mirror of
https://github.com/libretro/RetroArch
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2f08e760ff
depends on glm for now and is C++-based, no way around that for now
118 lines
4.5 KiB
C++
118 lines
4.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/glm.hpp
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/// @date 2005-01-14 / 2011-10-24
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/// @author Christophe Riccio
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///
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/// @defgroup core GLM Core
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///
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/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
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///
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/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
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/// C++ functions that mirror the GLSL functions. It also includes
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/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
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/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
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///
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/// The best documentation for GLM Core is the current GLSL specification,
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/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
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/// (pdf file)</a>.
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/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
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///
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/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
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///
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/// @defgroup core_types Types
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///
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/// @brief The standard types defined by the specification.
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///
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/// These types are all typedefs of more generalized, template types. To see the definiton
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/// of these template types, go to @ref core_template.
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///
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/// @ingroup core
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///
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/// @defgroup core_precision Precision types
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///
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/// @brief Non-GLSL types that are used to define precision-based types.
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///
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/// The GLSL language allows the user to define the precision of a particular variable.
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/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
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/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
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///
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/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
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/// a number of typedefs of the @ref core_template that use a particular precision.
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///
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/// None of these types make any guarantees about the actual precision used.
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///
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/// @ingroup core
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///
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/// @defgroup core_template Template types
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///
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/// @brief The generic template types used as the basis for the core types.
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///
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/// These types are all templates used to define the actual @ref core_types.
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/// These templetes are implementation details of GLM types and should not be used explicitly.
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///
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/// @ingroup core
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///////////////////////////////////////////////////////////////////////////////////
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#include "detail/_fixes.hpp"
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#ifndef GLM_INCLUDED
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#define GLM_INCLUDED
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#include <cmath>
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#include <climits>
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#include <cfloat>
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#include <limits>
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#include <cassert>
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#include "fwd.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
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# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
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# pragma message("GLM: Core library included")
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#endif//GLM_MESSAGE
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#include "vec2.hpp"
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#include "vec3.hpp"
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#include "vec4.hpp"
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#include "mat2x2.hpp"
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#include "mat2x3.hpp"
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#include "mat2x4.hpp"
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#include "mat3x2.hpp"
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#include "mat3x3.hpp"
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#include "mat3x4.hpp"
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#include "mat4x2.hpp"
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#include "mat4x3.hpp"
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#include "mat4x4.hpp"
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#include "trigonometric.hpp"
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#include "exponential.hpp"
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#include "common.hpp"
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#include "packing.hpp"
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#include "geometric.hpp"
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#include "matrix.hpp"
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#include "vector_relational.hpp"
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#include "integer.hpp"
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#endif//GLM_INCLUDED
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