2012-02-28 16:32:52 +01:00

135 lines
3.4 KiB
C

/* -- Cellframework Mk.II - Open framework to abstract the common tasks related to
* PS3 application development.
*
* Copyright (C) 2010-2012
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <netex/net.h>
#include <cell/sysmodule.h>
#include <netex/libnetctl.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/timer.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include "logger.h"
#if !defined(PC_DEVELOPMENT_IP_ADDRESS)
#define PC_DEVELOPMENT_IP_ADDRESS "192.168.1.7"
#endif
#if !defined(PC_DEVELOPMENT_UDP_PORT)
#define PC_DEVELOPMENT_UDP_PORT 3490
#endif
static int g_sid;
static int sock;
static struct sockaddr_in target;
static char sendbuf[4096];
static int if_up_with(int index)
{
int timeout_count = 10;
int state;
int ret;
(void)index;
ret = cellNetCtlInit();
if (ret < 0)
{
printf("cellNetCtlInit() failed(%x)\n", ret);
return (-1);
}
for (;;)
{
ret = cellNetCtlGetState(&state);
if (ret < 0)
{
printf("cellNetCtlGetState() failed(%x)\n", ret);
return (-1);
}
if (state == CELL_NET_CTL_STATE_IPObtained)
break;
sys_timer_usleep(500 * 1000);
timeout_count--;
if (index && timeout_count < 0)
{
printf("if_up_with(%d) timeout\n", index);
return (0);
}
}
sock=socket(AF_INET,SOCK_DGRAM ,0);
target.sin_family = AF_INET;
target.sin_port = htons(PC_DEVELOPMENT_UDP_PORT);
inet_pton(AF_INET, PC_DEVELOPMENT_IP_ADDRESS, &target.sin_addr);
return (0);
}
static int if_down(int sid)
{
(void)sid;
cellNetCtlTerm();
return (0);
}
void logger_init (void)
{
g_sid = if_up_with(1);
}
void logger_shutdown (void)
{
if_down(g_sid);
}
void net_send(const char *__format,...)
{
va_list args;
va_start(args,__format);
vsnprintf(sendbuf,4000,__format, args);
va_end(args);
int len=strlen(sendbuf);
sendto(sock,sendbuf,len,MSG_DONTWAIT,(const struct sockaddr*)&target,sizeof(target));
}