2016-04-18 03:23:47 +02:00

30 lines
785 B
C

static const char *stock_cg_gl_program =
"struct input"
"{"
" float2 tex_coord;"
" float4 color;"
" float4 vertex_coord;"
" uniform float4x4 mvp_matrix;"
" uniform sampler2D texture;"
"};"
"struct vertex_data"
"{"
" float2 tex;"
" float4 color;"
"};"
"void main_vertex"
"("
" out float4 oPosition : POSITION,"
" input IN,"
" out vertex_data vert"
")"
"{"
" oPosition = mul(IN.mvp_matrix, IN.vertex_coord);"
" vert = vertex_data(IN.tex_coord, IN.color);"
"}"
""
"float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR"
"{"
" return vert.color * tex2D(s0, vert.tex);"
"}";