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17 lines
243 B
GLSL
17 lines
243 B
GLSL
#version 460
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layout(location = 0) out TDPickVertex
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{
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vec4 c;
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vec3 uv[1];
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} oTDVert;
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layout(location = 0) in vec3 P;
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layout(location = 1) in vec3 uv[1];
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void main()
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{
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gl_Position = vec4(P, 1.0);
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oTDVert.uv[0] = uv[0];
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oTDVert.c = vec4(1.);
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} |