RetroArch/deps/SPIRV-Cross/shaders/tese/fractional_odd.tese
2016-12-20 18:43:53 +01:00

11 lines
161 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(cw, triangles, fractional_odd_spacing) in;
void main()
{
gl_Position = vec4(1.0);
}