RetroArch/deps/SPIRV-Cross/spirv_msl.hpp
warmenhoven f347c2d192
Pull latest SPIRV-Cross, fixing Metal shader compilation (#14850)
* Squashed 'deps/SPIRV-Cross/' changes from 2820ab0b51..49e4117c5f

49e4117c5f Updates for main branch rename.
88c6b49959 Merge pull request #2085 from KhronosGroup/fix-2075
a085227395 Merge pull request #2084 from KhronosGroup/fix-2069
1047c13d40 GLSL: Handle textureGatherOffsets properly.
f84527346d GLSL: Declare gl_in/gl_out as array more robustly.
38cd214007 Merge pull request #2083 from KhronosGroup/pr-2080
d46c10ebd3 Refactor PHI checks into block_is_noop instead.
bcbe33ad11 Also consider NonSemantic ExtInst in block_is_noop.
9d8ef6b36c Update test for updated block_is_noop check.
a61a541e1c Merge branch 'accept_noop' of https://github.com/loic-sharma/SPIRV-Cross into pr-2080
457fd3db70 Add tests for loops compiled with debug semantics.
07a629f149 Roll dependencies.
d69a2cafe5 Accept no ops
cded61dde3 Merge pull request #2076 from billhollings/ios-tier2-writable-images
284ccf5d2d Fixes from code review of adding writable images to iOS Tier2 argument buffers.
0bb28ef88a Merge pull request #2078 from KhronosGroup/fix-2072
549cde7fae Fix GCC5 build.
cc2b3b61a6 Merge pull request #2077 from EpicGames/fixes_glsl
6371580f51 Fixed typo in CompilerGLSL::should_dereference()
643b7be196 MSL: Add support for writable images in iOS Tier2 argument buffers.
a89dea3c49 Merge pull request #2071 from KhronosGroup/fix-2068
baf38f0593 Merge pull request #2070 from KhronosGroup/fix-2066
68a012a4f2 CFG: Handle implied access to opaque loaded values.
03b1f66ef1 GLSL: Fix row-major workaround wrapper for ES.
3c997e12eb Add C API option for enable row major workaround.
c77b09b57c Merge pull request #2063 from KhronosGroup/fix-2060
451ed10e91 Merge pull request #2062 from cdavis5e/msl-spirv-assembly-fixes
df76a14056 MSL: Refactor member reference in terms of one boolean.
e75c496ec6 Fix MSL Access Chain
540a1e82c6 Merge pull request #2056 from cdavis5e/msl-discarded-frag-checks
061cdd2052 MSL: Don't dereference forwarded copies of `OpVariable` pointers.
5547b25afe Interleave undef values with constants and types.
06ef3de002 GLSL, MSL: Handle `OpUndef` as part of a constant composite.
aa5a8c482e MSL: Prevent stores to storage resources in discarded fragments.
51d2dfe02a MSL: Add missing casts to `Op?MulExtended`.
c7ce92a95b MSL: Manually update `BuiltInHelperInvocation` when a fragment is discarded.
edd66a2fc9 Merge pull request #2055 from KhronosGroup/fix-2053
e8a22a7cf6 Handle ShaderDebugInfo non-semantic extension.
abc31207bf Merge pull request #2052 from KhronosGroup/hlsl-mesh-shader-ext
b606e4f752 HLSL: Fix test for non-block per-primitive IO.
ebf779dcfb HLSL: Do not support ClipCull size > 4 in mesh shaders.
94160e8890 GLSL: Add test for mesh with non-block builtin IO.
3a066cd733 HLSL: Handle case where PerVertex block is not used.
f5ef0a74fb HLSL: Make sure to test deeply nested functions in mesh shaders.
e418266d25 HLSL: Some cleanups and fixes in analyze_meshlet_writes.
892f65b3a6 HLSL: Fix some warnings from review.
a4d5c0c4a5 HLSL: Fix-up some style issues from review.
10f55a11eb HLSL: Add missing reference for mesh shader test.
322f1b9fb3 Fixup glslang reference.
80146a20da HLSL: Implement VK_EXT_mesh_shader
744279ec78 Merge pull request #2050 from cdavis5e/op-spec-constant-op-composite-insert
8cf99e7d44 MSL: Implement `CompositeInsert` `OpSpecConstantOp`.
3cecac74c6 Merge pull request #2051 from KhronosGroup/roll-glslang-dep
605bce39d7 Roll glslang dependency.
677299cc56 Merge pull request #2049 from KhronosGroup/fix-2046
4de9d6c2b6 MSL: Handle implicit integer promotion rules.
c813d8d67b Merge pull request #2044 from KhronosGroup/fix-2038
2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
3ea057a303 Merge pull request #2045 from KhronosGroup/fix-2037
0851baf9ee Merge pull request #2043 from KhronosGroup/fix-2040
47c7fc16eb HLSL: Add option to bind vertex input smemantics by name.
04af769e85 MSL: Handle partial access chains with array-of-UBO/SSBO.
5763919669 Merge pull request #2039 from cdavis5e/raw-buffer-tess-input
e698633e22 MSL: Account for composite types when assigning locations.
0b679334e4 MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders.
a171087180 MSL: Support "raw" buffer input in tessellation evaluation shaders.
f09ba27777 Merge pull request #2035 from KhronosGroup/fix-2032
f15d465a52 Merge pull request #2034 from KhronosGroup/fix-2028
799d8c9e35 Merge pull request #2033 from KhronosGroup/fix-2029
b5386e3ea9 HLSL: Improve support for VertexInfo aux struct.
4ecdb24e59 MSL: Expose way to query if a buffer needs array length.
f3b1375b13 Add reflection support for shader record buffers.
c821207ae2 Merge pull request #2027 from billhollings/msl-opstore-addr-space-cast
0a1127aa50 MSL: Emit correct address space when casting during OpStore.
81ba8f78f6 Merge pull request #2025 from KhronosGroup/fix-2009
291def0793 MSL: Add more keywords to reserved set.
a7f64a8b90 MSL: Report unsupported 64-bit atomics.
ddaa2da629 Merge pull request #2024 from KhronosGroup/msl-descriptor-aliasing
a915e0bd4b MSL: Do not attempt to alias push constants.
adf0995bb9 Merge pull request #2023 from KhronosGroup/msl-descriptor-aliasing
24dc49e692 MSL: Handle descriptor aliasing of raw buffer descriptors.
1ad6006130 Merge pull request #2021 from siegelaaron94/opengles_texture1d_textureSize
7b4c470f16 GLSL: Account for ES sampler1D to sampler2D promotion in textureSize.
6d3518e238 Merge pull request #2018 from atyuwen/master
7afbbb624a Merge pull request #2019 from billhollings/msl-OpPtrEqual-OpPtrNotEqual-OppPtrDiff
5493b3030e MSL: Support OpPtrEqual, OpPtrNotEqual, and OpPtrDiff.
1b9296e1a5 MSL: only fix up gl_FragCoord if really necessary.
f6ca617825 Merge pull request #2017 from KhronosGroup/roll-deps
a5a7999666 Update mesh/task test references.
d7a6861f64 Update glslang/spirv-tools.
1e7e9fc32b Merge pull request #2015 from FrankXie05/vcpkg-instructions
8553588895 Merge pull request #2014 from cdavis5e/msl-shader-output-fixup
064eaebe72 MSL: Add a mechanism to fix up shader outputs.
d206e54ece Add vcpkg installation instructions
210a800130 Merge pull request #2012 from KhronosGroup/mesh-shaders
4c345166dc GLSL: Implement task shaders.
5762617729 GLSL: Implement GL_EXT_mesh_shader.
6a73e68d30 Update glslang reference.
ec7b9b0ce7 Update SPIR-V headers.
9fcf62784b Merge pull request #2011 from KhronosGroup/roll-deps
d24f41f1d5 Update dependencies.
c93ee9261e Merge pull request #2005 from atyuwen/master
f40dba4919 GLSL: added an option to disable row-major-load workaround.
10f2aa77da Skip remapped vars in 'fixup_reserved_names'
9afa82e7b8 GLSL: disable row major load around on GLES.
33e19e86bf Don't rename remapped variables like 'gl_LastFragDepthARM'
61c603f3ba Merge pull request #1996 from KhronosGroup/fix-1993
bc3987e59a MSL: Fix various bugs with Ptr/U bitcasts.
c084973c67 Merge pull request #1995 from KhronosGroup/fix-1992
05bbcc2d09 Do not optimize OpCompositeInsert for hoisted temporaries.
a725d8fad1 Fix minor style nit from review.
1bc05ef735 Merge branch 'master' of https://github.com/gpx1000/SPIRV-Cross
a9cadd4982 Merged in cts-shared-composite-variables (pull request #1)
fc4a12fd4f MSL: Use a wrapper type for matrices in workgroup storage.
faea931de3 MSL: Also replace `bool` with `short` in structures.
0cccd0a65a Merge pull request #1986 from KhronosGroup/fix-1975
4dfac510ed Handle multiple breaks out of switches.
c24d5a7b90 Merge pull request #1985 from KhronosGroup/fix-1973
8ba0820c9d Merge pull request #1984 from KhronosGroup/fix-1972
095e9e5cee Merge pull request #1982 from RandomShaper/hlsl_subgroup_scan
be904dcc1e Handle collapsed loops similar to collapsed selections.
f7e98c39db Avoid detection of false loop variables.
cb4e310f43 Merge pull request #1983 from KhronosGroup/fix-1979
1fe470b199 HLSL: Implement GroupOperation(Inclusive/Exclusive)Scan.
06ca9accd7 HLSL: Add option to emit entry point name 1:1 instead of main().
d8d051381f Merge pull request #1970 from KhronosGroup/fix-1969
963fdfdf68 Handle PHI in collapsed switch constructs.
f46745095d Merge pull request #1965 from billhollings/msl-physical_storage_buffer
064a697b18 MSL: Fix implicit conversion precision build error.
4185acc70d MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension.
78eb5043f9 MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension.
e6925974d1 Merge pull request #1966 from fred-wang/macos-snprintf
9c44a97faa address more review comments
1310f5ba4d Keep using sprintf on windows.
99f8613847 Fix compilation errors with deprecated sprintf function
ba3e6ffe03 Merge pull request #1964 from sergmister/patch-1
52c7c2dab6 MSL: Add support for SPV_KHR_physical_storage_buffer extension.
1bba4d5137 Fix typo
99b59b3528 Merge pull request #1963 from KhronosGroup/convert-u-to-rtas-fix
e08e0cf28d GLSL: Handle forced temporary OpConvertUToAccelerationStructureKHR.
89b1c24bdc Merge pull request #1961 from RandomShaper/hlsl_more_bitcasts
d8c5e39436 HLSL: Implement bit casts between Half and UShort.
197a273fd4 Merge pull request #1959 from KhronosGroup/fix-1955-1956
df21a99d1a GLSL: Add more extension ladder fallbacks for unusual integer sizes.
a97bbc24c5 Merge pull request #1958 from KhronosGroup/fix-1957
cdafafe93b Merge pull request #1954 from vkaytsanov/patch-1
533aab00b6 GLSL: Add missing KHR barycentric references.
46e4b5a3c8 Fix control flow bug where we missed continue;
612de70b38 Fix missing function in README sample
50b4d5389b Merge pull request #1953 from KhronosGroup/bary-khr
e45d01c41f Emit KHR barycentrics if source enables the KHR extension.
0aedc7d128 Roll dependencies.
af223101c6 Merge pull request #1952 from KhronosGroup/fix-1944
c8ab790163 Merge pull request #1951 from KhronosGroup/fix-1950
88e583d062 GLSL: Add basic support for GL_EXT_shader_atomic_float.
1c88730e12 GLSL: Implement 1D texture emulation for ES.
3f855646f0 Merge pull request #1948 from iwubcode/gl_layer_hlsl
a6976d596a HLSL: fix BuiltInLayer to emit semantic 'SV_RenderTargetArrayIndex' instead of 'SV_RenderTargetIndex'
b3ff97d0fe Merge pull request #1946 from KhronosGroup/fix-1943
48d50fa911 Merge pull request #1945 from KhronosGroup/fix-1938
d08ce828f4 Promote Unreachable cases into break to avoid fallthrough.
4b9e60273c Add tests for OpCompositeInsert edge cases.
23662668dd Attempt more optimal codegen for OpCompositeInsert.
d0c8dc3045 Merge pull request #1942 from KhronosGroup/no-fetch-grad-workaround
a3c4177324 GLSL: Don't apply Grad LOD workarounds for fetch.
bfefb5f511 Merge pull request #1941 from KhronosGroup/fix-1934
832d469048 Merge pull request #1940 from KhronosGroup/fix-1935
05206005ca MSL: Potentially cast loaded Input variables.
92164d38d1 GLSL: Do not analyze precision for Undef variables.
940efca099 Merge pull request #1936 from KhronosGroup/rt-stage-cli
0b303aab16 Add --stage handling for ray tracing.
0c8a79b0b5 Merge pull request #1932 from KhronosGroup/fix-1868
7eb5ced2a0 Refactor out query for operation type/result IDs.
7a6c2da9aa GLSL: Handle more proper semantics for RelaxedPrecision.
d28136cc7a GLSL: Clean up some ways of querying decoration flags.
a9d23d7652 Merge pull request #1931 from EpicGames/fixes_hlsl
65431446f4 HLSL: Add missing BuiltInLayer to HLSL backend.
6ae7ddb92a Merge pull request #1930 from KhronosGroup/fix-1928
960edcd396 Merge pull request #1929 from KhronosGroup/fix-1925
10a7631d50 HLSL: Add more comprehensible reserved identifier list.
40b3053b4c Handle early reads from loop variables with initializers.
c52333b984 Merge pull request #1924 from stefalie/master
ee4ac5c2ce Merge pull request #1927 from billhollings/msl-interface-block-array-length-1
3bca246ad2 MSL: Emit interface block members of array length 1 as arrays instead of scalars.
089cf27119 remove newline at eof
56fd17f552 add qualifiers to reference reflect json output
05c9a14422 cli: display missing memory qualifiers for reflect and dump-resources
d7cae5e7cd Merge pull request #1917 from KhronosGroup/fix-1906
0500f9ed5d Merge pull request #1916 from KhronosGroup/fix-1910
d2a4f9842b GLSL: Support GL_EXT_debug_printf.
5b18fb1bcd MSL: Pass down global RayQuery object to leaf functions.
779138f39f Merge pull request #1914 from RandomShaper/hlsl_view_index
2ea1c9b642 HLSL: Implement ViewIndex.
6a67891418 Merge pull request #1909 from skkkksdkfak/primitive_id
54c00b69a4 Translate gl_PrimitiveID to SV_PrimitiveID.
0d4ce028bf Merge pull request #1903 from KhronosGroup/fix-1900
17c52990d5 MSL: Fix goofy bugs in ray query.
a3996eccf3 Merge pull request #1896 from Roy-AMD/fix-condition-issue
749be80389 Use types have same widths in loop condition.
44691aa975 Merge pull request #1899 from billhollings/forward-volatile-vars-except-builtins
85f98eb0c5 Allow volatile vars that are not builtins to be forwarded.
d000b9e71c Merge pull request #1898 from KhronosGroup/pr-1859
191c57b6cc Merge pull request #1897 from KhronosGroup/fix-1763
a7eefbc114 HLSL: Disable FXC testing for rayquery shaders.
cd209ff46d HLSL: Update test from review.
c95338e03e Merge branch 'ray_query' of https://github.com/k-payl/SPIRV-Cross into pr-1859
7b9eaf0b5e MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
251361bd6f VK_KHR_ray_query implementation
565db34cba Merge pull request #1892 from KhronosGroup/meta-lookup-cleanup
39bad2c1f9 Avoid redundant meta lookups in ParsedIR when setting member decorations.
d5c3bd8b5e Merge pull request #1890 from KhronosGroup/fix-1889
4ab5bbb4e5 Fixup names of anonymous inner structs.
