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RetroArch/gfx/drivers/vulkan_shaders/pipeline_ribbon_simple.frag
2017-05-22 01:29:56 +02:00

9 lines
143 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.05, 0.05, 0.05, 1.0);
}