RetroArch/reference/opt/shaders-hlsl/frag/query-lod.desktop.frag
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

31 lines
643 B
GLSL

Texture2D<float4> uSampler : register(t0);
SamplerState _uSampler_sampler : register(s0);
static float4 FragColor;
static float2 vTexCoord;
struct SPIRV_Cross_Input
{
float2 vTexCoord : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
float _19_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vTexCoord);
FragColor = float2(_19_tmp, _19_tmp).xyxy;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vTexCoord = stage_input.vTexCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}