0b51794f01 Merge pull request #1888 from KhronosGroup/msl-ib-variable-name-alias-fix
1ec9d018fd MSL: Handle aliased variable names for resources placed in IB struct.
213c5f42ea MSL: Fix minor nits.
4ec1fb0aa9 Merge pull request #1887 from billhollings/msl-use-var-name-for-flattened-interface-struct-members
0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
3915c37bb1 Merge branch 'fixup_gl_helper_invocation' of https://github.com/RandomShaper/SPIRV-Cross
c4f9e4fde9 HLSL: Fix Helper Invocation wrongly allowed in compute.
a1803778c2 Merge pull request #1885 from KhronosGroup/helper-invocation-rework
b192b8887a MSL: Consider that gl_IsHelperInvocation can be Volatile.
15d29f00e2 Add test for SPIR-V 1.6 Volatile HelperInvocation.
93b0dc7718 Consider Volatile in should_forward().
476b6541fa Remove forwardable bit in SPIRVariable.
5d9fc2d903 HLSL: Add test for HelperInvocation.
005c14ad6a HLSL: Implement HelperInvocationEXT.
75224c6c7c Merge branch 'gl_helper_invocation' of https://github.com/RandomShaper/SPIRV-Cross
278a4c80ed HLSL: Add support for gl_HelperInvocation
6c7a40822f Merge pull request #1881 from KhronosGroup/relax-nan-checks
31be74a853 Add relax_nan_checks options.
b91ecf6077 Merge pull request #1880 from KhronosGroup/fix-1879
2ce1e5c140 Merge pull request #1878 from mysterymath/move
dc62cc792b Handle OpTerminateInvocation.
2a7f436135 Merge branch 'msl-add-nested-structs-to-io-blocks-squash'
7b594c125e Fix formatting nits from review.
bb4ced0280 MSL: Document clarification of location incrementing.
02d588b7e4 MSL: Fix var names in test shaders to avoid reserved identifiers.
3bb3b22b34 MSL: Non-functional fixes from PR code review.
3d4daab29d MSL: Support input/output blocks containing nested struct arrays
44c3333a1c Qualify std::move.
d16183d1d2 Merge pull request #1873 from KhronosGroup/fix-1861
02440e85cf Merge pull request #1872 from KhronosGroup/fix-1867
7af0a5f820 HLSL: Do not emit VPOS fixup unless position is active.
5555f2784b MSL: Refactor and fix use of quadgroup vs simdgroup.
a569680406 Merge pull request #1870 from abrachet/master
0eda71c409 Qualify move as std::move
c08ee860c8 Merge pull request #1869 from xndcn/msl
1b5c406a3d MSL: append entry point args to local variable names to avoid conflicts
188dc8b13c Merge pull request #1862 from flokart-world/feature/flatten-ubo-for-hlsl
64e058aa9b Merge pull request #1863 from KhronosGroup/various-fixes
ed4ded040e HLSL: Make --flatten-ubo work correctly
a56b22bf4e Add more scenarios where we can guarantee forward progress.
c716a9a5dd Add debug option to modify maximum number of compile iterations.
29cc18988c Fix regression from adding 64-bit switch support.
339e61a0e0 Do not emit hoisted access chain temporaries unless backend supports it.
5d9a95370f GLSL: Ensure correct signed integer type for more texture functions.
131278458e Merge pull request #1860 from KhronosGroup/docs-update
a8016a6470 Update documentation for descriptor set support in MSL/HLSL.
1a36968e5d [Spirv_msl] Fix normalize on half3/half2 (#1856)
53d94a982e Merge pull request #1852 from KhronosGroup/fix-1850
5a29181b35 Merge pull request #1851 from KhronosGroup/fix-1835
5b952d2cbf MSL: Rethink how opaque descriptors are passed to leaf functions.
ac46140ba3 Test aliased names in declared LUTs.
48b5a9069f Handle aliased names in spec constants.
08d5f5ed18 Merge pull request #1849 from KhronosGroup/fix-1844
9b25581d49 MSL: Handle constant construct of block-like array types.
79b13813c6 Merge pull request #1848 from KhronosGroup/fix-1843
5a5be7f9b9 MSL: Handle signed atomic min/max.
7dd974b9db Merge pull request #1847 from KhronosGroup/fix-1775
e940577fba Merge pull request #1846 from KhronosGroup/fix-1760
1d13a3e36a Rework how loop iteration counts are validated.
ef6bde6580 Do not forward expressions which carry a huge amount of dependencies.
a1bb29ccbb Merge pull request #1845 from KhronosGroup/pr-1842-fix
017cdfe25b Update references for GL_EXT_texture_buffer.
4407c0dd14 fix: GL_EXT_texture_buffer is more common than GL_OES_texture_buffer
fe5a0aa72f Merge pull request #1839 from KhronosGroup/spv1.6
e8b30cc31d Merge pull request #1838 from KhronosGroup/fix-1811
7c12228359 Add sanity test for SPIR-V 1.6 modules.
7c83fc22fa Add support for LocalSizeId.
35bb328443 Test: Add --allow-localsizeid flag for spirv-val.
eadca962c8 Merge pull request #1837 from KhronosGroup/roll-deps
a10d72e3b1 Merge pull request #1834 from chirsz-ever/chirsz/fix-msl-copy-array
fe8848a6f2 Roll dependencies.
9c0b74f73b Merge pull request #1836 from KhronosGroup/pr-1824-fixup
be333e0cab MSL: Move float2->3 TessCoord fixup to a better location.
2793d22af5 Merge branch 'master' of git://github.com/cfnptr/SPIRV-Cross
e0ae55d5e2 Merge pull request #1822 from etra0/add-diff
55a0291ce5 Merge pull request #1817 from etra0/fix-1784
90c252274d MSL: Allow copy array from UniformConstant storage
2acf0e73dd Fix gl_TessCoord arguments presence. Update reference shaders.
a66984072b Fix incorrect MSL gl_TessCoord variable type
2bb051206b test_shaders: Add the option to generate diff instead.
905b8244e7 Clamp vector element access to vector size.
e9cc640334 Merge pull request #1815 from etra0/fix-1768
25868923da Merge pull request #1819 from sindney/master
6d8302ef14 MSL: Add 64 bit switch support
4b0584ce70 ESSL: Vertex shader input doesn't support array types.
37dfb3f45f Merge pull request #1794 from etra0/master
5345051a85 Removed tracking of OpConstant and OpPhi.
7c3cb0b12c Merge pull request #1810 from billhollings/early-frag-tests-depth-out
248e9ae9ed MSL: Don't output depth and stencil values with explicit early fragment tests.
75e3752273 Added block.cases_32bit and reworked the cases fix
401296d3b8 Merge pull request #1808 from billhollings/depth-img-vs-depth-cmp
03f678dec4 Cast the switch selector in GLSL to uint32_t
fd252b21ff Separate (partially) the tracking of depth images from depth compare ops.
48046646ee Fixed wrong condition and formatting.
2e0fb3a778 Merge pull request #1807 from KhronosGroup/fix-1801
f1b411c9e8 GLSL: Deal with buffer_reference_align.
1adc53b107 Merge pull request #1806 from KhronosGroup/fix-1777
21a15b90e5 Merge pull request #1804 from KhronosGroup/fix-1759
2714f5410c CFG: Handle degenerate selection constructs.
e40d19bdbf MSL: Handle non-thread storage class in Modf/Frexp pointer versions.
f1d4aff85e Merge pull request #1805 from KhronosGroup/fix-1776
2c53d30664 Merge pull request #1803 from KhronosGroup/fix-1802
4561ecddbd Handle Modf/Frexp in more cases.
d295c2a046 Merge pull request #1800 from EddeDev/master
849978653a Merge pull request #1798 from billhollings/tess-output-clip
05e8e5a953 Correctly reflect declared buffer size for out of order members.
4dcf64a99b Fixed potential compilation error in spirv_cross_containers.hpp
250a02967d Removed unnecessary tracking of types.
4ebd56bf9e MSL: Correctly emit user(clip/cullN) for clip/cull builtins in tess output struct.
f099d714f3 Removing logic in the parser
04293e03fd Merge pull request #1797 from KhronosGroup/clone-protocol
0d03516382 Always use https protocol when cloning external test deps.
061397e32e Merge pull request #1792 from billhollings/uniform-struct-packing-nested
3eb5532979 Add 64 bit support for OpSwitch
be812c45e5 MSL: Remove over-zealous check for struct packing compatibility.
66adba17a8 Merge pull request #1791 from billhollings/msl-out-of-order-struct-offsets
76cb807c19 MSL: Fix type redirection when struct members are reordered to align with offsets.
29632959d2 Merge pull request #1787 from KhronosGroup/fix-1786
edf247fb1c MSL: Workaround compiler crashes when using threadgroup bool.
43eecb2360 SPIRV-Cross contribution needed for `INTEL_fragment_shader_ordering`
94dea2507e Merge pull request #1769 from audulus/spm2
f5219f47c3 Add Package.swift.
2a56c2bc04 Merge pull request #1783 from billhollings/more-unpacked-vectors
ab640bc3d3 Merge pull request #1782 from KhronosGroup/fix-1781
974a0818b8 MSL: Support more usecases for unpacked vectors.
2b5e17eca5 MSL: Never used templated array for RayQuery objects.
bc338710e1 MSL: Remove some redundant breaks.
5afb3d313f MSL: Fix some trivial bugs not caught by CI when adding ray query.
345a7d171c Merge pull request #1773 from congyue1977/master
2895a43274 Fix unsupported exceptions for ConvertUToAccelerationStructure & BindingTableRecordOffset.
d52ec1e196 Fix all requested changes, test_shaders.py supports compiling MSL 2.4 shaders, and the Intersection Query currently only supports MSL 2.4 on the iOS platform.
6d13c99273 Merge pull request #1780 from billhollings/out-of-bounds-swizzle-fix
595eb0c21d Per spec, support undefined behavior for out-of-bounds swizzles.
597f29d09d Support Metal 2.4 Intersection Query, Implement GL_EXT_ray_query.
e4243b898c Merge pull request #1766 from KhronosGroup/fix-1765
6382f15470 Test behavior around OpSelect with matrices.
6071df5840 Fix wrong detection of trivial_mix_op.
97a438d214 Merge pull request #1757 from KhronosGroup/fix-1754
f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
457c00bd07 Merge pull request #1756 from KhronosGroup/fix-1753
91c25e8473 Merge pull request #1755 from KhronosGroup/fix-1751
9b2a8c7622 HLSL: Ensure synthetic NumWorkgroups variable is considered active.
bb04156d3c CLI/HLSL: Don't set explicit binding for synthesized NumWorkgroups CBV.
96d95fbb31 MSVC: Workaround crtdbg macroing free().
9462b90067 Merge pull request #1752 from billhollings/function-constants-opquantize
325f107c5b Merge pull request #1745 from billhollings/location-component-vecsize
ec054dad7f MSL: Support synthetic functions in function constants.
dee35bf3ce Merge pull request #1749 from billhollings/fastmath-quantize
ba66a91402 MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16().
a2671e35b0 MSL: Consolidate spvQuantizeToF16() functions into a single template function.
5742047b24 MSL: Honor infinities in OpQuantizeToF16 when compiling using fast-math.
05ac99ae23 Merge pull request #1748 from billhollings/fastmath-nocontraction
fb3defc9ef MSL: Honor DecorationNoContraction when compiling using fast-math.
548a23da34 MSL: Track location component to match vecsize between shader stages.
fe1af2ae72 Merge pull request #1747 from KhronosGroup/ci-fix
d579444a82 Merge pull request #1744 from billhollings/location-attribute-fix
6628e10fc6 Merge pull request #1746 from billhollings/fast-math-per-vulkan
3ca99bbbcc Remove tests for Ubuntu 16.04.
0f12557695 Remove obsolete Travis CI YML.
40141ffddf MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
86dfac12c8 MSL: Fix location and component variable matching between shader stages.
b81334a513 Merge pull request #1738 from billhollings/return-value-after-discard-terminator
2a150f5a2f MSL: Add explanatory comment requested in PR review.
35e92e6ffb MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
c2500e504d Merge pull request #1735 from billhollings/add-const-op-exprs
472f9d4f6d Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
5fb1ca4f0d Add support for additional ops in OpSpecConstantOp.
51d8e7be94 Merge pull request #1734 from KhronosGroup/buffer-reference-uvec2
b8f1e71907 GLSL: Emit GL_EXT_buffer_reference_uvec2 as required.
d6fe75df10 Merge pull request #1732 from KhronosGroup/fix-1731
23c4480d8e Fix switch fallthrough case in some cases.
0e2880ab99 Merge pull request #1729 from KhronosGroup/fix-1726
2eea6a579b MSL: Consider that function/private variables can be block-like.
840d4483bc Merge pull request #1728 from KhronosGroup/fix-1727
5b0cafb416 Track temporary access for OpArrayLength result.
c062b6b852 Merge pull request #1725 from billhollings/fix-duplicate-glposition
fad1590786 Merge pull request #1722 from billhollings/row-maj-mtx-store-from-const
27e7abeab1 Merge pull request #1724 from billhollings/msl-const-expr-casting
e76fcf9309 MSL: Add test for fixes to MSL constant expression type down-casting.
3105e82b2e MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
a75fe07546 MSL: Fix casting in constant expressions with different sizes.
9552ca5473 MSL: Support row-major transpose when storing matrix from constant RHS matrix.
bab4e5911b Merge pull request #1716 from KhronosGroup/terminator-access-fix
cb613eb675 Handle value access in terminators.
1964799fba Merge pull request #1715 from KhronosGroup/precise-fp16-fp64
ac11a91792 GLSL: Emit precise for fp16/fp64 types as well.
cd22336a38 Merge pull request #1712 from cdavis5e/msl-subgroup-ballot-simplify
03ad13bae6 MSL: Simplify spvSubgroupBallot().
18f3cd6810 GLSL: Ensure ray query object decls are flushed if allocated in Function.
e51630595f Merge pull request #1711 from KhronosGroup/fix-1690
5b227cc57c GLSL: Implement GL_EXT_ray_query.
6196e3b029 MSL: Remove redundant path for SampleMask.
2fcbef398c Merge pull request #1709 from billhollings/fix-sample-mask-in
fe08bf4af4 Remove EXPERIMENTAL from JSON reflection backend.
ebb5098def MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
be3988b13c Merge pull request #1706 from SpaceIm/fix/ios-bundle
a70ce5192e Merge pull request #1708 from KhronosGroup/fix-interpolant-access-chain
71b83a18f4 MSL: Add test for scalar access chain pull interpolant.
d42c0b2e08 Merge pull request #1707 from billhollings/fix-interpolant-access-chain
3e04eee491 MSL: Fix setting SPIRVCrossDecorationInterpolantComponentExpr decoration.
d74eaabde0 fix cross-build to iOS/tvOS/watchOS
1ae2b58f19 Merge pull request #1700 from pkasting/master
bf746bd680 Merge pull request #1699 from KhronosGroup/pervertexnv
7cdab07efe Fix -Wunreachable-code-aggressive.
206ee8f171 GLSL: Support pervertexNV in NV barycentric extension.
c5b8022e61 Merge pull request #1669 from KhronosGroup/1560-reuse1
54882ad16d Add GLSL.std.450.h to REUSE.
3781d49d7c .gitignore ignored new license text
c862f8d22d Actually checkout repo into new reuse job
f2a65545b8 Finish adding SPDX tags and setup a reuse checked in Github Actions CI
2ceca64004 Add missing copyright headers.
853e84e8bf Merge pull request #1698 from KhronosGroup/fix-1691
d6b29ab017 HLSL: Rewrite how block IO is emitted.
9338996f3b Merge pull request #1697 from KhronosGroup/fix-1693
3149095585 Merge pull request #1696 from KhronosGroup/fix-1694
d75666b170 GLSL: Emit num_views for OVR_multiview2.
8216e87f02 Handle SPIR-V 1.4 selection constructs.
