel_shader(dev, font->s_FontLocals.m_pFontPixelShader);
d3d9_set_vertex_shader_constantf(dev, 2, vTexScale, 1);
}
static void xdk360_draw_text(xdk360_video_font_t *font,
float x, float y, const wchar_t * strText)
{
uint32_t dwNumChars;
float vColor[4], m_fCursorX, m_fCursorY;
volatile float *pVertex = NULL;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
/* Set the color as a vertex shader constant. */
vColor[0] = ((0xffffffff & 0x00ff0000) >> 16L) / 255.0f;
vColor[1] = ((0xffffffff & 0x0000ff00) >> 8L) / 255.0f;
vColor[2] = ((0xffffffff & 0x000000ff) >> 0L) / 255.0f;
vColor[3] = ((0xffffffff & 0xff000000) >> 24L) / 255.0f;
d3d9_set_vertex_shader_constantf(dev, 1, vColor, 1);
m_fCursorX = floorf(x);
m_fCursorY = floorf(y);
/* Adjust for padding. */
y -= font->m_fFontTopPadding;
/* Begin drawing the vertices
* Declared as volatile to force writing in ascending
* address order.
*
* It prevents out of sequence writing in write combined
* memory.
*/
dwNumChars = wcslen(strText);
#ifdef __cplusplus
dev->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
sizeof(XMFLOAT4), (void**)&pVertex);
#else
D3DDevice_BeginVertices(dev, D3DPT_QUADLIST, 4 * dwNumChars,
sizeof(XMFLOAT4), (void**)&pVertex);
#endif
/* Draw four vertices for each glyph. */
while (*strText)
{
float fOffset, fAdvance, fWidth, fHeight;
#ifdef MSB_FIRST
uint32_t tu1, tu2, tv1, tv2;
#endif
const GLYPH_ATTR *pGlyph;
wchar_t letter = *strText++; /* Get the current letter in the string */
/* Handle the newline character. */
if (letter == L'\n')
{
m_fCursorX = x;
m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(font->d3d);
continue;
}
/* Translate unprintable characters. */
if (letter <= font->m_cMaxGlyph)
pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
else
pGlyph = &font->m_Glyphs[0];
fOffset = FONT_SCALE(font->d3d) * (float)pGlyph->wOffset;
fAdvance = FONT_SCALE(font->d3d) * (float)pGlyph->wAdvance;
fWidth = FONT_SCALE(font->d3d) * (float)pGlyph->wWidth;
fHeight = FONT_SCALE(font->d3d) * font->m_fFontHeight;
m_fCursorX += fOffset;
/* Add the vertices to draw this glyph. */
#ifdef MSB_FIRST
/* Convert shorts to 32 bit longs for in register merging */
tu1 = pGlyph->tu1;
tv1 = pGlyph->tv1;
tu2 = pGlyph->tu2;
tv2 = pGlyph->tv2;
#endif
/* NOTE: The vertexes are 2 floats for the screen coordinates,
* followed by two USHORTS for the u/vs of the character,
* terminated with the ARGB 32 bit color.
*
* This makes for 16 bytes per vertex data (Easier to read)
*
* Second NOTE: The U/V coordinates are merged and written
* using a DWORD due to the write combining hardware
* being only able to handle 32, 64 and 128 writes.
*
* Never store to write combined memory with 8 or 16bit
* instructions. You've been warned.
*/
/* Setup the vertex/screen coordinates */
pVertex[0] = m_fCursorX;
pVertex[1] = m_fCursorY;
pVertex[3] = 0;
pVertex[4] = m_fCursorX + fWidth;
pVertex[5] = m_fCursorY;
pVertex[7] = 0;
pVertex[8] = m_fCursorX + fWidth;
pVertex[9] = m_fCursorY + fHeight;
pVertex[11] = 0;
pVertex[12] = m_fCursorX;
pVertex[13] = m_fCursorY + fHeight;
#ifdef MSB_FIRST
((volatile uint32_t *)pVertex)[2] = (tu1 << 16) | tv1; /* Merged using big endian rules */
((volatile uint32_t *)pVertex)[6] = (tu2 << 16) | tv1; /* Merged using big endian rules */
((volatile uint32_t*)pVertex)[10] = (tu2 << 16) | tv2; /* Merged using big endian rules */
((volatile uint32_t*)pVertex)[14] = (tu1 << 16) | tv2; /* Merged using big endian rules */
#endif
pVertex[15] = 0;
pVertex += 16;
m_fCursorX += fAdvance;
dwNumChars--;
}
/* Since we allocated vertex data space
* based on the string length, we now need to
* add some dummy verts for any skipped
* characters (like newlines, etc.)
*/
while (dwNumChars)
{
unsigned i;
for (i = 0; i < 16; i++)
pVertex[i] = 0;
pVertex += 16;
dwNumChars--;
}
#ifdef __cplusplus
dev->EndVertices();
#else
D3DDevice_EndVertices(dev);
#endif
}
static void xdk360_render_msg(
video_frame_info_t *video_info,
void *data, const char *str_msg,
const struct font_params *params)
{
float x, y;
wchar_t msg[PATH_MAX_LENGTH];
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
if (params)
{
x = params->x;
y = params->y;
}
else
{
x = font->d3d->resolution_hd_enable ? 160 : 100;
y = 120;
}
mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
if (msg || msg[0] != L'\0')
{
xdk360_render_msg_pre(font);
xdk360_draw_text(font, x, y, msg);
xdk360_render_msg_post(font);
}
}
font_renderer_t d3d_xbox360_font = {
xdk360_init_font,
xdk360_free_font,
xdk360_render_msg,
"xdk360_fonts",
NULL, /* get_glyph */
NULL, /* bind_block */
NULL, /* flush */
NULL /* get_message_width */
};