RetroArch/gfx/drivers/gl_shaders/pipeline_nuklear.glsl.frag.h
2016-05-28 18:43:00 +02:00

14 lines
297 B
C

#include "shaders_common.h"
static const char *nuklear_fragment_shader = GLSL_330_ES(
precision mediump float;
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 Out_Color;
void main(){
Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
}
);