9cdeefb5e3 Merge pull request #1692 from Kangz/fix_default_copy_dtor
6a85c695cc Fix IVariant -Wdeprecated-copy-with-dtor
2e1b5fb39e Merge pull request #1686 from KhronosGroup/fix-1684
fa42f1ce34 Merge pull request #1685 from KhronosGroup/fix-1683
449f68ef3b Ensure loop control flow hints only appear above loops.
d62b3c2b92 GLSL: Implement control flow hints.
165dbff228 Handle odd type for textureGather component.
585fc6f3cb MSL: Always enable support for base vertex/index on iOS.
a6ce49ca24 Merge pull request #1680 from xndcn/cc
02fb8f2a24 Add comment after inf/nan float number for clarifying.
ff61890722 Merge pull request #1679 from okuoku/fix-c-sample-code
38c6ef1d56 Fix C sample code in README.md
faec1a8643 Merge pull request #1678 from KhronosGroup/fix-1674
9ea0e8b859 Merge pull request #1677 from KhronosGroup/fix-1673
c87cb54499 MSL: Add CLI option for sampler suffix.
bf3793dd35 MSL: Improve handling of split tessellation access chains.
a6c9514856 Merge pull request #1676 from KhronosGroup/fix-1671
0214990e7c Merge pull request #1675 from KhronosGroup/fix-1670
26a4986009 GLSL: Implement noncoherent framebuffer fetch.
99ae0d32e9 MSL: Handle array with component when we cannot rely on user() attrib.
a64ddcdd49 MSL: Handle array of IO variable with Component decoration.
418542eaef Merge pull request #1668 from KhronosGroup/fix-1665
b8115ffbe0 HLSL: Implement invariant as precise.
e47a30e807 Honor NoContraction qualifier.
0eeaffe048 Merge branch '16-bit-int-types-glsl'
6dbab0df47 Update reference output.
0408c592dd Fixed 16 bit int types
72a2ec4c1b MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662)
995c7981cc Merge pull request #1663 from billhollings/metal-arg-buff-padding-patch
098cdd64f6 MSL: Padding for Metal argument buffers should not double-count SampledImages.
c624d5387c Merge pull request #1660 from KhronosGroup/fix-1658
82a77e534e MSL: Use proper array for quad tess levels.
b38e3b4a47 Merge pull request #1661 from KhronosGroup/fix-1659
0e963c62b6 HLSL: Support Shuffle wave ops.
bbcef69a45 Merge pull request #1657 from KhronosGroup/fix-1607
532f65583e Rewrite how non-uniform qualifiers are handled.
d137abeef5 Merge pull request #1655 from KhronosGroup/fix-1640
8e24e0b224 Merge pull request #1654 from KhronosGroup/fix-1641
71eb1754e3 Merge pull request #1653 from KhronosGroup/fix-1638
2cbc7f0f37 Merge pull request #1652 from KhronosGroup/fix-1644
b084f639cb Merge pull request #1651 from KhronosGroup/fix-1645
c89b5a1a3f GLSL: Support shading rate builtins.
3fd148450a GLSL: Implement gl_FragFullyCoveredNV.
f93a8fb1fe GLSL: Support GL_EXT_shader_image_load_formatted.
90c70e6605 MSL: Handle variable access in OpSelect.
96ba044f01 HLSL: Fix automatic location assignment in block IO.
3cb8e7c223 Merge pull request #1643 from KhronosGroup/fix-1639
ae9ca7d73c MSL: Fix copy of arrays to/from stage IO variables.
986196030d MSL: Don't use native arrays for tess level inputs.
4a379a00f3 MSL: Don't emit native array for masked clip/cull distance.
406af8ff4d c: Add C API for builtin stage IO reflection.
b4a380a04c Support reflecting builtins.
852f2da63c Check SPIR-V 1.4 rules when reflecting resources.
682a227f4b MSL: Make builtin argument type declaration context sensitive.
c1edd35d57 MSL: Use spvUnsafeArray for builtin arrays after all.
7b9a591aa7 MSL: Hoist out to_tesc_invocation_id() in more places.
75ed73818c MSL: Handle loading Clip/CullDistance in TESE.
a159334895 MSL: Correctly analyze if builtin block is active.
cea934c03f MSL: Test that we can capture cull distance to buffer.
5826298697 MSL: Handle CullDistance better.
23da445bd4 MSL: Emit multiple threadgroup slices for multi-patch.
b442500204 MSL: Unroll initializations of CullDistance/ClipDistance control points.
c9946296dd MSL: Fix initialization of masked threadgroup variables.
ee85bb345e Fix print_help comment.
faf80b08fc MSL: Don't report fallback location allocations as being "used".
adc5fe3615 C: Add C api for stage output masking.
5e9c2d060e MSL: Cleanup fallback IO block emission.
e32c474911 MSL: Handle masking of TESC IO block members.
dc54f75eec MSL: Fixup gl_PerVertex names if we're emitting masked builtins.
40f628f49c MSL: Add test for complex control point outputs.
46c48ee6b5 MSL: Rewrite how IO blocks are emitted in multi-patch mode.
425e968720 MSL: Handle flattening of patch block outputs as well.
8e2dbe0d38 MSL: Do not declare patch variables on stack.
ff3f5bcba5 MSL: Handle masking of builtin control points.
6ecdd64a91 MSL: Emit a masked builtin IO block if necessary.
436b1250da MSL: Do not perform scalar fixups for control-point outputs.
22c9b63e78 MSL: Fix argument_decl check for builtin.
c635c35c12 MSL: Temporarily allow empty output struct.
a59e25db18 MSL: Small refactors.
74b2acab9b MSL: Always emit block variable for block types.
ae7bb41ef4 MSL: Test that we can mask location writes in TESC.
3255d6cef0 MSL: Explicitly only consider masked variables to be thread-group-like.
ba93b6518d MSL: Fix masking of vertex block outputs.
a393de31e6 MSL: Refactor out variable/block member masking.
857295a9ab MSL: Add tests for masking with --for-tess.
43b6ea2c9a MSL: Remove position mask tests. They will fail compilation.
e7b37392bf MSL: Emit correct address space for masked arguments.
65b5ff7ece MSL: Don't emit weird reference type for spvUnsafeArray types.
e7824c8b6e MSL: Handle masked outputs in extract_global_variables.
50a6bc058a MSL: Force builtin arrays for builtin array types.
88b54f5dab MSL: Add tests for vertex output masking.
394c038bfd MSL: Do not consider effective storage for any composite.
04988b89b9 MSL: Handle effective storage for masked CP outputs.
f2b5fb3f45 MSL: Emit threadgroup storage class for masked control point outputs.
ea91579a7f MSL: Do not redirect tess access chains on masked outputs.
9c1cadd440 Add --mask-stage-output-* CLI options.
f682e89188 MSL: Correctly emit array type for masked outputs.
2a2d57df13 MSL: Sketch out API to aid LTO-style optimization.
9a144bb2b9 Clean up member sorting.
0997e81118 MSL: Sort builtin IO block members by builtin type.
b4aa6dacfa MSVC: Add /bigobj for debug builds.
45818c14e4 Merge pull request #1648 from billhollings/msl-pad-arg-buff-structs
b3bfe22eaa MSL: Fixes to support padding Metal argument buffer entries based on argument index.
daba0dfba6 MSL: Fixes to support padding Metal argument buffer entries based on argument index.
9060e5a13c MSL: Fixes to support padding Metal argument buffer entries based on argument index.
9866cf4496 MSL: Fixes to support padding Metal argument buffer entries based on argument index.
6c0e11f907 Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross into msl-pad-arg-buff-structs
582749ac68 Merge pull request #1650 from Dredhog/active-builtins-c-api
edde535574 c: Remove SPVC_PUBLIC_API prefix from API implementation
215f31b33f c: Add missing API to query active builtins.
17dab614dc MSL: Support padding Metal argument buffer entries based on argument index.
d2e1e7ba98 Fix Github CI in PRs.
28ae7b8f35 Merge pull request #1642 from mehmetoguzderin/msl-long-ulong-member
e2f7a753d2 Move condition to default block
0a0c9db9be MSL: Support long ulong types in buffers in 2.3+.
84d1f8aa2a Use Github actions CI tag.
2e000a0be4 Add GitHub Actions script.
60aa24566e Merge pull request #1633 from KhronosGroup/fix-1626
ee31e84e30 GLSL: Handle complex load/store scenarios to gl_SampleMask.
fb1f295aaf Merge pull request #1635 from KhronosGroup/fix-1627
5d846acee5 Merge pull request #1634 from KhronosGroup/fix-1625
0ac70fa7ca Merge pull request #1632 from KhronosGroup/fix-1629
4ca06c7278 Handle edge cases in OpCopyMemory.
aea6d29aa8 MSL: Add test for logical subgroup arith ops.
d6c2c1b39a HLSL: Support logical subgroup ops.
5570043af3 GLSL: Add support for Logical subgroup ops.
bc4cb1b3c5 Throw if SPIR-V module has no entry points.
d57ab68a21 Merge pull request #1630 from KhronosGroup/fix-1628
97796e0609 MSL: Deal with pointer-to-pointer qualifier ordering.
621884d709 Merge pull request #1622 from KhronosGroup/fix-1619
da238e5f12 Merge pull request #1623 from phuang/patch-2
c66a571057 Add two missing source files
b1e36a1f78 Merge pull request #1621 from KhronosGroup/fix-1618
85704f70bc MSL: Handle load and store to TessLevel array in TESC.
ce552f4f91 MSL: Gracefully assign automatic input locations to builtin attributes.
aa271c1460 MSL: Refactor out location consumption count computation.
6f1f6775f3 Add comment where aux image atomic buffers are reflected from.
92d379bab4 Merge pull request #1620 from phuang/patch-1
bc3416a18f Fix build errors on Windows
bae17e8204 Merge pull request #1617 from KhronosGroup/fix-1608
5789e3eed9 Merge pull request #1616 from KhronosGroup/fix-1609
daddbd4078 MSL: Fixup type when using tessellation levels in TESC functions.
0ad12a0036 MSL: Always return [[position]] when required.
05a1a07f70 Merge pull request #1615 from KhronosGroup/fix-1612
09dc76f68a c: Add missing IOS_SUPPORT_BASE_VERTEX_INSTANCE option.
8f5ab50fb8 Merge pull request #1614 from KhronosGroup/fix-1610
21a931613e HLSL: Add vector to illegal names list.
4741bbaa64 Merge pull request #1606 from billhollings/position-invariance
8e03cb60a5 Expose position invariance.
84a41cd488 Merge pull request #1603 from KhronosGroup/small-improvements
ea02a0c03a Check entry point variables in is_hidden_variables.
4bedad3860 Handle nonuniformEXT qualifier for acceleration structures.
7ab3f3f74e Deal better with CompositeExtract from constant composite.
66fb0bd9df GLSL: Handle tracing against incoming payload/callable.
9acb9ec31f Merge pull request #1594 from KhronosGroup/fix-1591
a5eaf2f44a Merge pull request #1595 from KhronosGroup/copyright-update
4704482bbc meta: Update copyright headers to 2021.
4c866e4662 Fix pathological complexity explosion for certain shaders.
820179bf46 Merge pull request #1590 from KhronosGroup/fix-1584
2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
702c903f98 Merge pull request #1589 from KhronosGroup/roll-deps
ce18d1b8a5 CLI: Fix silly regression with handling of -V.
5d82d32e0f Roll dependencies.
0e5078dc0c Merge pull request #1588 from KhronosGroup/fix-1582
893a011299 MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
3136e34215 MSL: Always use input_attachment_index for framebuffer fetch binding.
134a520034 Merge pull request #1587 from KhronosGroup/refactor-active-variable-consideration
03ee71e86c Add test for pure initializer gl_FragDepth.
3776d8978c GLSL: Force block declaration if clip/cull is used in tesc.
014b3bc5ea MSL: Make sure initialized output builtins are considered active.
a4a9b53b5b MSL: Always enable Outputs in vertex stages.
fa76d01203 MSL: Only consider builtin variables if they are part of IO interface.
c8837d7d80 MSL: Very slight refactor.
234c65c0f3 Merge pull request #1585 from KhronosGroup/fix-1569
72e9f619a9 Merge pull request #1583 from KhronosGroup/fix-1567
42ec132357 Merge pull request #1581 from KhronosGroup/fix-1554
c033a93951 GLSL: Fix -Wshadow error.
1a28a04333 GLSL: Update SPIR-V headers for modified ray tracing opcodes.
02b7f9cbe9 CLI: Add stdin support.
efed4c9738 MSL: Fix initializer for tess level outputs.
ab9200ffdf MSL: Don't flatten builtin arrays unless they're part of IO interface.
df4f8ef8fe MSL: Emit correct initializer for tessellation control points.
ad3e1584f9 MSL: Handle initializers for tess levels.
39fee93906 GLSL: Refactor out Output variable initialization.
6a3ea0385e GLSL: Add test for initializing tess level output.
175381fe08 GLSL: Handle some extreme edge cases in Output variable initialization.
7b7a21c405 Merge pull request #1578 from KhronosGroup/fix-1568
1a38fec382 Minor redundant nit.
a1c784f002 More robust handling of initialized output builtin variables.
9a304fe931 Handle output IO block initializers more robustly.
49ab12919c Merge pull request #1577 from KhronosGroup/fix-1574
3514c9ff33 Merge pull request #1576 from KhronosGroup/fix-1571
3a85d1c80c CMake: Disable compiler extensions explicitly.
ddb3c65648 Handle reserved identifiers for functions.
c4ff129fe3 MSL: Handle reserved identifiers for entry point.
e50f7d1ce8 Merge pull request #1566 from KhronosGroup/subgroup-table-fix
c8765a75f2 GLSL: Fix KHR subgroup extension table for subgroups.
762c3082ae Merge pull request #1564 from KhronosGroup/fix-1558
1eb42eb18c Merge pull request #1563 from KhronosGroup/fix-1559
a11c4780d0 GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
dc940846d7 GLSL/HLSL: Disallow VariablePointers capability outright.
6d10da0224 Merge pull request #1553 from comex/no-subgroups-in-vertex-shaders
f41b59b36e Merge pull request #1557 from KhronosGroup/mit-dual-license-api
cf1e9e0643 Add MIT dual license for the SPIRV-Cross API.
0b79db773f Merge branch 'master' of git://github.com/js6i/SPIRV-Cross
c09a65c12d MSL: Added fmin3 and fmax3 library functions to the illegal name list.
5a85fa9400 msl: Don't try to use [[thread_index_in_simdgroup]] in vertex shaders.
be527632a6 Merge branch 'unused' of git://github.com/comex/SPIRV-Cross
c80cbde7aa spirv_msl: Don't add fixup hooks for builtin variables if they're unused.
3d16060c32 Merge pull request #1551 from cdavis5e/msl-subgroup-inactive-ballot-mask
1e67b21ee9 MSL: Don't mask off inactive bits in ballot masks.
1f178be3c9 Merge branch 'msl-sample-rate-position' of git://github.com/cdavis5e/SPIRV-Cross
fd738e3387 MSL: Adjust FragCoord for sample-rate shading.
782916a797 Merge pull request #1549 from KhronosGroup/various-fixes
e07f0a9df5 GLSL: Fix buffer_reference with aliased names.
c5826b4b69 GLSL: Emit storage qualifiers for buffer_reference.
650b5e1b12 HLSL: Fix validation with FXC for test.
6a614cc7f7 Normalize all internal workaround methods to use spv prefix.
35d3b9c3e7 Merge branch 'msl-subgroup-ops-2' of git://github.com/cdavis5e/SPIRV-Cross
dabdf4eff6 Merge pull request #1547 from scribam/cmake-minimum-required
1eb4852856 CMake: Set minimum required version to 3.0
68908355a9 MSL: Expand subgroup support.
58291963c6 Merge branch 'glsl-vertex-attrib-64bit' of git://github.com/rdb/SPIRV-Cross
df5e3730ca GLSL: Require GL_ARB_vertex_attrib_64bit for double input in pre-4.10
b3c59263a0 Merge pull request #1541 from cdavis5e/msl-ios-features
88e25e60ec MSL: Expose some more features on iOS.
