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MajorPainTheCactus
eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
..
drivers
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
ui_companion_driver.c
iOS: Allow changing the app icon (take 2) (
#16034
)
2023-12-24 16:36:49 -08:00
ui_companion_driver.h
iOS: Allow changing the app icon (take 2) (
#16034
)
2023-12-24 16:36:49 -08:00