aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

38 lines
686 B
GLSL

#version 450
layout(triangles, invocations = 4) in;
layout(triangle_strip, max_vertices = 3) out;
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
out gl_PerVertex
{
vec4 gl_Position;
};
layout(location = 0) in VertexData {
vec3 normal;
} vin[];
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal + float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);
EmitVertex();
EndPrimitive();
}