1ee2d13873 MSL: Add missing reference file.
ef0256c23e Fix switch fallthrough
0d6fad4ab9 Merge branch 'extract_subgroup_ops' of git://github.com/js6i/SPIRV-Cross
9c2c0a23b9 Merge pull request #1533 from rdb/texture-fetch-size-fallbacks
10fa5f62aa GLSL: Legacy / extension fallbacks for textureSize and texelFetch
f0239bce05 MSL: extract global variables from subgroup ballot operations
6fc2a0581a Run format_all.sh.
71fcf0d9e6 Update texture gather test result.
008f3baad7 Merge branch 'arb-texture-gather' of git://github.com/rdb/SPIRV-Cross
46bf1e99d6 Merge pull request #1525 from cdavis5e/msl-interpolation-functions
509908d8db GLSL: Add error checking and extension fallback for textureGather
683c3f5c3f Merge pull request #1530 from rdb/legacy-glsl-round
ea334c14bc Merge pull request #1527 from rdb/legacy-transpose
2417010046 Merge pull request #1528 from rdb/fix-legacy-vertex-shader-lod
1648747fa7 Merge pull request #1529 from KhronosGroup/fix-msl-gather-regression
b3bd674aa7 GLSL: Remove unused `lod` argument from legacy_tex_op()
bf71994dae GLSL: implement transpose() in GLSL 1.10 / ES 1.00
9e6e5d2738 GLSL: Fix round/roundEven for legacy GLSL.
e8c500ceef GLSL: Fix support for textureLod in legacy vertex shaders
db13762297 MSL: Fix regression in image gather handling.
aca9b6879a MSL: Support pull-model interpolation on MSL 2.3+.
a20c768698 Merge pull request #1524 from rdb/hlsl-round-even
854f566869 HLSL: Support roundEven() in HLSL SM 4.0 and above
2e1bdeb212 Merge pull request #1520 from rdb/dx9-dref-samplers
135933d59e HLSL: Add regression test for SM3.0 texture samplers
18893ba3b9 HLSL: Support depth comparison texture sampling in SM 2/3.
fc644b50e6 Merge pull request #1523 from KhronosGroup/fix-1512
512e851185 Merge pull request #1522 from KhronosGroup/fix-1510
b3344174f7 HLSL: Add option to flatten matrix vertex input semantics.
1f018b0fb8 Parser: Don't assume OpTypePointer will always take a SPIRType.
244839d350 Merge pull request #1516 from billhollings/VK_EXT_descriptor_indexing
4bdd49df3f Syntax and format updates from code review.
c5a3f37a1c Merge pull request #1519 from cdavis5e/msl-mac-comparison-bias-grad
dcd66c283c Merge pull request #1521 from devshgraphicsprogramming/master
6402586015 Updated ref file for subgroups_basicvoteballot.vk.comp
9a1af25f02 Merge pull request #2 from KhronosGroup/master
6c5f394b09 Fix some bad assumptions about emulating `subgroupBarrier`
7f67abe0fe Minor format and typo updates from code review.
547c29f7bb MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
8884b34940 Merge pull request #1517 from atyuwen/master
303f813166 Merge pull request #1518 from KhronosGroup/fix-nonuniform-bracket-handling
439b666829 GLSL: Fix nonuniformEXT injection.
871a023877 fixed compile error with -std=c++20
541a801fed Merge pull request #1514 from cdavis5e/msl-mac-framebuffer-fetch
c8a43876c7 added metal keyworld: "level" (#1501)
b7b0e804e5 MSL: Support run-time sized image and sampler arrays (GL_EXT_nonuniform_qualifier/SPV_EXT_descriptor_indexing).
c20d5945a2 MSL: Allow framebuffer fetch on Mac in MSL 2.3.
78c6d2d628 Merge pull request #1509 from cdavis5e/mac-post-depth-coverage
08e49bfd67 Merge pull request #1508 from KhronosGroup/fix-1507
346b0b6c21 Merge pull request #1493 from KhronosGroup/ubo-row-major-load-workaround
d48d2a95c7 MSL: Allow post-depth coverage on Mac in MSL 2.3.
542d460364 Handle case where block is loop header, continue AND break block.
e47561a28b GLSL: Support a workaround for loading row-major matrices.
5ae9153a78 Merge pull request #1505 from cdavis5e/msl-vertex-writes
1b6b9705e6 MSL: For 2.1+, don't disable rasterization for vertex writes.
1a95017d11 Merge pull request #1503 from KhronosGroup/travis-python-update
b3a74f3a22 Merge pull request #1504 from KhronosGroup/fix-1502
f65f259ab7 MSL: Do not use component::x gather for depth2d textures.
1d68cbfb1b Update TravisCI python reference.
dd35821f2f Merge pull request #1499 from cdavis5e/subgroup-fixes
1264e2705e MSL: Cast broadcast booleans to ushort.
065b5bda3c MSL: Mask ballots passed to Ballot bit ops.
781367d083 MSL: Support vectors with OpGroupNonUniformAllEqual.
6ccb902462 MSL: Correct definitions of subgroup ballot mask variables.
a57b4b1b2e Merge pull request #1498 from cdavis5e/msl-swizzle-arrayed-nonconstant
064ed448b9 MSL: Don't remove periods from swizzle buffer index exprs.
7b80307a7d Merge pull request #1495 from cdavis5e/1d-2d-offset-grad
5845e009ea MSL: Handle Offset and Grad operands for 1D-as-2D textures.
0db1569e97 Merge pull request #1492 from KhronosGroup/non-native-matrix-fix
9c220a8247 Merge pull request #1490 from KhronosGroup/fix-1488
23a0cfc842 Merge pull request #1494 from cdavis5e/msl-tesc-tess-level-cast
3e6010d8c5 MSL: Don't use a bitcast for tessellation levels in tesc shaders.
120af42616 GLSL: Use need_transpose when checking for non-native matrix.
bd1ee4344e MSL: Support querying and modifying generated combined sampler suffix.
7332b44c3c Merge pull request #1489 from cdavis5e/msl-fix-atomic-image-coord
21d38f74ce MSL: Fix calculation of atomic image buffer address.
e827a06984 Merge pull request #1487 from cdavis5e/msl-atomic-image-interlock
7a5d0d6b29 MSL: Add missing interlock handling to atomic image buffers.
fab6ad234e Merge pull request #1486 from cdavis5e/atomic-image-argument-buffer
cc7aabce72 Merge pull request #1485 from cdavis5e/msl23-demote-to-helper
9cafea6cf8 MSL: Support atomic access to images from argument buffers.
2219c4a392 MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
401af49326 Merge pull request #1482 from KhronosGroup/gl-subgroup-merge
5619329665 Style nits for GL subgroup implementation.
a6f6547cf1 Add missing VK variant of the test file.
28994a3186 Update GL subgroup test file.
819c599ecd Merge branch 'issues1350-2' of git://github.com/devshgraphicsprogramming/SPIRV-Cross into master
db52e277b9 Resolved issues 1350, 1351, 1352
5cc2e4f634 Merge pull request #1475 from KhronosGroup/fix-1474
e0c9aad934 GLSL: Add support for transform_feedback3 geometry streams.
7a99d1cb72 GLSL: Use literal array size for cull/clip array sizes.
e6f5ce6b89 Merge pull request #1471 from KhronosGroup/fix-1467
6254be910e Merge pull request #1470 from KhronosGroup/fix-1469
34a6a45fba Work around MSVC warning.
5ea576ece2 Allow flip_vert_y in all relevant stages.
ea3cd74426 Merge pull request #1468 from dj2/roll-09-22
9880b05572 Roll dependencies.
8891bd3512 Merge pull request #1466 from KhronosGroup/fix-1465
2144274a91 Clean up conditional branch codegen.
54cc0b01f6 Deal with case where a selection construct conditionally merges/breaks.
16d9fea77c Merge pull request #1463 from KhronosGroup/fix-1462
66afe8c499 Implement a simple evaluator of specialization constants.
bdbef7b1f3 Merge pull request #1461 from Kangz/fix-warnings
bcd71536e2 Fix -Wduplicate-enum and -Wrange-for-analysis.
ba2d0e17d3 Merge pull request #1460 from KhronosGroup/fix-1458
446596643a Roll glslang/SPIRV-Tools deps.
18d03b3ea6 Handle OpUndef %void.
bad9dab8df Merge pull request #1457 from cdavis5e/msl-layered-subpass-data
4cf840ee7b MSL: Support layered input attachments.
c7507e39d4 Merge pull request #1456 from KhronosGroup/fix-1455
3360daa6f3 MSL: Fix OpCompositeInsert and OpVectorInsertDynamic.
9e3dbdc8d6 Merge pull request #1454 from cdavis5e/msl-multiview-non-layered
cab7335e64 MSL: Don't set the layer for multiview if the device doesn't support it.
4752a44f9e Merge pull request #1453 from cdavis5e/msl-multiview-base-instance
53080ecca8 MSL: Fix multiview view index calculation with a non-zero base instance.
685f86471e Merge pull request #1452 from KhronosGroup/minor-nits
95993f78af Run format_all.sh.
ee1b4e7042 Work around annoying warning on GCC 10.2.
eec76b04c7 Merge pull request #1450 from KhronosGroup/fix-1440
a07441568e Overhaul how we deal with reserved identifiers.
f0fe4442e3 Merge pull request #1448 from KhronosGroup/fix-1437
4f0f0e5a07 Merge pull request #1449 from KhronosGroup/fix-1443
fdbc80d131 HLSL: Fix FragCoord.w.
fad36a6b28 HLSL: Deal with partially filled 16-byte word in cbuffers.
dd1f53ff15 HLSL: Fix bug in is_packing_standard for cbuffer.
4c7944bb42 Merge pull request #1446 from kakashidinho/master
ab8eb70af1 Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b)
82d1c43e40 Merge pull request #1441 from cdavis5e/msl-tesc-composite-out
3347b1076d MSL: Fix handling of matrices and structs in the output control point array.
c333445ada Merge pull request #1436 from KhronosGroup/fix-1408
8a1843ab20 Add some test cases for complex type aliasing scenario.
eb580d6656 Ensure that we use primary alias type when emitting flattened members.
aac6885950 GLSL: Be more aggressive about using type_alias.
038b0bf238 Only rewrite type aliases for the base type.
7778792aec Merge pull request #1434 from KhronosGroup/glsl-force-flattened-io
57c93d44ac GLSL: Add option to force flattening IO blocks.
f5e9f4a172 Merge pull request #1432 from ponitka/hlsl-sample-mask
ba58f78395 Adding BuiltInSampleMask in HLSL
0376576d2d Merge pull request #1429 from ponitka/master
18f23c47d9 Enabling setting a fixed sampleMask in Metal fragment shaders.
934825a6a2 Merge pull request #1294 from cdavis5e/msl-multi-patch-workgroup
688c5fcbda MSL: Add support for processing more than one patch per workgroup.
3dcc23a5b3 Merge pull request #1431 from dj2/roll-07-22
ac08a89cf0 Merge pull request #1430 from cdavis5e/msl-refactoring
c4f3d4ae29 Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
884bc6df65 MSL: Factor creating a uint type into its own method.
5e13f7fdf2 MSL: Factor a really gnarly condition into its own method.
6575e451f5 Merge pull request #1423 from KhronosGroup/msvc-2013-fix
36c999ae3f MSVC 2013: Fix silently broken builds.
39ce5b46de Merge pull request #1421 from troughton/patch-3
b74a84e4cb MSL: Ensure OpStore source operands are marked for inclusion in function arguments
559b21c6c9 Merge pull request #1420 from dj2/roll-07-06
63fbdaca93 Roll deps.
3b366db7f1 Merge pull request #1416 from KhronosGroup/fix-1415
711300baed MSL: Do not emit swizzled writes in packing fixups.
fa5b206d97 MSL: Workaround broken vector -> scalar access chain in MSL.
fab75792a9 Merge pull request #1419 from KhronosGroup/msl-input-attachment-index-fallback
e1600d4df8 MSL: Use input attachment index directly for resource index fallback.
c465cd5004 Merge pull request #1417 from KhronosGroup/fix-351
2ac8f51b06 GLSL: Support I/O flattening with arrays as final type.
2d43103a55 GLSL: Support multi-level struct flattening for I/O.
d573a95a9c Run format_all.sh.
8f716947c2 test: Use --hlsl-dx9-compatible when attempting to compile SM 3.0 shaders.
2894b40868 Merge pull request #1412 from KhronosGroup/fix-1411
70f17142de GLSL: Fix nested legacy switch workarounds.
b1082c10af Merge pull request #1410 from KhronosGroup/fix-1406
42096ca4a1 Merge pull request #1409 from KhronosGroup/fix-1405
4d79d634f5 GLSL: Implement switch on ESSL 1.0.
bae76d7915 GLSL: Use for-loop fallback instead of do/while for legacy ESSL.
3afbfdb090 Implement context-sensitive expression read tracking.
05188aca69 Fix bug with control dependent expression tracking.
2e7a562583 Merge pull request #1404 from KhronosGroup/fix-1402
eb0f0323d3 HLSL: Workaround FXC bugs with degenerate switch blocks.
f9ae06512e Merge pull request #1401 from dj2/roll-deps-22
9eb615c63b Merge pull request #1400 from KhronosGroup/fix-1399
0abc017501 Roll deps and update tests.
f9da366ae6 MSL: Remove the old VertexAttr API.
7edaea87cf Merge pull request #1398 from Kangz/fix-deprecation
6add77aa97 Merge pull request #1397 from KhronosGroup/fix-1396
8aee532f56 Fix placement of SPIRV_CROSS_DEPRECATED.
f141521ebe Fix duplicated initialization for loop variables with initializers.
d7976b7b24 Merge pull request #1395 from KhronosGroup/fix-1394
ace4d25222 MSL: Add test case for constructing struct with non-value-type array.
7314f51a32 MSL: Deal with loading non-value-type arrays.
02db4c1f16 MSL: Add tests for array copies in and out of buffers.
03d4bcea68 MSL: Improve handling of array types in buffer objects.
11832b6e14 Clean up some deprecation warnings when building with Makefile.
5e509b159a Remove unused member in MSLShaderInput.
a64484f62b Merge pull request #1392 from cdavis5e/msl-frag-input-vecsize
5281d9997e MSL: Fix up input variables' vector lengths in all stages.
7073ed2edb Merge pull request #1393 from KhronosGroup/fix-1391
d13dc0ce47 HLSL: Fix texProj in legacy HLSL.
9e3df69d4e Merge pull request #1390 from rdb/master
031cbaa5a2 GLSL: Require GL_ARB_draw_instanced for gl_InstanceID in GLSL < 1.40
92fcd7d2b0 Merge pull request #1389 from KhronosGroup/sparse-clamp
f383cc98f2 GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
bbefea2b02 Merge pull request #1388 from KhronosGroup/uint-sparse-residency-query
857e1c445c GLSL: Support uint code for sparse residency query.
553a7f959b Merge pull request #1385 from KhronosGroup/fix-1237
cbe0cca73b Refactor texture fetch function generation.
b73c047faf Merge pull request #1387 from Lichtso/master
1f5875e23e Fix missing switch cases in Y'CbCr conversion
3ce81c0025 Merge pull request #1384 from KhronosGroup/fix-1380
757c10bbe4 Merge pull request #1383 from KhronosGroup/fix-1381
275974e062 GLSL: Implement sparse feedback.
6600793884 MSL: Remove obsolete MSLVertexAttr members.
2d5200650a HLSL: Add native support for 16-bit types.
d385bf096f Merge pull request #1378 from bbernhar/issue_410
32bead81c8 Prefer set/binding API
999a7b5256 Merge pull request #1379 from KhronosGroup/fix-1377
165392a2b0 Document all CLI options.
d31bc0247e Do not mask writes to remapped variables in all cases.
17bccc9f7e HLSL: Add option to treat certain SSBO bindings as UAV, even with readonly.
