RetroArch/wiiu/input/wiiu_input.h
gblues 1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00

69 lines
2.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WIIU_INPUT__H
#define __WIIU_INPUT__H
#include "wiiu_hid_types.h"
#include "../../input/include/gamepad.h"
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif /* HAVE_CONFIG_H */
#include <string.h>
#include <malloc.h>
#include <unistd.h>
#include <wiiu/os.h>
#include <wiiu/syshid.h>
#include <wiiu/vpad.h>
#include <wiiu/kpad.h>
#include <wiiu/pad_strings.h>
#include "../../input/input_driver.h"
#include "../../input/common/hid/hid_device_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../input/connect/joypad_connection.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../command.h"
#include "../../gfx/video_driver.h"
#include "wiiu_hid.h"
#define WIIMOTE_TYPE_WIIPLUS 0x00
#define WIIMOTE_TYPE_NUNCHUK 0x01
#define WIIMOTE_TYPE_CLASSIC 0x02
#define WIIMOTE_TYPE_PRO 0x1f
#define WIIMOTE_TYPE_NONE 0xfd
#define WIIU_DEVICE_INDEX_TOUCHPAD 2
#define PAD_GAMEPAD 0
#define WIIU_WIIMOTE_CHANNELS 4
#define WIIU_ANALOG_FACTOR 0x7ff0
#define WIIU_READ_STICK(stick) ((stick) * WIIU_ANALOG_FACTOR)
struct _wiiu_pad_functions {
int16_t (*get_axis_value)(int32_t axis, int16_t state[3][2], bool is_negative);
void (*set_axis_value)(int16_t state[3][2], int16_t left_x, int16_t left_y,
int16_t right_x, int16_t right_y, int16_t touch_x, int16_t touch_y);
void (*read_axis_data)(uint32_t axis, axis_data *data);
void (*connect)(unsigned pad, input_device_driver_t *driver);
};
#endif /* __WIIU_INPUT__H */