mirror of
https://github.com/libretro/RetroArch
synced 2025-01-17 19:14:56 +00:00
58c5cc6f46
blocking call. For some reason this allows more input events to queue up in the input queue for processing making it easier to press multiple gamepad buttons and have it register within a single frame. |
||
---|---|---|
.. | ||
android_input.c | ||
cocoa_input.c | ||
cocoa_input.h | ||
ctr_input.c | ||
dinput.c | ||
gx_input.c | ||
linuxraw_input.c | ||
nullinput.c | ||
ps3_input.c | ||
psp_input.c | ||
qnx_input.c | ||
rwebinput_input.c | ||
sdl_input.c | ||
udev_input.c | ||
x11_input.c | ||
xdk_xinput_input.c | ||
xenon360_input.c |