mirror of
https://github.com/libretro/RetroArch
synced 2025-02-03 17:54:04 +00:00
501fd33b68
git-subtree-dir: deps/SPIRV-Cross git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
31 lines
643 B
GLSL
31 lines
643 B
GLSL
Texture2D<float4> uSampler : register(t0);
|
|
SamplerState _uSampler_sampler : register(s0);
|
|
|
|
static float4 FragColor;
|
|
static float2 vTexCoord;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float2 vTexCoord : TEXCOORD0;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
float _19_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vTexCoord);
|
|
FragColor = float2(_19_tmp, _19_tmp).xyxy;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
vTexCoord = stage_input.vTexCoord;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|