61cddd6307 Merge pull request #1376 from KhronosGroup/fix-1374
58dad82fcb Handle physical pointers in reflection API.
f992548434 Merge pull request #1372 from KhronosGroup/gl-draw-parameters
ef247e75ec GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
ec558bc98e Merge pull request #1371 from dj2/roll-deps-21
3d01d1bf50 Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
287e93ff80 Merge pull request #1370 from dj2/roll_deps_20
29ad40e93e Merge pull request #1369 from KhronosGroup/more-rt-tests
8bf916f575 Roll dependencies
b4dd0b6fb1 GLSL: Add more test shaders for hit attribute types.
66ec3e3e54 GLSL: Support ray payloads and hit attributes declared as Block.
271ad33380 GLSL: Add some more focused RT test shaders.
3c43f055df Merge pull request #1366 from KhronosGroup/fix-1365
f3a362b1aa HLSL: Implement image queries for UAV images.
d638d2df9c Merge pull request #1363 from KhronosGroup/rt-gl-instance-id
86380acf4d Support gl_InstanceID in RT shaders.
b7823ec389 Merge pull request #1361 from KhronosGroup/msl-single-element-array-refinement
107ab7c2b7 MSL: Avoid packed arrays in more cases.
de3698f0e0 Add missing reference files from PR merge.
b8ba89a1ac Merge branch 'master' of git://github.com/kakashidinho/SPIRV-Cross
9ddfe6db6d Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.
92f7d36c72 Merge pull request #1356 from KhronosGroup/fix-1354
0ebb88cc39 MSL: Redirect member indices when buffer has been sorted by Offset.
137dbeb7f1 Merge pull request #1355 from Kangz/fix-microsoft-enum-value
a3a590a82e Fix -Wmicrosoft-enum-value
7e0295abf8 Merge pull request #1353 from zoddicus/updateSPIRVHeaders
76658247ac Update SPIR-V Headers to 1.5 rev 3
471990d4dc Merge pull request #1349 from KhronosGroup/fix-1348
35a9b793d6 Work around odd deadlock in test_shaders.py in --parallel mode.
d7d630a0b7 Merge pull request #1347 from KhronosGroup/fix-1343
4330b046be Merge pull request #1346 from KhronosGroup/fix-1340
9b7140e2ba Implement OpAtomicLoad/OpAtomicStore.
cbaaa02af9 Merge pull request #1345 from apayen/master
6ef47d6657 MSL: Fix case where subpassInput is passed to leaf functions.
4edfe96739 Fixed recursion in combined_decoration_for_member Members in nested structs were not properly iterated on, and as a result, flags like row major for matrices could be not propagated properly.
7ba0f8f087 Merge pull request #1342 from dj2/roll
171c646474 Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
1ad1662a2b Merge pull request #1339 from KhronosGroup/fix-1338
5e5d1c27ce GLSL: Support f16x2 <-> f32 bitcast.
c58839bfd4 Merge pull request #1336 from KhronosGroup/fix-1333
bf289c37a2 Merge pull request #1337 from KhronosGroup/nonuniform-propagation-fix
bdb343ea06 Be a bit more careful what nonuniform state is propagated.
6b0e558169 Handle RayQueryKHR type.
78b4d9379b Update SPIR-V headers.
b2e934b53f Merge pull request #1328 from devshgraphicsprogramming/patch-1
5cb0f0a640 Merge pull request #1335 from KhronosGroup/fix-1325
127224d816 Fix issue #1327
58548e25a2 Merge pull request #1334 from KhronosGroup/fix-1332
7b9cba7424 HLSL: Add parens in unpackUint2x32 for clarity.
e4e4791c4e HLSL: Only allow 64-bit integers in SM 6.0.
a396744f89 Ensure unpack/pack2x32 tests are compatible with test suite.
55dfbead2f GLSL/HLSL: Support packUint2x32 and unpackUint2x32
f8592ecdfc MSL: Deal correctly with initializers on Private variables.
3fb86e4385 Merge pull request #1331 from KhronosGroup/fix-1321
17ad62eea4 MSL: Support edge case with DX layout in scalar block layout.
f38cbeb814 Merge pull request #1330 from KhronosGroup/fix-1320
ebf463674d MSL: Allow removing clip distance user varyings.
aa5fbc004b Merge pull request #1329 from godlikepanos/master
b3109b8ad0 Reflection: Add specialization constant name
90198199df Merge pull request #1324 from cdavis5e/msl-disabled-builtin-names
96f7008aa8 MSL: Force disabled fragment builtins to have the right name.
fbc560782c Merge pull request #1323 from cdavis5e/msl-disable-frag-only
495e48de44 MSL: Only disable output variables in fragment shaders.
54658d6255 Merge pull request #1319 from cdavis5e/msl-frag-outputs
b29f83c383 MSL: Add options to control emission of fragment outputs.
fcbc590937 Merge pull request #1316 from Malacath-92/master
4560ee24fd Improve compatibility with clang-cl
a1d9b474b5 Merge pull request #1314 from KhronosGroup/fix-1313
c7b75a8fe6 MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract.
6637610b16 Merge pull request #1309 from KhronosGroup/fix-1305
941cceedb4 Expose a query if samplers or images are comparison resources.
b691b7d1e3 Do not add NonWritable/NonReadable decorations for regular images.
14f24d71ab Merge pull request #1308 from KhronosGroup/fix-1306
cfcd84319b Merge pull request #1310 from KhronosGroup/msl-force-declare-implicit-builtins
d9d3359ffb MSL: Deal with cases where builtin is implicitly needed, declared, but unused.
01cee74b02 Merge pull request #1307 from troughton/patch-1
28bf9057df HLSL: Add support for treating NonWritable UAV texture as SRV instead.
4cf736d753 MSL: mark BuiltInFragCoord as implicitly used for subpass reads
e58e8d5dbe Merge pull request #1303 from KhronosGroup/fix-1302
3cb6aeb480 MSL: Fix access chain for deep struct hierarchy on array of buffers.
84ec99c531 Merge pull request #1301 from dj2/roll_deps
32307df73a Roll GLSLang, SPIRV-Tools and SPIRV-Headers
9b3c5e12be Merge pull request #1299 from KhronosGroup/fix-1298
b8905bbd95 Add support for forcefully zero-initialized variables.
871c85d7f0 Merge pull request #1297 from KhronosGroup/fix-1295
04e877df12 GLSL: Implement GL_EXT_shader_framebuffer_fetch.
c2655ab291 Run format_all.sh.
c3d216c011 Merge pull request #1296 from KhronosGroup/fix-1292
05004a57ea GLSL/HLSL: Fix nonuniform qualifier for SSBO atomics.
a3d3c80dd7 GLSL/HLSL: Implement nonuniform qualifier for image atomics.
65aa0c35d6 include/spirv_cross: Fix typo.
7d42fd7f7b Merge pull request #1290 from KhronosGroup/fix-1289
185551bfaf HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer.
d19f30a90e Merge pull request #1287 from KhronosGroup/read-write-decoration-tweaks
95cd20f1c7 Add test for disable-storage-image-qualifier-deduction.
c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
01968c4486 Add option to disable storage image qualifier deduction.
3ebc83da46 Remove old hack which forces NonWritable/NonReadable.
9deb6ffbba Merge pull request #1285 from KhronosGroup/vulkan-semantics-shorthand
3f2de0d5d3 Add -V alias for --vulkan-semantics.
c5f7b55756 Merge pull request #1284 from KhronosGroup/fix-1282
16796e92be MSL: Add C API for force native arrays.
d91e134500 MSL: Add native array test for composite array initialization.
30343f3e95 MSL: Reintroduce workaround for constant arrays being passed by value.
20b28f72fa MSL: Reinstate workaround for returning arrays.
c9d4f9cd74 MSL: Add a workaround path to force native arrays for everything.
f19fdb94d7 Merge pull request #1283 from dj2/roll
7ec16b64c8 Roll GLSLang, SPIRV-Tools and SPIRV-Headers
dffd33dd9d Merge pull request #1280 from KhronosGroup/fix-1278
92a4294c57 Reject SPIR-V modules with garbage ID bound.
c53b34765d Merge pull request #1277 from KhronosGroup/fix-1276
e81c1b1d98 HLSL: Declare undef variables as static.
7ac5c38838 Merge pull request #1275 from KhronosGroup/fix-1274
cec0502ba5 Remove old memory_scope flag from iOS barriers.
6b2add8e2c Merge pull request #1272 from KhronosGroup/fix-1271
6f5cb00148 Use GNUInstallDirs for include path as well.
cb0aca91ef Merge pull request #1273 from orbea/cmake
8b90526911 cmake: Don't hardcode the pkg-config file.
74544caa16 cmake: Use GNUInstallDirs.
d67c3393da CMake: Avoid warning when parent project uses VERSION in project().
68bf0f824c Merge pull request #1270 from KhronosGroup/fix-1266
dfffbb1cf3 Compile fix on older compilers.
655312cb47 GLSL: Support GL_ARB_enchanced_layouts for XFB.
306cb31bad Merge pull request #1239 from cdavis5e/msl-inline-uniform-blocks
ae6c05f6f4 MSL: Move inline uniform blocks to the end of the argument buffer.
fedbc35315 MSL: Support inline uniform blocks in argument buffers.
f9376058ce Merge pull request #1269 from KhronosGroup/fix-1267
8bbb5fb763 Make SmallVector noexcept.
883de24f79 Merge pull request #1268 from barath121/patch-1
eac76d9473 Typo at line 324
f9818f0804 Update license headers to 2020.
7a411258af Run format_all.sh.
af787a8a79 Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist
4054d650cf Merge pull request #1263 from KhronosGroup/fix-1232
c3bd136df1 MSL: Add support for force-activating IAB resources.
f79c1e2fed Deal with illegal names in types as well.
79700d5412 Merge pull request #1262 from KhronosGroup/json-reflection-improvements
57b70225ef Merge pull request #1261 from KhronosGroup/fix-379
762c87a7bb Reflection: Add array stride/matrix stride reflection.
18e24c3ca2 Reflection: Emit reflection information for array size literalness.
55fe6050fe GLSL: Implement geometry shader passthrough extension.
172e39f039 Merge pull request #1257 from KhronosGroup/fix-1236
74107a04d1 Merge pull request #1256 from KhronosGroup/fix-1252
cc153f8d7f HLSL: Add a resource remapping API similar to MSL.
2bbb012e9c MSL: Deal with sign on wave min/max.
88ddeec49a HLSL: Deal with casting for WaveActiveMin/Max.
5253da9e63 GLSL: Deal with sign in subgroup Min/Max operations.
34ba8ea4f2 Merge pull request #1255 from KhronosGroup/fix-1254
c256525c7b Run format_all.sh.
1cbd71b354 HLSL: Fix bug when reading and writing structs from SSBO.
151ff1e870 HLSL: Implement stores for complex composites in ByteAddressBuffers.
ca9398c122 HLSL: Su…

* Build fix with new SPIRV-Cross

* WiiU build fix with new SPIRV-Cross
2023-01-15 09:01:06 +01:00

1289 lines
59 KiB
C++

/*
* Copyright 2016-2021 The Brenwill Workshop Ltd.
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* At your option, you may choose to accept this material under either:
* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
*/
#ifndef SPIRV_CROSS_MSL_HPP
#define SPIRV_CROSS_MSL_HPP
#include "spirv_glsl.hpp"
#include <map>
#include <set>
#include <stddef.h>
#include <unordered_map>
#include <unordered_set>
namespace SPIRV_CROSS_NAMESPACE
{
// Indicates the format of a shader interface variable. Currently limited to specifying
// if the input is an 8-bit unsigned integer, 16-bit unsigned integer, or
// some other format.
enum MSLShaderVariableFormat
{
MSL_SHADER_VARIABLE_FORMAT_OTHER = 0,
MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1,
MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2,
MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3,
MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4,
// Deprecated aliases.
MSL_VERTEX_FORMAT_OTHER = MSL_SHADER_VARIABLE_FORMAT_OTHER,
MSL_VERTEX_FORMAT_UINT8 = MSL_SHADER_VARIABLE_FORMAT_UINT8,
MSL_VERTEX_FORMAT_UINT16 = MSL_SHADER_VARIABLE_FORMAT_UINT16,
MSL_SHADER_INPUT_FORMAT_OTHER = MSL_SHADER_VARIABLE_FORMAT_OTHER,
MSL_SHADER_INPUT_FORMAT_UINT8 = MSL_SHADER_VARIABLE_FORMAT_UINT8,
MSL_SHADER_INPUT_FORMAT_UINT16 = MSL_SHADER_VARIABLE_FORMAT_UINT16,
MSL_SHADER_INPUT_FORMAT_ANY16 = MSL_SHADER_VARIABLE_FORMAT_ANY16,
MSL_SHADER_INPUT_FORMAT_ANY32 = MSL_SHADER_VARIABLE_FORMAT_ANY32,
MSL_SHADER_VARIABLE_FORMAT_INT_MAX = 0x7fffffff
};
// Indicates the rate at which a variable changes value, one of: per-vertex,
// per-primitive, or per-patch.
enum MSLShaderVariableRate
{
MSL_SHADER_VARIABLE_RATE_PER_VERTEX = 0,
MSL_SHADER_VARIABLE_RATE_PER_PRIMITIVE = 1,
MSL_SHADER_VARIABLE_RATE_PER_PATCH = 2,
MSL_SHADER_VARIABLE_RATE_INT_MAX = 0x7fffffff,
};
// Defines MSL characteristics of a shader interface variable at a particular location.
// After compilation, it is possible to query whether or not this location was used.
// If vecsize is nonzero, it must be greater than or equal to the vecsize declared in the shader,
// or behavior is undefined.
struct MSLShaderInterfaceVariable
{
uint32_t location = 0;
uint32_t component = 0;
MSLShaderVariableFormat format = MSL_SHADER_VARIABLE_FORMAT_OTHER;
spv::BuiltIn builtin = spv::BuiltInMax;
uint32_t vecsize = 0;
MSLShaderVariableRate rate = MSL_SHADER_VARIABLE_RATE_PER_VERTEX;
};
// Matches the binding index of a MSL resource for a binding within a descriptor set.
// Taken together, the stage, desc_set and binding combine to form a reference to a resource
// descriptor used in a particular shading stage. The count field indicates the number of
// resources consumed by this binding, if the binding represents an array of resources.
// If the resource array is a run-time-sized array, which are legal in GLSL or SPIR-V, this value
// will be used to declare the array size in MSL, which does not support run-time-sized arrays.
// If pad_argument_buffer_resources is enabled, the base_type and count values are used to
// specify the base type and array size of the resource in the argument buffer, if that resource
// is not defined and used by the shader. With pad_argument_buffer_resources enabled, this
// information will be used to pad the argument buffer structure, in order to align that
// structure consistently for all uses, across all shaders, of the descriptor set represented
// by the arugment buffer. If pad_argument_buffer_resources is disabled, base_type does not
// need to be populated, and if the resource is also not a run-time sized array, the count
// field does not need to be populated.
// If using MSL 2.0 argument buffers, the descriptor set is not marked as a discrete descriptor set,
// and (for iOS only) the resource is not a storage image (sampled != 2), the binding reference we
// remap to will become an [[id(N)]] attribute within the "descriptor set" argument buffer structure.
