2016-12-20 18:43:53 +01:00

22 lines
455 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 PLSOut0;
layout(location = 0) in vec4 PLSIn0;
layout(location = 1) out vec4 PLSOut1;
layout(location = 1) in vec4 PLSIn1;
layout(location = 2) out vec4 PLSOut2;
in vec4 PLSIn2;
layout(location = 3) out vec4 PLSOut3;
in vec4 PLSIn3;
void main()
{
PLSOut0 = PLSIn0 * 2.0;
PLSOut1 = PLSIn1 * 6.0;
PLSOut2 = PLSIn2 * 7.0;
PLSOut3 = PLSIn3 * 4.0;
}