RetroArch/deps/SPIRV-Cross/shaders/vulkan/vert/vulkan-vertex.vk.vert

7 lines
119 B
GLSL

#version 310 es
void main()
{
gl_Position = float(gl_VertexIndex + gl_InstanceIndex) * vec4(1.0, 2.0, 3.0, 4.0);
}