mirror of
https://github.com/libretro/RetroArch
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33 lines
732 B
C
33 lines
732 B
C
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#define SRC(...) #__VA_ARGS__
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SRC(
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struct UBO
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{
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float4x4 modelViewProj;
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float2 Outputsize;
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float time;
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};
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uniform UBO global;
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struct PSInput
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{
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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float4 color : COLOR;
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};
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PSInput VSMain(float4 position : POSITION, float2 texcoord : TEXCOORD0, float4 color : COLOR)
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{
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PSInput result;
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result.position = mul(global.modelViewProj, position);
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result.texcoord = texcoord;
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result.color = color;
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return result;
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}
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uniform sampler s0;
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uniform Texture2D <float4> t0;
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float4 PSMain(PSInput input) : SV_TARGET
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{
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return input.color * t0.Sample(s0, input.texcoord);
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};
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)
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