// For resources which are bound in the "classic" MSL 1.0 way or discrete descriptors, the remap will
// become a [[buffer(N)]], [[texture(N)]] or [[sampler(N)]] depending on the resource types used.
struct MSLResourceBinding
{
spv::ExecutionModel stage = spv::ExecutionModelMax;
SPIRType::BaseType basetype = SPIRType::Unknown;
uint32_t desc_set = 0;
uint32_t binding = 0;
uint32_t count = 0;
uint32_t msl_buffer = 0;
uint32_t msl_texture = 0;
uint32_t msl_sampler = 0;
};
enum MSLSamplerCoord
{
MSL_SAMPLER_COORD_NORMALIZED = 0,
MSL_SAMPLER_COORD_PIXEL = 1,
MSL_SAMPLER_INT_MAX = 0x7fffffff
};
enum MSLSamplerFilter
{
MSL_SAMPLER_FILTER_NEAREST = 0,
MSL_SAMPLER_FILTER_LINEAR = 1,
MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff
};
enum MSLSamplerMipFilter
{
MSL_SAMPLER_MIP_FILTER_NONE = 0,
MSL_SAMPLER_MIP_FILTER_NEAREST = 1,
MSL_SAMPLER_MIP_FILTER_LINEAR = 2,
MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff
};
enum MSLSamplerAddress
{
MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0,
MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1,
MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2,
MSL_SAMPLER_ADDRESS_REPEAT = 3,
MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4,
MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff
};
enum MSLSamplerCompareFunc
{
MSL_SAMPLER_COMPARE_FUNC_NEVER = 0,
MSL_SAMPLER_COMPARE_FUNC_LESS = 1,
MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2,
MSL_SAMPLER_COMPARE_FUNC_GREATER = 3,
MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4,
MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5,
MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6,
MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7,
MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff
};
enum MSLSamplerBorderColor
{
MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0,
MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1,
MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2,
MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff
};
enum MSLFormatResolution
{
MSL_FORMAT_RESOLUTION_444 = 0,
MSL_FORMAT_RESOLUTION_422,
MSL_FORMAT_RESOLUTION_420,
MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff
};
enum MSLChromaLocation
{
MSL_CHROMA_LOCATION_COSITED_EVEN = 0,
MSL_CHROMA_LOCATION_MIDPOINT,
MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff
};
enum MSLComponentSwizzle
{
MSL_COMPONENT_SWIZZLE_IDENTITY = 0,
MSL_COMPONENT_SWIZZLE_ZERO,
MSL_COMPONENT_SWIZZLE_ONE,
MSL_COMPONENT_SWIZZLE_R,
MSL_COMPONENT_SWIZZLE_G,
MSL_COMPONENT_SWIZZLE_B,
MSL_COMPONENT_SWIZZLE_A,
MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff
};
enum MSLSamplerYCbCrModelConversion
{
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709,
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601,
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020,
MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff
};
enum MSLSamplerYCbCrRange
{
MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW,
MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff
};
struct MSLConstexprSampler
{
MSLSamplerCoord coord = MSL_SAMPLER_COORD_NORMALIZED;
MSLSamplerFilter min_filter = MSL_SAMPLER_FILTER_NEAREST;
MSLSamplerFilter mag_filter = MSL_SAMPLER_FILTER_NEAREST;
MSLSamplerMipFilter mip_filter = MSL_SAMPLER_MIP_FILTER_NONE;
MSLSamplerAddress s_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerAddress t_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerAddress r_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerCompareFunc compare_func = MSL_SAMPLER_COMPARE_FUNC_NEVER;
MSLSamplerBorderColor border_color = MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK;
float lod_clamp_min = 0.0f;
float lod_clamp_max = 1000.0f;
int max_anisotropy = 1;
// Sampler Y'CbCr conversion parameters
uint32_t planes = 0;
MSLFormatResolution resolution = MSL_FORMAT_RESOLUTION_444;
MSLSamplerFilter chroma_filter = MSL_SAMPLER_FILTER_NEAREST;
MSLChromaLocation x_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN;
MSLChromaLocation y_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN;
MSLComponentSwizzle swizzle[4]; // IDENTITY, IDENTITY, IDENTITY, IDENTITY
MSLSamplerYCbCrModelConversion ycbcr_model = MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
MSLSamplerYCbCrRange ycbcr_range = MSL_SAMPLER_YCBCR_RANGE_ITU_FULL;
uint32_t bpc = 8;
bool compare_enable = false;
bool lod_clamp_enable = false;
bool anisotropy_enable = false;
bool ycbcr_conversion_enable = false;
MSLConstexprSampler()
{
for (uint32_t i = 0; i < 4; i++)
swizzle[i] = MSL_COMPONENT_SWIZZLE_IDENTITY;
}
bool swizzle_is_identity() const
{
return (swizzle[0] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[1] == MSL_COMPONENT_SWIZZLE_IDENTITY &&
swizzle[2] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[3] == MSL_COMPONENT_SWIZZLE_IDENTITY);
}
bool swizzle_has_one_or_zero() const
{
return (swizzle[0] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[0] == MSL_COMPONENT_SWIZZLE_ONE ||
swizzle[1] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[1] == MSL_COMPONENT_SWIZZLE_ONE ||
swizzle[2] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[2] == MSL_COMPONENT_SWIZZLE_ONE ||
swizzle[3] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[3] == MSL_COMPONENT_SWIZZLE_ONE);
}
};
// Special constant used in a MSLResourceBinding desc_set
// element to indicate the bindings for the push constants.
// Kinda deprecated. Just use ResourceBindingPushConstant{DescriptorSet,Binding} directly.
static const uint32_t kPushConstDescSet = ResourceBindingPushConstantDescriptorSet;
// Special constant used in a MSLResourceBinding binding
// element to indicate the bindings for the push constants.
// Kinda deprecated. Just use ResourceBindingPushConstant{DescriptorSet,Binding} directly.
static const uint32_t kPushConstBinding = ResourceBindingPushConstantBinding;
// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding for swizzle buffers.
static const uint32_t kSwizzleBufferBinding = ~(1u);
// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding for buffer size buffers to support OpArrayLength.
static const uint32_t kBufferSizeBufferBinding = ~(2u);
// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding used for the argument buffer itself.
// This buffer binding should be kept as small as possible as all automatic bindings for buffers
// will start at max(kArgumentBufferBinding) + 1.
static const uint32_t kArgumentBufferBinding = ~(3u);
static const uint32_t kMaxArgumentBuffers = 8;
// The arbitrary maximum for the nesting of array of array copies.
static const uint32_t kArrayCopyMultidimMax = 6;
// Decompiles SPIR-V to Metal Shading Language
class CompilerMSL : public CompilerGLSL
{
public:
// Options for compiling to Metal Shading Language
struct Options
{
typedef enum
{
iOS = 0,
macOS = 1
} Platform;
Platform platform = macOS;
uint32_t msl_version = make_msl_version(1, 2);
uint32_t texel_buffer_texture_width = 4096; // Width of 2D Metal textures used as 1D texel buffers
uint32_t r32ui_linear_texture_alignment = 4;
uint32_t r32ui_alignment_constant_id = 65535;
uint32_t swizzle_buffer_index = 30;
uint32_t indirect_params_buffer_index = 29;
uint32_t shader_output_buffer_index = 28;
uint32_t shader_patch_output_buffer_index = 27;
uint32_t shader_tess_factor_buffer_index = 26;
uint32_t buffer_size_buffer_index = 25;
uint32_t view_mask_buffer_index = 24;
uint32_t dynamic_offsets_buffer_index = 23;
uint32_t shader_input_buffer_index = 22;
uint32_t shader_index_buffer_index = 21;
uint32_t shader_patch_input_buffer_index = 20;
uint32_t shader_input_wg_index = 0;
uint32_t device_index = 0;
uint32_t enable_frag_output_mask = 0xffffffff;
// Metal doesn't allow setting a fixed sample mask directly in the pipeline.
// We can evade this restriction by ANDing the internal sample_mask output
// of the shader with the additional fixed sample mask.
uint32_t additional_fixed_sample_mask = 0xffffffff;
bool enable_point_size_builtin = true;
bool enable_frag_depth_builtin = true;
bool enable_frag_stencil_ref_builtin = true;
bool disable_rasterization = false;
bool capture_output_to_buffer = false;
bool swizzle_texture_samples = false;
bool tess_domain_origin_lower_left = false;
bool multiview = false;
bool multiview_layered_rendering = true;
bool view_index_from_device_index = false;
bool dispatch_base = false;
bool texture_1D_as_2D = false;
// Enable use of Metal argument buffers.
// MSL 2.0 must also be enabled.
bool argument_buffers = false;
// Defines Metal argument buffer tier levels.
// Uses same values as Metal MTLArgumentBuffersTier enumeration.
enum class ArgumentBuffersTier
{
Tier1 = 0,
Tier2 = 1,
};
// When using Metal argument buffers, indicates the Metal argument buffer tier level supported by the Metal platform.
// Ignored when Options::argument_buffers is disabled.
// - Tier1 supports writable images on macOS, but not on iOS.
// - Tier2 supports writable images on macOS and iOS, and higher resource count limits.
// Tier capabilities based on recommendations from Apple engineering.
ArgumentBuffersTier argument_buffers_tier = ArgumentBuffersTier::Tier1;
// Ensures vertex and instance indices start at zero. This reflects the behavior of HLSL with SV_VertexID and SV_InstanceID.
bool enable_base_index_zero = false;
// Fragment output in MSL must have at least as many components as the render pass.
// Add support to explicit pad out components.
bool pad_fragment_output_components = false;
// Specifies whether the iOS target version supports the [[base_vertex]] and [[base_instance]] attributes.
bool ios_support_base_vertex_instance = false;
// Use Metal's native frame-buffer fetch API for subpass inputs.
bool use_framebuffer_fetch_subpasses = false;
// Enables use of "fma" intrinsic for invariant float math
bool invariant_float_math = false;
// Emulate texturecube_array with texture2d_array for iOS where this type is not available
bool emulate_cube_array = false;
// Allow user to enable decoration binding
bool enable_decoration_binding = false;
// Requires MSL 2.1, use the native support for texel buffers.
bool texture_buffer_native = false;
// Forces all resources which are part of an argument buffer to be considered active.
// This ensures ABI compatibility between shaders where some resources might be unused,
// and would otherwise declare a different IAB.
bool force_active_argument_buffer_resources = false;
// Aligns each resource in an argument buffer to its assigned index value, id(N),
// by adding synthetic padding members in the argument buffer struct for any resources
// in the argument buffer that are not defined and used by the shader. This allows
// the shader to index into the correct argument in a descriptor set argument buffer
// that is shared across shaders, where not all resources in the argument buffer are
// defined in each shader. For this to work, an MSLResourceBinding must be provided for
// all descriptors in any descriptor set held in an argument buffer in the shader, and
// that MSLResourceBinding must have the basetype and count members populated correctly.
// The implementation here assumes any inline blocks in the argument buffer is provided
// in a Metal buffer, and doesn't take into consideration inline blocks that are
// optionally embedded directly into the argument buffer via add_inline_uniform_block().
bool pad_argument_buffer_resources = false;
// Forces the use of plain arrays, which works around certain driver bugs on certain versions
// of Intel Macbooks. See https://github.com/KhronosGroup/SPIRV-Cross/issues/1210.
// May reduce performance in scenarios where arrays are copied around as value-types.
bool force_native_arrays = false;
// If a shader writes clip distance, also emit user varyings which
// can be read in subsequent stages.
bool enable_clip_distance_user_varying = true;
// In a tessellation control shader, assume that more than one patch can be processed in a
// single workgroup. This requires changes to the way the InvocationId and PrimitiveId
// builtins are processed, but should result in more efficient usage of the GPU.
bool multi_patch_workgroup = false;
// Use storage buffers instead of vertex-style attributes for tessellation evaluation
// input. This may require conversion of inputs in the generated post-tessellation
// vertex shader, but allows the use of nested arrays.
bool raw_buffer_tese_input = false;
// If set, a vertex shader will be compiled as part of a tessellation pipeline.
// It will be translated as a compute kernel, so it can use the global invocation ID
// to index the output buffer.
bool vertex_for_tessellation = false;
// Assume that SubpassData images have multiple layers. Layered input attachments
// are addressed relative to the Layer output from the vertex pipeline. This option
// has no effect with multiview, since all input attachments are assumed to be layered
// and will be addressed using the current ViewIndex.
bool arrayed_subpass_input = false;
// Whether to use SIMD-group or quadgroup functions to implement group non-uniform
// operations. Some GPUs on iOS do not support the SIMD-group functions, only the
// quadgroup functions.
bool ios_use_simdgroup_functions = false;
// If set, the subgroup size will be assumed to be one, and subgroup-related
// builtins and operations will be emitted accordingly. This mode is intended to
// be used by MoltenVK on hardware/software configurations which do not provide
// sufficient support for subgroups.
bool emulate_subgroups = false;
// If nonzero, a fixed subgroup size to assume. Metal, similarly to VK_EXT_subgroup_size_control,
// allows the SIMD-group size (aka thread execution width) to vary depending on
// register usage and requirements. In certain circumstances--for example, a pipeline
// in MoltenVK without VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT--
// this is undesirable. This fixes the value of the SubgroupSize builtin, instead of
// mapping it to the Metal builtin [[thread_execution_width]]. If the thread
// execution width is reduced, the extra invocations will appear to be inactive.
// If zero, the SubgroupSize will be allowed to vary, and the builtin will be mapped
// to the Metal [[thread_execution_width]] builtin.
uint32_t fixed_subgroup_size = 0;
enum class IndexType
{
None = 0,
UInt16 = 1,
UInt32 = 2
};
// The type of index in the index buffer, if present. For a compute shader, Metal
// requires specifying the indexing at pipeline creation, rather than at draw time
// as with graphics pipelines. This means we must create three different pipelines,
// for no indexing, 16-bit indices, and 32-bit indices. Each requires different
// handling for the gl_VertexIndex builtin. We may as well, then, create three
// different shaders for these three scenarios.
IndexType vertex_index_type = IndexType::None;
// If set, a dummy [[sample_id]] input is added to a fragment shader if none is present.
// This will force the shader to run at sample rate, assuming Metal does not optimize
// the extra threads away.
bool force_sample_rate_shading = false;
// If set, gl_HelperInvocation will be set manually whenever a fragment is discarded.
// Some Metal devices have a bug where simd_is_helper_thread() does not return true
// after a fragment has been discarded. This is a workaround that is only expected to be needed
// until the bug is fixed in Metal; it is provided as an option to allow disabling it when that occurs.
bool manual_helper_invocation_updates = true;
// If set, extra checks will be emitted in fragment shaders to prevent writes
// from discarded fragments. Some Metal devices have a bug where writes to storage resources
// from discarded fragment threads continue to occur, despite the fragment being
// discarded. This is a workaround that is only expected to be needed until the
// bug is fixed in Metal; it is provided as an option so it can be enabled
// only when the bug is present.
bool check_discarded_frag_stores = false;
bool is_ios() const
{
return platform == iOS;
}
bool is_macos() const
{
return platform == macOS;
}
bool use_quadgroup_operation() const
{
return is_ios() && !ios_use_simdgroup_functions;
}
void set_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
{
msl_version = make_msl_version(major, minor, patch);
}
bool supports_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) const
{
return msl_version >= make_msl_version(major, minor, patch);
}
static uint32_t make_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
{
return (major * 10000) + (minor * 100) + patch;
}
};
const Options &get_msl_options() const
{
return msl_options;
}
void set_msl_options(const Options &opts)
{
msl_options = opts;
}
// Provide feedback to calling API to allow runtime to disable pipeline
// rasterization if vertex shader requires rasterization to be disabled.
bool get_is_rasterization_disabled() const
{
return is_rasterization_disabled && (get_entry_point().model == spv::ExecutionModelVertex ||
get_entry_point().model == spv::ExecutionModelTessellationControl ||
get_entry_point().model == spv::ExecutionModelTessellationEvaluation);
}
// Provide feedback to calling API to allow it to pass an auxiliary
// swizzle buffer if the shader needs it.
bool needs_swizzle_buffer() const
{
return used_swizzle_buffer;
}
// Provide feedback to calling API to allow it to pass a buffer
// containing STORAGE_BUFFER buffer sizes to support OpArrayLength.
bool needs_buffer_size_buffer() const
{
return !buffers_requiring_array_length.empty();
}
bool buffer_requires_array_length(VariableID id) const
{
return buffers_requiring_array_length.count(id) != 0;
}
// Provide feedback to calling API to allow it to pass a buffer
// containing the view mask for the current multiview subpass.
bool needs_view_mask_buffer() const
{
return msl_options.multiview && !msl_options.view_index_from_device_index;
}
// Provide feedback to calling API to allow it to pass a buffer
// containing the dispatch base workgroup ID.
bool needs_dispatch_base_buffer() const
{
return msl_options.dispatch_base && !msl_options.supports_msl_version(1, 2);
}
// Provide feedback to calling API to allow it to pass an output
// buffer if the shader needs it.
bool needs_output_buffer() const
{
return capture_output_to_buffer && stage_out_var_id != ID(0);
}
// Provide feedback to calling API to allow it to pass a patch output
// buffer if the shader needs it.
bool needs_patch_output_buffer() const
{
return capture_output_to_buffer && patch_stage_out_var_id != ID(0);
}
// Provide feedback to calling API to allow it to pass an input threadgroup
// buffer if the shader needs it.
bool needs_input_threadgroup_mem() const
{
return capture_output_to_buffer && stage_in_var_id != ID(0);
}
explicit CompilerMSL(std::vector<uint32_t> spirv);
CompilerMSL(const uint32_t *ir, size_t word_count);
explicit CompilerMSL(const ParsedIR &ir);
explicit CompilerMSL(ParsedIR &&ir);
// input is a shader interface variable description used to fix up shader input variables.
