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0c92fab0b9
This should fix the issue where R/L buttons didn't register when doing input detection. This also brings the GC pad in line with the rest of the gamepads in input_autodetect_builtin.c. Also fixed a really stupid bug that was part of why analog inputs aren't being read. Analog still isn't working, mind, but it's a lot closer to working now that it's actually getting down into the pad driver level!