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16 lines
234 B
GLSL
16 lines
234 B
GLSL
#version 310 es
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#extension GL_OVR_multiview2 : require
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layout(binding = 0, std140) uniform MVPs
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{
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mat4 MVP[2];
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} _19;
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layout(location = 0) in vec4 Position;
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void main()
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{
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gl_Position = _19.MVP[gl_ViewID_OVR] * Position;
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}
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