// If shader inputs are provided, is_msl_shader_input_used() will return true after
// calling ::compile() if the location were used by the MSL code.
void add_msl_shader_input(const MSLShaderInterfaceVariable &input);
// output is a shader interface variable description used to fix up shader output variables.
// If shader outputs are provided, is_msl_shader_output_used() will return true after
// calling ::compile() if the location were used by the MSL code.
void add_msl_shader_output(const MSLShaderInterfaceVariable &output);
// resource is a resource binding to indicate the MSL buffer,
// texture or sampler index to use for a particular SPIR-V description set
// and binding. If resource bindings are provided,
// is_msl_resource_binding_used() will return true after calling ::compile() if
// the set/binding combination was used by the MSL code.
void add_msl_resource_binding(const MSLResourceBinding &resource);
// desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource
// in this shader. index is the index within the dynamic offset buffer to use. This
// function marks that resource as using a dynamic offset (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
// or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC). This function only has any effect if argument buffers
// are enabled. If so, the buffer will have its address adjusted at the beginning of the shader with
// an offset taken from the dynamic offset buffer.
void add_dynamic_buffer(uint32_t desc_set, uint32_t binding, uint32_t index);
// desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource
// in this shader. This function marks that resource as an inline uniform block
// (VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT). This function only has any effect if argument buffers
// are enabled. If so, the buffer block will be directly embedded into the argument
// buffer, instead of being referenced indirectly via pointer.
void add_inline_uniform_block(uint32_t desc_set, uint32_t binding);
// When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets.
// This corresponds to VK_KHR_push_descriptor in Vulkan.
void add_discrete_descriptor_set(uint32_t desc_set);
// If an argument buffer is large enough, it may need to be in the device storage space rather than
// constant. Opt-in to this behavior here on a per set basis.
void set_argument_buffer_device_address_space(uint32_t desc_set, bool device_storage);
// Query after compilation is done. This allows you to check if an input location was used by the shader.
bool is_msl_shader_input_used(uint32_t location);
// Query after compilation is done. This allows you to check if an output location were used by the shader.
bool is_msl_shader_output_used(uint32_t location);
// If not using add_msl_shader_input, it's possible
// that certain builtin attributes need to be automatically assigned locations.
// This is typical for tessellation builtin inputs such as tess levels, gl_Position, etc.
// This returns k_unknown_location if the location was explicitly assigned with
// add_msl_shader_input or the builtin is not used, otherwise returns N in [[attribute(N)]].
uint32_t get_automatic_builtin_input_location(spv::BuiltIn builtin) const;
// If not using add_msl_shader_output, it's possible
// that certain builtin attributes need to be automatically assigned locations.
// This is typical for tessellation builtin outputs such as tess levels, gl_Position, etc.
// This returns k_unknown_location if the location were explicitly assigned with
// add_msl_shader_output or the builtin were not used, otherwise returns N in [[attribute(N)]].
uint32_t get_automatic_builtin_output_location(spv::BuiltIn builtin) const;
// NOTE: Only resources which are remapped using add_msl_resource_binding will be reported here.
// Constexpr samplers are always assumed to be emitted.
// No specific MSLResourceBinding remapping is required for constexpr samplers as long as they are remapped
// by remap_constexpr_sampler(_by_binding).
bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const;
// This must only be called after a successful call to CompilerMSL::compile().
// For a variable resource ID obtained through reflection API, report the automatically assigned resource index.
// If the descriptor set was part of an argument buffer, report the [[id(N)]],
// or [[buffer/texture/sampler]] binding for other resources.
// If the resource was a combined image sampler, report the image binding here,
// use the _secondary version of this call to query the sampler half of the resource.
// If no binding exists, uint32_t(-1) is returned.
uint32_t get_automatic_msl_resource_binding(uint32_t id) const;
// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers, in which case the
// sampler's binding is returned instead. For any other resource type, -1 is returned.
// Secondary bindings are also used for the auxillary image atomic buffer.
uint32_t get_automatic_msl_resource_binding_secondary(uint32_t id) const;
// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for multiplanar images,
// in which case the second plane's binding is returned instead. For any other resource type, -1 is returned.
uint32_t get_automatic_msl_resource_binding_tertiary(uint32_t id) const;
// Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for triplanar images,
// in which case the third plane's binding is returned instead. For any other resource type, -1 is returned.
uint32_t get_automatic_msl_resource_binding_quaternary(uint32_t id) const;
// Compiles the SPIR-V code into Metal Shading Language.
std::string compile() override;
// Remap a sampler with ID to a constexpr sampler.
// Older iOS targets must use constexpr samplers in certain cases (PCF),
// so a static sampler must be used.
// The sampler will not consume a binding, but be declared in the entry point as a constexpr sampler.
// This can be used on both combined image/samplers (sampler2D) or standalone samplers.
// The remapped sampler must not be an array of samplers.
// Prefer remap_constexpr_sampler_by_binding unless you're also doing reflection anyways.
void remap_constexpr_sampler(VariableID id, const MSLConstexprSampler &sampler);
// Same as remap_constexpr_sampler, except you provide set/binding, rather than variable ID.
// Remaps based on ID take priority over set/binding remaps.
void remap_constexpr_sampler_by_binding(uint32_t desc_set, uint32_t binding, const MSLConstexprSampler &sampler);
// If using CompilerMSL::Options::pad_fragment_output_components, override the number of components we expect
// to use for a particular location. The default is 4 if number of components is not overridden.
void set_fragment_output_components(uint32_t location, uint32_t components);
void set_combined_sampler_suffix(const char *suffix);
const char *get_combined_sampler_suffix() const;
protected:
// An enum of SPIR-V functions that are implemented in additional
// source code that is added to the shader if necessary.
enum SPVFuncImpl : uint8_t
{
SPVFuncImplNone,
SPVFuncImplMod,
SPVFuncImplRadians,
SPVFuncImplDegrees,
SPVFuncImplFindILsb,
SPVFuncImplFindSMsb,
SPVFuncImplFindUMsb,
SPVFuncImplSSign,
SPVFuncImplArrayCopyMultidimBase,
// Unfortunately, we cannot use recursive templates in the MSL compiler properly,
// so stamp out variants up to some arbitrary maximum.
SPVFuncImplArrayCopy = SPVFuncImplArrayCopyMultidimBase + 1,
SPVFuncImplArrayOfArrayCopy2Dim = SPVFuncImplArrayCopyMultidimBase + 2,
SPVFuncImplArrayOfArrayCopy3Dim = SPVFuncImplArrayCopyMultidimBase + 3,
SPVFuncImplArrayOfArrayCopy4Dim = SPVFuncImplArrayCopyMultidimBase + 4,
SPVFuncImplArrayOfArrayCopy5Dim = SPVFuncImplArrayCopyMultidimBase + 5,
SPVFuncImplArrayOfArrayCopy6Dim = SPVFuncImplArrayCopyMultidimBase + 6,
SPVFuncImplTexelBufferCoords,
SPVFuncImplImage2DAtomicCoords, // Emulate texture2D atomic operations
SPVFuncImplFMul,
SPVFuncImplFAdd,
SPVFuncImplFSub,
SPVFuncImplQuantizeToF16,
SPVFuncImplCubemapTo2DArrayFace,
SPVFuncImplUnsafeArray, // Allow Metal to use the array<T> template to make arrays a value type
SPVFuncImplStorageMatrix, // Allow threadgroup construction of matrices
SPVFuncImplInverse4x4,
SPVFuncImplInverse3x3,
SPVFuncImplInverse2x2,
// It is very important that this come before *Swizzle and ChromaReconstruct*, to ensure it's
// emitted before them.
SPVFuncImplForwardArgs,
// Likewise, this must come before *Swizzle.
SPVFuncImplGetSwizzle,
SPVFuncImplTextureSwizzle,
SPVFuncImplGatherSwizzle,
SPVFuncImplGatherCompareSwizzle,
SPVFuncImplSubgroupBroadcast,
SPVFuncImplSubgroupBroadcastFirst,
SPVFuncImplSubgroupBallot,
SPVFuncImplSubgroupBallotBitExtract,
SPVFuncImplSubgroupBallotFindLSB,
SPVFuncImplSubgroupBallotFindMSB,
SPVFuncImplSubgroupBallotBitCount,
SPVFuncImplSubgroupAllEqual,
SPVFuncImplSubgroupShuffle,
SPVFuncImplSubgroupShuffleXor,
SPVFuncImplSubgroupShuffleUp,
SPVFuncImplSubgroupShuffleDown,
SPVFuncImplQuadBroadcast,
SPVFuncImplQuadSwap,
SPVFuncImplReflectScalar,
SPVFuncImplRefractScalar,
SPVFuncImplFaceForwardScalar,
SPVFuncImplChromaReconstructNearest2Plane,
SPVFuncImplChromaReconstructNearest3Plane,
SPVFuncImplChromaReconstructLinear422CositedEven2Plane,
SPVFuncImplChromaReconstructLinear422CositedEven3Plane,
SPVFuncImplChromaReconstructLinear422Midpoint2Plane,
SPVFuncImplChromaReconstructLinear422Midpoint3Plane,
SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven2Plane,
SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven3Plane,
SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven2Plane,
SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven3Plane,
SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint2Plane,
SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint3Plane,
SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint2Plane,
SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint3Plane,
SPVFuncImplExpandITUFullRange,
SPVFuncImplExpandITUNarrowRange,
SPVFuncImplConvertYCbCrBT709,
SPVFuncImplConvertYCbCrBT601,
SPVFuncImplConvertYCbCrBT2020,
SPVFuncImplDynamicImageSampler,
};
// If the underlying resource has been used for comparison then duplicate loads of that resource must be too
// Use Metal's native frame-buffer fetch API for subpass inputs.
void emit_texture_op(const Instruction &i, bool sparse) override;
void emit_binary_ptr_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
std::string to_ptr_expression(uint32_t id, bool register_expression_read = true);
void emit_binary_unord_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
void emit_instruction(const Instruction &instr) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count) override;
void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
const uint32_t *args, uint32_t count) override;
void emit_header() override;
void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
void emit_subgroup_op(const Instruction &i) override;
std::string to_texture_op(const Instruction &i, bool sparse, bool *forward,
SmallVector<uint32_t> &inherited_expressions) override;
void emit_fixup() override;
std::string to_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "");
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "", uint32_t base_offset = 0) override;
void emit_struct_padding_target(const SPIRType &type) override;
std::string type_to_glsl(const SPIRType &type, uint32_t id, bool member);
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
void emit_block_hints(const SPIRBlock &block) override;
// Allow Metal to use the array<T> template to make arrays a value type
std::string type_to_array_glsl(const SPIRType &type) override;
std::string constant_op_expression(const SPIRConstantOp &cop) override;
// Threadgroup arrays can't have a wrapper type
std::string variable_decl(const SPIRVariable &variable) override;
bool variable_decl_is_remapped_storage(const SPIRVariable &variable, spv::StorageClass storage) const override;
// GCC workaround of lambdas calling protected functions (for older GCC versions)
std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0) override;
std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string sampler_type(const SPIRType &type, uint32_t id);
std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override;
std::string to_name(uint32_t id, bool allow_alias = true) const override;
std::string to_function_name(const TextureFunctionNameArguments &args) override;
std::string to_function_args(const TextureFunctionArguments &args, bool *p_forward) override;
std::string to_initializer_expression(const SPIRVariable &var) override;
std::string to_zero_initialized_expression(uint32_t type_id) override;
std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id,
bool is_packed, bool row_major) override;
// Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but [[sample_mask]] is a scalar in Metal.
bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
bool emit_complex_bitcast(uint32_t result_id, uint32_t id, uint32_t op0) override;
bool skip_argument(uint32_t id) const override;
std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain_is_resolved) override;
std::string to_qualifiers_glsl(uint32_t id) override;
void replace_illegal_names() override;
void declare_constant_arrays();
void replace_illegal_entry_point_names();
void sync_entry_point_aliases_and_names();
static const std::unordered_set<std::string> &get_reserved_keyword_set();
static const std::unordered_set<std::string> &get_illegal_func_names();
// Constant arrays of non-primitive types (i.e. matrices) won't link properly into Metal libraries
void declare_complex_constant_arrays();
bool is_patch_block(const SPIRType &type);
bool is_non_native_row_major_matrix(uint32_t id) override;
bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override;
std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, uint32_t physical_type_id,
bool is_packed) override;
bool is_tesc_shader() const;
bool is_tese_shader() const;
void preprocess_op_codes();
void localize_global_variables();
void extract_global_variables_from_functions();
void mark_packable_structs();
void mark_as_packable(SPIRType &type);
void mark_as_workgroup_struct(SPIRType &type);
std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
std::unordered_set<uint32_t> &global_var_ids,
std::unordered_set<uint32_t> &processed_func_ids);
uint32_t add_interface_block(spv::StorageClass storage, bool patch = false);
uint32_t add_interface_block_pointer(uint32_t ib_var_id, spv::StorageClass storage);
struct InterfaceBlockMeta
{
struct LocationMeta
{
uint32_t base_type_id = 0;
uint32_t num_components = 0;
bool flat = false;
bool noperspective = false;
bool centroid = false;
bool sample = false;
};
std::unordered_map<uint32_t, LocationMeta> location_meta;
bool strip_array = false;
bool allow_local_declaration = false;
};
std::string to_tesc_invocation_id();
void emit_local_masked_variable(const SPIRVariable &masked_var, bool strip_array);
void add_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, SPIRType &ib_type,
SPIRVariable &var, InterfaceBlockMeta &meta);
void add_composite_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, InterfaceBlockMeta &meta);
void add_plain_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, InterfaceBlockMeta &meta);
bool add_component_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRVariable &var, const SPIRType &type,
InterfaceBlockMeta &meta);
void add_plain_member_variable_to_interface_block(spv::StorageClass storage,
const std::string &ib_var_ref, SPIRType &ib_type,
SPIRVariable &var, SPIRType &var_type,
uint32_t mbr_idx, InterfaceBlockMeta &meta,
const std::string &mbr_name_qual,
const std::string &var_chain_qual,
uint32_t &location, uint32_t &var_mbr_idx);
void add_composite_member_variable_to_interface_block(spv::StorageClass storage,
const std::string &ib_var_ref, SPIRType &ib_type,
SPIRVariable &var, SPIRType &var_type,
uint32_t mbr_idx, InterfaceBlockMeta &meta,
const std::string &mbr_name_qual,
const std::string &var_chain_qual,
uint32_t &location, uint32_t &var_mbr_idx);
void add_tess_level_input_to_interface_block(const std::string &ib_var_ref, SPIRType &ib_type, SPIRVariable &var);
void add_tess_level_input(const std::string &base_ref, const std::string &mbr_name, SPIRVariable &var);
void fix_up_interface_member_indices(spv::StorageClass storage, uint32_t ib_type_id);
void mark_location_as_used_by_shader(uint32_t location, const SPIRType &type,
spv::StorageClass storage, bool fallback = false);
uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin);
uint32_t ensure_correct_input_type(uint32_t type_id, uint32_t location, uint32_t component,
uint32_t num_components, bool strip_array);
void emit_custom_templates();
void emit_custom_functions();
void emit_resources();
void emit_specialization_constants_and_structs();
void emit_interface_block(uint32_t ib_var_id);
bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs);
uint32_t get_resource_array_size(uint32_t id) const;
void fix_up_shader_inputs_outputs();
std::string func_type_decl(SPIRType &type);
std::string entry_point_args_classic(bool append_comma);
std::string entry_point_args_argument_buffer(bool append_comma);
std::string entry_point_arg_stage_in();
void entry_point_args_builtin(std::string &args);
void entry_point_args_discrete_descriptors(std::string &args);
std::string append_member_name(const std::string &qualifier, const SPIRType &type, uint32_t index);
std::string ensure_valid_name(std::string name, std::string pfx);
std::string to_sampler_expression(uint32_t id);
std::string to_swizzle_expression(uint32_t id);
std::string to_buffer_size_expression(uint32_t id);
bool is_sample_rate() const;
bool is_intersection_query() const;
bool is_direct_input_builtin(spv::BuiltIn builtin);
std::string builtin_qualifier(spv::BuiltIn builtin);
std::string builtin_type_decl(spv::BuiltIn builtin, uint32_t id = 0);
std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
std::string member_location_attribute_qualifier(const SPIRType &type, uint32_t index);
std::string argument_decl(const SPIRFunction::Parameter &arg);
const char *descriptor_address_space(uint32_t id, spv::StorageClass storage, const char *plain_address_space) const;
std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype, uint32_t plane = 0);
uint32_t get_member_location(uint32_t type_id, uint32_t index, uint32_t *comp = nullptr) const;
uint32_t get_or_allocate_builtin_input_member_location(spv::BuiltIn builtin,
uint32_t type_id, uint32_t index, uint32_t *comp = nullptr);
uint32_t get_or_allocate_builtin_output_member_location(spv::BuiltIn builtin,
uint32_t type_id, uint32_t index, uint32_t *comp = nullptr);
uint32_t get_physical_tess_level_array_size(spv::BuiltIn builtin) const;
// MSL packing rules. These compute the effective packing rules as observed by the MSL compiler in the MSL output.
