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2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl 63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330. 9f3bebe3d0 Merge pull request #1075 from lifpan/master b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter. 1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout 28454facbb MSL: Handle packed matrices. ea5c0ed82f MSL: Fix alignment of packed types. 44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066 25c74b324e Forget loop variable enables after emitting block chain. 6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053 f6f849397e MSL: Re-roll array expressions in initializers. e5fa7edfd6 MSL: Support scalar block layout. git-subtree-dir: deps/SPIRV-Cross git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
67 lines
1.7 KiB
GLSL
67 lines
1.7 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant float _16[16] = { 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 };
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constant float4 _60[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) };
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constant float4 _104[4] = { float4(20.0), float4(30.0), float4(50.0), float4(60.0) };
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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struct main0_in
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{
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int index [[user(locn0)]];
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};
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// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
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template<typename T, uint N>
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void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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template<typename T, uint N>
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void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor = _16[in.index];
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if (in.index < 10)
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{
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out.FragColor += _16[in.index ^ 1];
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}
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else
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{
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out.FragColor += _16[in.index & 1];
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}
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if (in.index > 30)
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{
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out.FragColor += _60[in.index & 3].y;
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}
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else
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{
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out.FragColor += _60[in.index & 1].x;
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}
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float4 foobar[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) };
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if (in.index > 30)
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{
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foobar[1].z = 20.0;
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}
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out.FragColor += foobar[in.index & 3].z;
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float4 baz[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) };
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spvArrayCopyFromConstant1(baz, _104);
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out.FragColor += baz[in.index & 3].z;
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return out;
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}
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