RetroArch/shaders/flatten/struct.flatten.vert
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

31 lines
498 B
GLSL

#version 310 es
struct Light
{
vec3 Position;
float Radius;
vec4 Color;
};
layout(std140) uniform UBO
{
mat4 uMVP;
Light light;
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
layout(location = 0) out vec4 vColor;
void main()
{
gl_Position = uMVP * aVertex;
vColor = vec4(0.0);
vec3 L = aVertex.xyz - light.Position;
vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * light.Color);
}