RetroArch/deps/SPIRV-Cross/reference/shaders-msl/frag/control-dependent-in-branch.desktop.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

46 lines
1.1 KiB
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vInput [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = in.vInput;
float4 t = uSampler.sample(uSamplerSmplr, in.vInput.xy);
float4 d0 = dfdx(in.vInput);
float4 d1 = dfdy(in.vInput);
float4 d2 = fwidth(in.vInput);
float4 d3 = dfdx(in.vInput);
float4 d4 = dfdy(in.vInput);
float4 d5 = fwidth(in.vInput);
float4 d6 = dfdx(in.vInput);
float4 d7 = dfdy(in.vInput);
float4 d8 = fwidth(in.vInput);
if (in.vInput.y > 10.0)
{
out.FragColor += t;
out.FragColor += d0;
out.FragColor += d1;
out.FragColor += d2;
out.FragColor += d3;
out.FragColor += d4;
out.FragColor += d5;
out.FragColor += d6;
out.FragColor += d7;
out.FragColor += d8;
}
return out;
}