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27 lines
630 B
C
27 lines
630 B
C
#include "shaders_common.h"
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static const char *stock_cg_d3d9_program = CG(
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void main_vertex
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(
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float4 position : POSITION,
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float2 texCoord : TEXCOORD0,
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float4 color : COLOR,
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uniform float4x4 modelViewProj,
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out float4 oPosition : POSITION,
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out float2 otexCoord : TEXCOORD0,
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out float4 oColor : COLOR
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)
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{
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oPosition = mul(modelViewProj, position);
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otexCoord = texCoord;
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oColor = color;
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}
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float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR
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{
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return color * tex2D(s0, tex);
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}
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);
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