RetroArch/reference/opt/shaders-msl/vert/dynamic.flatten.vert
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

44 lines
866 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Light
{
packed_float3 Position;
float Radius;
float4 Color;
};
struct UBO
{
float4x4 uMVP;
Light lights[4];
};
struct main0_in
{
float3 aNormal [[attribute(1)]];
float4 aVertex [[attribute(0)]];
};
struct main0_out
{
float4 vColor [[user(locn0)]];
float4 gl_Position [[position]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _21.uMVP * in.aVertex;
out.vColor = float4(0.0);
for (int _82 = 0; _82 < 4; _82++)
{
float3 _54 = in.aVertex.xyz - _21.lights[_82].Position;
out.vColor += ((_21.lights[_82].Color * clamp(1.0 - (length(_54) / _21.lights[_82].Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(_54)));
}
return out;
}