// These values can change depending on various extended decorations which control packing rules.
// We need to make these rules match up with SPIR-V declared rules.
uint32_t get_declared_type_size_msl(const SPIRType &type, bool packed, bool row_major) const;
uint32_t get_declared_type_array_stride_msl(const SPIRType &type, bool packed, bool row_major) const;
uint32_t get_declared_type_matrix_stride_msl(const SPIRType &type, bool packed, bool row_major) const;
uint32_t get_declared_type_alignment_msl(const SPIRType &type, bool packed, bool row_major) const;
uint32_t get_declared_struct_member_size_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_struct_member_array_stride_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_struct_member_matrix_stride_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_struct_member_alignment_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_input_size_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_input_array_stride_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_input_matrix_stride_msl(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_input_alignment_msl(const SPIRType &struct_type, uint32_t index) const;
const SPIRType &get_physical_member_type(const SPIRType &struct_type, uint32_t index) const;
SPIRType get_presumed_input_type(const SPIRType &struct_type, uint32_t index) const;
uint32_t get_declared_struct_size_msl(const SPIRType &struct_type, bool ignore_alignment = false,
bool ignore_padding = false) const;
std::string to_component_argument(uint32_t id);
void align_struct(SPIRType &ib_type, std::unordered_set<uint32_t> &aligned_structs);
void mark_scalar_layout_structs(const SPIRType &ib_type);
void mark_struct_members_packed(const SPIRType &type);
void ensure_member_packing_rules_msl(SPIRType &ib_type, uint32_t index);
bool validate_member_packing_rules_msl(const SPIRType &type, uint32_t index) const;
std::string get_argument_address_space(const SPIRVariable &argument);
std::string get_type_address_space(const SPIRType &type, uint32_t id, bool argument = false);
const char *to_restrict(uint32_t id, bool space);
SPIRType &get_stage_in_struct_type();
SPIRType &get_stage_out_struct_type();
SPIRType &get_patch_stage_in_struct_type();
SPIRType &get_patch_stage_out_struct_type();
std::string get_tess_factor_struct_name();
SPIRType &get_uint_type();
uint32_t get_uint_type_id();
void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, spv::Op opcode,
uint32_t mem_order_1, uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0,
bool op1_is_pointer = false, bool op1_is_literal = false, uint32_t op2 = 0);
const char *get_memory_order(uint32_t spv_mem_sem);
void add_pragma_line(const std::string &line);
void add_typedef_line(const std::string &line);
void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
void emit_array_copy(const std::string &lhs, uint32_t lhs_id, uint32_t rhs_id,
spv::StorageClass lhs_storage, spv::StorageClass rhs_storage) override;
void build_implicit_builtins();
uint32_t build_constant_uint_array_pointer();
void emit_entry_point_declarations() override;
bool uses_explicit_early_fragment_test();
uint32_t builtin_frag_coord_id = 0;
uint32_t builtin_sample_id_id = 0;
uint32_t builtin_sample_mask_id = 0;
uint32_t builtin_helper_invocation_id = 0;
uint32_t builtin_vertex_idx_id = 0;
uint32_t builtin_base_vertex_id = 0;
uint32_t builtin_instance_idx_id = 0;
uint32_t builtin_base_instance_id = 0;
uint32_t builtin_view_idx_id = 0;
uint32_t builtin_layer_id = 0;
uint32_t builtin_invocation_id_id = 0;
uint32_t builtin_primitive_id_id = 0;
uint32_t builtin_subgroup_invocation_id_id = 0;
uint32_t builtin_subgroup_size_id = 0;
uint32_t builtin_dispatch_base_id = 0;
uint32_t builtin_stage_input_size_id = 0;
uint32_t builtin_local_invocation_index_id = 0;
uint32_t builtin_workgroup_size_id = 0;
uint32_t swizzle_buffer_id = 0;
uint32_t buffer_size_buffer_id = 0;
uint32_t view_mask_buffer_id = 0;
uint32_t dynamic_offsets_buffer_id = 0;
uint32_t uint_type_id = 0;
uint32_t argument_buffer_padding_buffer_type_id = 0;
uint32_t argument_buffer_padding_image_type_id = 0;
uint32_t argument_buffer_padding_sampler_type_id = 0;
bool does_shader_write_sample_mask = false;
bool frag_shader_needs_discard_checks = false;
void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
void cast_from_variable_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression) override;
void analyze_sampled_image_usage();
bool access_chain_needs_stage_io_builtin_translation(uint32_t base) override;
void prepare_access_chain_for_scalar_access(std::string &expr, const SPIRType &type, spv::StorageClass storage,
bool &is_packed) override;
void fix_up_interpolant_access_chain(const uint32_t *ops, uint32_t length);
void check_physical_type_cast(std::string &expr, const SPIRType *type, uint32_t physical_type) override;
bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length);
bool emit_tessellation_io_load(uint32_t result_type, uint32_t id, uint32_t ptr);
bool is_out_of_bounds_tessellation_level(uint32_t id_lhs);
void ensure_builtin(spv::StorageClass storage, spv::BuiltIn builtin);
void mark_implicit_builtin(spv::StorageClass storage, spv::BuiltIn builtin, uint32_t id);
std::string convert_to_f32(const std::string &expr, uint32_t components);
Options msl_options;
std::set<SPVFuncImpl> spv_function_implementations;
// Must be ordered to ensure declarations are in a specific order.
std::map<LocationComponentPair, MSLShaderInterfaceVariable> inputs_by_location;
std::unordered_map<uint32_t, MSLShaderInterfaceVariable> inputs_by_builtin;
std::map<LocationComponentPair, MSLShaderInterfaceVariable> outputs_by_location;
std::unordered_map<uint32_t, MSLShaderInterfaceVariable> outputs_by_builtin;
std::unordered_set<uint32_t> location_inputs_in_use;
std::unordered_set<uint32_t> location_inputs_in_use_fallback;
std::unordered_set<uint32_t> location_outputs_in_use;
std::unordered_set<uint32_t> location_outputs_in_use_fallback;
std::unordered_map<uint32_t, uint32_t> fragment_output_components;
std::unordered_map<uint32_t, uint32_t> builtin_to_automatic_input_location;
std::unordered_map<uint32_t, uint32_t> builtin_to_automatic_output_location;
std::set<std::string> pragma_lines;
std::set<std::string> typedef_lines;
SmallVector<uint32_t> vars_needing_early_declaration;
std::unordered_map<StageSetBinding, std::pair<MSLResourceBinding, bool>, InternalHasher> resource_bindings;
std::unordered_map<StageSetBinding, uint32_t, InternalHasher> resource_arg_buff_idx_to_binding_number;
uint32_t next_metal_resource_index_buffer = 0;
uint32_t next_metal_resource_index_texture = 0;
uint32_t next_metal_resource_index_sampler = 0;
// Intentionally uninitialized, works around MSVC 2013 bug.
uint32_t next_metal_resource_ids[kMaxArgumentBuffers];
VariableID stage_in_var_id = 0;
VariableID stage_out_var_id = 0;
VariableID patch_stage_in_var_id = 0;
VariableID patch_stage_out_var_id = 0;
VariableID stage_in_ptr_var_id = 0;
VariableID stage_out_ptr_var_id = 0;
VariableID tess_level_inner_var_id = 0;
VariableID tess_level_outer_var_id = 0;
VariableID stage_out_masked_builtin_type_id = 0;
// Handle HLSL-style 0-based vertex/instance index.
enum class TriState
{
Neutral,
No,
Yes
};
TriState needs_base_vertex_arg = TriState::Neutral;
TriState needs_base_instance_arg = TriState::Neutral;
bool has_sampled_images = false;
bool builtin_declaration = false; // Handle HLSL-style 0-based vertex/instance index.
bool is_using_builtin_array = false; // Force the use of C style array declaration.
bool using_builtin_array() const;
bool is_rasterization_disabled = false;
bool capture_output_to_buffer = false;
bool needs_swizzle_buffer_def = false;
bool used_swizzle_buffer = false;
bool added_builtin_tess_level = false;
bool needs_subgroup_invocation_id = false;
bool needs_subgroup_size = false;
bool needs_sample_id = false;
bool needs_helper_invocation = false;
std::string qual_pos_var_name;
std::string stage_in_var_name = "in";
std::string stage_out_var_name = "out";
std::string patch_stage_in_var_name = "patchIn";
std::string patch_stage_out_var_name = "patchOut";
std::string sampler_name_suffix = "Smplr";
std::string swizzle_name_suffix = "Swzl";
std::string buffer_size_name_suffix = "BufferSize";
std::string plane_name_suffix = "Plane";
std::string input_wg_var_name = "gl_in";
std::string input_buffer_var_name = "spvIn";
std::string output_buffer_var_name = "spvOut";
std::string patch_input_buffer_var_name = "spvPatchIn";
std::string patch_output_buffer_var_name = "spvPatchOut";
std::string tess_factor_buffer_var_name = "spvTessLevel";
std::string index_buffer_var_name = "spvIndices";
spv::Op previous_instruction_opcode = spv::OpNop;
// Must be ordered since declaration is in a specific order.
std::map<uint32_t, MSLConstexprSampler> constexpr_samplers_by_id;
std::unordered_map<SetBindingPair, MSLConstexprSampler, InternalHasher> constexpr_samplers_by_binding;
const MSLConstexprSampler *find_constexpr_sampler(uint32_t id) const;
std::unordered_set<uint32_t> buffers_requiring_array_length;
SmallVector<uint32_t> buffer_arrays_discrete;
SmallVector<std::pair<uint32_t, uint32_t>> buffer_aliases_argument;
SmallVector<uint32_t> buffer_aliases_discrete;
std::unordered_set<uint32_t> atomic_image_vars; // Emulate texture2D atomic operations
std::unordered_set<uint32_t> pull_model_inputs;
// Must be ordered since array is in a specific order.
std::map<SetBindingPair, std::pair<uint32_t, uint32_t>> buffers_requiring_dynamic_offset;
SmallVector<uint32_t> disabled_frag_outputs;
std::unordered_set<SetBindingPair, InternalHasher> inline_uniform_blocks;
uint32_t argument_buffer_ids[kMaxArgumentBuffers];
uint32_t argument_buffer_discrete_mask = 0;
uint32_t argument_buffer_device_storage_mask = 0;
void analyze_argument_buffers();
bool descriptor_set_is_argument_buffer(uint32_t desc_set) const;
MSLResourceBinding &get_argument_buffer_resource(uint32_t desc_set, uint32_t arg_idx);
void add_argument_buffer_padding_buffer_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind);
void add_argument_buffer_padding_image_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind);
void add_argument_buffer_padding_sampler_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind);
void add_argument_buffer_padding_type(uint32_t mbr_type_id, SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, uint32_t count);
uint32_t get_target_components_for_fragment_location(uint32_t location) const;
uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components,
SPIRType::BaseType basetype = SPIRType::Unknown);
uint32_t build_msl_interpolant_type(uint32_t type_id, bool is_noperspective);
bool suppress_missing_prototypes = false;
void add_spv_func_and_recompile(SPVFuncImpl spv_func);
void activate_argument_buffer_resources();
bool type_is_msl_framebuffer_fetch(const SPIRType &type) const;
bool type_is_pointer(const SPIRType &type) const;
bool type_is_pointer_to_pointer(const SPIRType &type) const;
bool is_supported_argument_buffer_type(const SPIRType &type) const;
bool variable_storage_requires_stage_io(spv::StorageClass storage) const;
bool needs_manual_helper_invocation_updates() const
{
return msl_options.manual_helper_invocation_updates && msl_options.supports_msl_version(2, 3);
}
bool needs_frag_discard_checks() const
{
return get_execution_model() == spv::ExecutionModelFragment && msl_options.supports_msl_version(2, 3) &&
msl_options.check_discarded_frag_stores && frag_shader_needs_discard_checks;
}
bool has_additional_fixed_sample_mask() const { return msl_options.additional_fixed_sample_mask != 0xffffffff; }
std::string additional_fixed_sample_mask_str() const;
// OpcodeHandler that handles several MSL preprocessing operations.
struct OpCodePreprocessor : OpcodeHandler
{
OpCodePreprocessor(CompilerMSL &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args);
void check_resource_write(uint32_t var_id);
CompilerMSL &compiler;
std::unordered_map<uint32_t, uint32_t> result_types;
std::unordered_map<uint32_t, uint32_t> image_pointers; // Emulate texture2D atomic operations
bool suppress_missing_prototypes = false;
bool uses_atomics = false;
bool uses_image_write = false;
bool uses_buffer_write = false;
bool uses_discard = false;
bool needs_subgroup_invocation_id = false;
bool needs_subgroup_size = false;
bool needs_sample_id = false;
bool needs_helper_invocation = false;
};
// OpcodeHandler that scans for uses of sampled images
struct SampledImageScanner : OpcodeHandler
{
SampledImageScanner(CompilerMSL &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t) override;
CompilerMSL &compiler;
};
// Sorts the members of a SPIRType and associated Meta info based on a settable sorting
// aspect, which defines which aspect of the struct members will be used to sort them.
// Regardless of the sorting aspect, built-in members always appear at the end of the struct.
struct MemberSorter
{
enum SortAspect
{
LocationThenBuiltInType,
Offset
};
void sort();
bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
MemberSorter(SPIRType &t, Meta &m, SortAspect sa);
SPIRType &type;
Meta &meta;
SortAspect sort_aspect;
};
};
} // namespace SPIRV_CROSS_NAMESPACE
#endif