RetroArch/xenon/xenon360_input.c
2011-12-14 17:05:23 +01:00

131 lines
3.3 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "../driver.h"
#include "../libsnes.hpp"
#include <input/input.h>
#include <usb/usbmain.h>
static struct controller_data_s pad[4];
static void xenon360_input_poll(void *data)
{
(void)data;
for (unsigned i = 0; i < 4; i++)
{
usb_do_poll();
get_controller_data(&pad[i], i);
}
}
static int16_t xenon360_input_state(void *data, const struct snes_keybind **binds,
bool port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)binds;
(void)index;
if (device != SNES_DEVICE_JOYPAD)
return 0;
unsigned player = 0;
if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP)
player = index + 1;
else if (port == SNES_PORT_2)
player = 1;
bool button;
// Hardcoded binds.
switch (id)
{
case SNES_DEVICE_ID_JOYPAD_A:
button = pad[player].b;
break;
case SNES_DEVICE_ID_JOYPAD_B:
button = pad[player].a;
break;
case SNES_DEVICE_ID_JOYPAD_X:
button = pad[player].y;
break;
case SNES_DEVICE_ID_JOYPAD_Y:
button = pad[player].x;
break;
case SNES_DEVICE_ID_JOYPAD_LEFT:
button = pad[player].left;
break;
case SNES_DEVICE_ID_JOYPAD_RIGHT:
button = pad[player].right;
break;
case SNES_DEVICE_ID_JOYPAD_UP:
button = pad[player].up;
break;
case SNES_DEVICE_ID_JOYPAD_DOWN:
button = pad[player].down;
break;
case SNES_DEVICE_ID_JOYPAD_START:
button = pad[player].start;
break;
case SNES_DEVICE_ID_JOYPAD_SELECT:
button = pad[player].select;
break;
case SNES_DEVICE_ID_JOYPAD_L:
button = pad[player].lt;
break;
case SNES_DEVICE_ID_JOYPAD_R:
button = pad[player].rt;
break;
default:
button = false;
break;
}
return button;
}
static void xenon360_free_input(void *data)
{
(void)data;
}
static void* xenon360_input_init(void)
{
return (void*)-1;
}
static bool xenon360_key_pressed(void *data, int key)
{
(void)data;
return false;
}
const input_driver_t input_xenon360 = {
.init = xenon360_input_init,
.poll = xenon360_input_poll,
.input_state = xenon360_input_state,
.key_pressed = xenon360_key_pressed,
.free = xenon360_free_input,
.ident = "xenon360",
};