RetroArch/360/media/shaders/stock.cg

41 lines
610 B
Plaintext

/*
VERTEX_SHADER
*/
void main_vertex
(
float2 position : POSITION,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, float4(position, 0.0, 1.0));
otexCoord = texCoord;
}
/*
FRAGMENT SHADER
*/
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
output OUT;
OUT.color = tex2D(decal, texCoord);
return OUT;
}